Files
rustdesk/src/server/drm_capturer.rs
Mariano Abad 9227dcfa02 drm: do not guess the exporting GPU when the host has several render nodes
The converter binds the render node the service names for a display, and falls
back to auto-selection when that name is empty. An empty name is what an older
libdrmtap produces: the service resolves it with drmtap_render_node, which only
exists since 0.4.15, and rustdesk dlopens libdrmtap.so.0 by soname, so the
runtime library can be older than the one the build was pinned to.

Auto-selecting is not safe there. On a single-SoC multi-device host the wrong
choice does not fail: a Jetson Orin exports the scanout from nvidia-drm while
the first render node belongs to tegra, and importing the scanout on the tegra
node SUCCEEDS and yields corrupted pixels. There is no convert error, so the
prefer-cpu bit never learns anything and the stream simply looks broken with a
clean log.

Request the CPU-converted path instead whenever the exporter is unnamed and the
host exposes more than one render node: the service converts on the device it
already has open, which is correct by construction. Hosts with a single render
node have nothing to pick wrong and keep the dma-buf path untouched.

Verified on a Jetson Orin Nano, the two-device host: with a libdrmtap that
lacks drmtap_render_node the capture used to come through visibly corrupted,
and now falls back to the cpu path and renders correctly. With 0.4.15 the
service names renderD129 and the dma-buf path is used as before.
2026-07-25 21:44:13 -03:00

1183 lines
63 KiB
Rust

// Server-side (`--server`, unprivileged) consumer of the root `--service`'s DRM/KMS capture stream.
//
// The phase-2 split moved only the privileged EXPORT (open + grab the scanout dma-buf fd) into the
// root service; the EGL detile / RGBA convert now runs HERE, in the unprivileged process. So this
// process DOES dlopen libdrmtap again (its unprivileged render half: `drmtap_open_render` +
// `drmtap_convert_dmabuf`), holding one render-node context on the receive thread. It connects to
// the service's `_drm` channel, learns the display geometry, then on each frame receives a small
// dma-buf descriptor + the scanout fd (over SCM_RIGHTS) and converts it to linear pixels locally.
// This mirrors the Windows `portable_service` CapturerPortable split (a privileged process captures,
// this process presents), but over rustdesk's own IPC and with only the fd (not the pixels) crossing
// the socket. A CPU-fallback path is kept: an older `.so` or a seat with no transferable dma-buf
// makes the service send `DrmFrame` + packed-BGRA over the wire, which this side stores as-is.
//
// `TraitCapturer::frame()` is synchronous (the encoder loop calls it) while the IPC receive is
// async, so a dedicated background thread runs the receive loop and keeps only the newest frame
// (latest-wins, so a slow encoder never backs the socket up). `frame()` returns that frame as a
// borrowed `PixelBuffer`, `WouldBlock` when nothing new arrived within the timeout, and a hard
// `Err` once the stream ends (the caller then rebuilds the capturer or falls back to PipeWire).
//
// The render context (`RenderConverter`) is created ONCE on the receive thread and dropped there on
// exit (NOT in `IpcDrmCapturer::Drop`): libdrmtap's EGL state + import-once EGLImage cache are
// thread-local, so both convert and close must run on the same thread.
use crate::ipc::{connect_drm, Data, DrmDisplayInfo};
use hbb_common::{anyhow::anyhow, log, message_proto::DisplayInfo, tokio, ResultType};
use scrap::drm_render::RenderConverter;
use scrap::drmtap_dl::drmtap_dmabuf_desc;
use scrap::{Frame, Pixfmt, PixelBuffer, TraitCapturer};
use std::collections::BTreeMap;
use std::io;
use std::os::fd::{AsRawFd, RawFd};
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Condvar, Mutex};
use std::time::{Duration, Instant};
// Upper bound on how long `new()` waits for the service to answer with the display list before
// giving up and letting the caller fall back.
const HANDSHAKE_TIMEOUT_MS: u64 = 3000;
struct FrameSlot {
// (width, height, pixel format, packed pixels) of the newest frame not yet consumed by
// `frame()`; latest-wins. The pixel format is carried per frame because the split convert path
// reads it from the actual convert output (XRGB8888 -> BGRA, XBGR8888 -> RGBA) rather than
// assuming BGRA; the CPU-fallback path stores BGRA. The row stride is recoverable from
// `pixels.len() / height` (the convert output may carry a padded stride).
latest: Option<(usize, usize, Pixfmt, Vec<u8>)>,
// Set once the stream ends so `frame()` returns a hard error (triggers a capturer rebuild).
ended: Option<String>,
}
struct Shared {
slot: Mutex<FrameSlot>,
cv: Condvar,
}
pub struct IpcDrmCapturer {
shared: Arc<Shared>,
stop: Arc<AtomicBool>,
// The buffer `frame()` hands out a borrow of; kept across calls (grow-once) and only replaced
// when a new frame is taken from the slot.
// The requested display index this capturer streams, for per-display failure tracking.
display: i32,
cur: Vec<u8>,
cur_w: usize,
cur_h: usize,
// Pixel format of `cur`, taken from the frame stored in the slot (BGRA on the CPU-fallback path;
// BGRA/RGBA per the convert output on the dma-buf path). Honored by `frame()` instead of a
// hardcoded BGRA so an EGL-less / source-order convert is not shipped with red/blue swapped.
cur_fmt: Pixfmt,
// Whether this capturer ever delivered a frame. Used to distinguish a stream that fails to
// produce ANY frame (a permanent grab failure — unsupported scanout on that CRTC) from a normal
// teardown, so DRM can fall back to PipeWire for that display instead of rebuilding it forever.
got_frame: bool,
}
// Consecutive DRM capture sessions, keyed BY requested display index, that ended without ever
// producing a frame. A display whose scanout can never be grabbed (e.g. an unsupported format on its
// CRTC) enumerates fine but never streams, so the video service would keep rebuilding it onto DRM.
// Tracking this per display — not globally — stops a working monitor from masking a permanently
// failing one: after DRM_GRAB_MAX_FAILURES consecutive zero-frame sessions for a given display,
// get_capturer_info() refuses it so the video service falls back to PipeWire for THAT display; any
// session that produces a frame clears that display's entry.
static DRM_DISPLAY_FAILURES: Mutex<BTreeMap<i32, (u32, Instant)>> = Mutex::new(BTreeMap::new());
const DRM_GRAB_MAX_FAILURES: u32 = 4;
// A demotion is recoverable: after this cooldown the display retries DRM. The map is keyed by display
// index (stable within a session); the cooldown also releases a demotion that a hotplug/modeset may
// have pinned to an index a different monitor later occupies, so a stale verdict cannot stick forever.
const DEMOTE_COOLDOWN: Duration = Duration::from_secs(30);
// Rapid-rebuild guard (defense-in-depth against a capturer flap). The zero-frame streak above does
// not catch a display that keeps delivering a first frame and then failing downstream (e.g. a
// frame the encoder rejects), because got_frame clears the streak each session — so such a display
// would rebuild ~once per second forever. Track per-display rebuild cadence: after
// RAPID_REBUILD_MAX rebuilds all within RAPID_REBUILD_WINDOW of each other, demote it to PipeWire
// via the same failure gate. A capturer that streams longer than the window resets the count, so a
// healthy display is never demoted.
static DRM_DISPLAY_REBUILDS: Mutex<BTreeMap<i32, (Instant, u32)>> = Mutex::new(BTreeMap::new());
const RAPID_REBUILD_WINDOW: Duration = Duration::from_secs(3);
const RAPID_REBUILD_MAX: u32 = 6;
// Displays whose consumer-side dma-buf convert failed (the common multi-GPU cause: the auto-selected
// render node is not the GPU that exported the scanout, so cross-device import fails permanently).
// Set on a convert failure; the next connection then requests the CPU-converted path so the service
// converts on the exporting GPU, instead of the stream flapping until it demotes to PipeWire. One bit
// per display index. Set-only within a process run (the mismatch is a stable property of the host).
static DRM_PREFER_CPU: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
fn drm_prefer_cpu(display: i32) -> bool {
(0..64).contains(&display)
&& DRM_PREFER_CPU.load(Ordering::Relaxed) & (1u64 << display) != 0
}
fn drm_set_prefer_cpu(display: i32) {
if (0..64).contains(&display) {
DRM_PREFER_CPU.fetch_or(1u64 << display, Ordering::Relaxed);
}
}
// A connector-topology change (hotplug/modeset) can renumber the display indices, so a prefer-cpu bit
// learned for an old index may now refer to a different physical display (or none). Clear the whole
// mask on DrmDisplaysChanged and re-learn on the next convert failure, rather than force the CPU path
// onto a reindexed display. Costs at most one convert-failure retry per affected display after a rare
// topology change.
fn drm_clear_prefer_cpu() {
DRM_PREFER_CPU.store(0, Ordering::Relaxed);
}
// How many render nodes this host exposes. Only used to tell "there is nothing to pick wrong" (one
// node) from "auto-selection is a guess" (several), so a single readdir per stream start is enough
// and it is deliberately not cached: a GPU can be bound or unbound while the service runs. On an
// unreadable /dev/dri we report 0 and keep the previous auto-select behavior, because a seat that
// cannot even list /dev/dri will fail to open a render node anyway and land on the CPU path.
fn render_node_count() -> usize {
std::fs::read_dir("/dev/dri").map_or(0, |entries| {
entries
.filter_map(|e| e.ok())
.filter(|e| {
e.file_name()
.to_str()
.map_or(false, |n| n.starts_with("renderD"))
})
.count()
})
}
// Coalesce the uinput-range refresh that every DrmDisplaysChanged triggers. A multi-monitor hotplug
// delivers that message once PER captured display (one recv_thread each), but the uinput desktop rect
// is global and idempotent, so one refresh serves the whole burst. UINPUT_REFRESH_GEN records the
// newest topology; UINPUT_REFRESH_BUSY lets only the first handler spawn a worker, which then keeps
// refreshing until it has served the latest generation. Net: one worker thread per burst, and the
// final layout always wins (no lost update from an out-of-order per-display thread).
static UINPUT_REFRESH_GEN: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
static UINPUT_REFRESH_BUSY: std::sync::atomic::AtomicBool = std::sync::atomic::AtomicBool::new(false);
impl IpcDrmCapturer {
/// Connect to the service `_drm` channel, complete the handshake (receive the display list, then
/// request `display`), and start streaming on a background thread. Returns the capturer plus the
/// enumerated displays so the caller can populate `display_service`. `Err` if the service has no
/// DRM capture available or the handshake fails — the caller then falls back to PipeWire/portal.
pub fn new(display: i32) -> ResultType<(IpcDrmCapturer, Vec<DrmDisplayInfo>)> {
let shared = Arc::new(Shared {
slot: Mutex::new(FrameSlot {
latest: None,
ended: None,
}),
cv: Condvar::new(),
});
let stop = Arc::new(AtomicBool::new(false));
let (tx, rx) = std::sync::mpsc::channel::<ResultType<Vec<DrmDisplayInfo>>>();
{
let shared = shared.clone();
let stop = stop.clone();
std::thread::spawn(move || recv_thread(display, shared, stop, tx));
}
let displays = match rx.recv_timeout(Duration::from_millis(HANDSHAKE_TIMEOUT_MS + 500)) {
Ok(res) => res?,
Err(_) => {
// The recv thread still has its own connect/handshake budget. If we just returned,
// a handshake that completes after our timeout would leave that thread streaming
// with no owning capturer (our Drop never runs — the capturer was never built), so
// signal it to stop before giving up.
stop.store(true, Ordering::SeqCst);
return Err(anyhow!("drm capture handshake timed out"));
}
};
Ok((
IpcDrmCapturer {
shared,
stop,
display,
cur: Vec::new(),
cur_w: 0,
cur_h: 0,
cur_fmt: Pixfmt::BGRA,
got_frame: false,
},
displays,
))
}
}
impl Drop for IpcDrmCapturer {
fn drop(&mut self) {
// Signal the receive thread to exit; it also exits on its own when the connection drops.
self.stop.store(true, Ordering::SeqCst);
}
}
impl TraitCapturer for IpcDrmCapturer {
fn frame<'a>(&'a mut self, timeout: Duration) -> io::Result<Frame<'a>> {
let deadline = Instant::now() + timeout;
{
let mut slot = self.shared.slot.lock().unwrap();
loop {
if slot.latest.is_some() || slot.ended.is_some() {
break;
}
let now = Instant::now();
if now >= deadline {
return Err(io::ErrorKind::WouldBlock.into());
}
let (guard, _timed_out) =
self.shared.cv.wait_timeout(slot, deadline - now).unwrap();
slot = guard;
}
// Deliver a pending frame before surfacing an end, so the last frame is not dropped.
if let Some((w, h, fmt, buf)) = slot.latest.take() {
drop(slot);
self.cur = buf;
self.cur_w = w;
self.cur_h = h;
self.cur_fmt = fmt;
if !self.got_frame {
// First frame of this session: DRM capture works for this display, clear its
// failure streak.
self.got_frame = true;
DRM_DISPLAY_FAILURES.lock().unwrap().remove(&self.display);
}
} else {
let err = slot
.ended
.clone()
.unwrap_or_else(|| "drm stream ended".to_owned());
if !self.got_frame {
// This session never produced a frame for THIS display. If enough sessions in a
// row fail this way for the same display, its scanout is effectively ungrababble;
// count it so get_capturer_info() will refuse that display and the video service
// falls back to PipeWire for it (other displays are unaffected).
let mut map = DRM_DISPLAY_FAILURES.lock().unwrap();
let e = map.entry(self.display).or_insert((0, Instant::now()));
e.0 += 1;
e.1 = Instant::now();
if e.0 >= DRM_GRAB_MAX_FAILURES {
log::warn!(
"drm: display {} produced no frame in {} sessions; falling back to PipeWire for it",
self.display,
e.0
);
}
}
return Err(io::Error::new(io::ErrorKind::Other, err));
}
}
Ok(Frame::PixelBuffer(PixelBuffer::new(
&self.cur,
self.cur_fmt,
self.cur_w,
self.cur_h,
)))
}
}
// Background receive loop. Owns the `_drm` connection and the async runtime; keeps the newest frame
// in `shared.slot`. Runs on its own thread because `frame()` is sync and one blocking consumer is
// enough for DRM.
#[tokio::main(flavor = "current_thread")]
async fn recv_thread(
display: i32,
shared: Arc<Shared>,
stop: Arc<AtomicBool>,
tx: std::sync::mpsc::Sender<ResultType<Vec<DrmDisplayInfo>>>,
) {
// Unique tag for this stream's cursor entries so teardown only erases its own (see
// remove_drm_cursor); a rebuilt stream for the same display index gets a newer epoch.
let cursor_epoch = next_cursor_epoch();
// Handshake: connect, receive the display list, request the display.
let mut conn = match connect_drm(1000).await {
Ok(c) => c,
Err(err) => {
let _ = tx.send(Err(err));
return;
}
};
let displays = match conn.recv_msg_timeout2(HANDSHAKE_TIMEOUT_MS).await {
Some(Ok((Data::DrmDisplayList(v), _fd))) => v,
Some(Ok((other, _fd))) => {
let _ = tx.send(Err(anyhow!("expected DrmDisplayList, got {:?}", other)));
return;
}
Some(Err(err)) => {
let _ = tx.send(Err(err));
return;
}
None => {
let _ = tx.send(Err(anyhow!("timed out waiting for DrmDisplayList")));
return;
}
};
// Open the unprivileged render-node convert context ONCE, on THIS thread, BEFORE the handshake; it
// is dropped on this same thread when the loop exits (its EGL state + import-once cache are
// thread-local). `None` means no usable render node (a locked-down seat, or an old `.so` without
// the split symbols): we then ask the service for the CPU-converted `DrmFrame` path via
// `need_cpu`, so a render-node-less seat still captures instead of the service streaming a dma-buf
// fd we cannot detile (which would lose the stream and force a PipeWire fallback nobody may be
// present to approve on an unattended seat).
// Skip opening the render-node converter entirely when this display previously failed to convert
// (multi-GPU render-node mismatch): request the CPU path so the service does the conversion on the
// exporting GPU. Otherwise open it normally and fall back to CPU only if no render node is usable.
// Bind the converter to the GPU that EXPORTS this display's scanout, which the service
// named in the display list. Auto-selection can land on a different GPU on a multi-GPU
// host, and importing a scanout across vendors can fail on an incompatible tiling
// modifier. Empty (an older service or a device with no render node) means auto-select,
// exactly as before. Every display of one device carries the same node, so a display
// index that does not resolve still gets the right answer from the first entry.
let render_node = displays
.get(display.max(0) as usize)
.or_else(|| displays.first())
.map(|d| d.render_node.clone())
.unwrap_or_default();
// An unnamed exporter on a host that HAS more than one render node is not safe to auto-select.
// The failure is silent: on a single-SoC multi-device host (a Jetson exports the scanout from
// nvidia-drm while the first render node belongs to tegra) importing the other device's scanout
// SUCCEEDS and yields corrupted pixels, so there is no convert error for the prefer-cpu bit above
// to learn from - the stream just looks broken. The node is empty when the service ran against a
// libdrmtap without `drmtap_render_node` (we dlopen by soname, so the runtime .so can be older
// than the one this was built against). Ask for the CPU path instead: the service converts on the
// device it already has open, which is correct by construction. Single-render-node hosts (the
// common case) keep the dma-buf fast path untouched.
let ambiguous_gpu = render_node.is_empty() && render_node_count() > 1;
let force_cpu = drm_prefer_cpu(display) || ambiguous_gpu;
let mut converter = if force_cpu {
None
} else {
RenderConverter::open_render(Some(render_node.as_str()))
};
let need_cpu = converter.is_none();
if need_cpu {
log::info!(
"drm: requesting the CPU-converted frame path for display {display} ({})",
if ambiguous_gpu {
"the service did not name the exporting GPU and this host has several render nodes; \
auto-selecting one can import the scanout on the wrong device and silently corrupt it"
} else if force_cpu {
"a prior consumer convert failed, e.g. multi-GPU render-node mismatch"
} else {
"no render-node convert context: drmtap_open_render failed or old .so"
}
);
}
if let Err(err) = conn
.send_msg(&Data::DrmStart { display, need_cpu }, None)
.await
{
let _ = tx.send(Err(err));
return;
}
let _ = tx.send(Ok(displays));
// Stream until stopped or the connection ends. Poll the header read with a short timeout (rather
// than blocking indefinitely) so a dropped capturer re-checks `stop` and tears down promptly even
// when the producer has stalled (no frames arriving). A dma-buf frame carries its fd inline on the
// header (no body); a CPU-fallback frame and a cursor each carry a `next_raw()` body immediately
// after their header, so only the header read needs the poll.
let end_reason = loop {
if stop.load(Ordering::SeqCst) {
break "stopped".to_owned();
}
// The decoded `Data` plus any SCM_RIGHTS fd that rode this frame (the scanout dma-buf fd).
let (msg, recv_fd) = match conn.recv_msg_timeout2(200).await {
None => continue, // timeout: re-check stop at the loop top
Some(Ok(pair)) => pair,
Some(Err(err)) => break format!("recv: {err}"),
};
match msg {
// Zero-copy split path: a dma-buf descriptor + (usually) the scanout fd. Import + EGL
// detile/convert to linear pixels HERE, then copy them latest-wins into the slot. That
// copy out of the context-owned convert buffer is the ONE remaining pixel copy in the
// whole pipeline (only the fd + this small descriptor crossed the socket).
Data::DrmFrameDmabuf(desc) => {
let conv = match converter.as_mut() {
Some(c) => c,
None => break "no DRM render node; cannot convert dma-buf frame".to_owned(),
};
// The fd number valid in THIS process: the received fd when the producer attached
// one, or -1 for an import-once cache hit (libdrmtap reuses the EGLImage it holds for
// `fb_id`). `has_fd` set but no fd delivered is a protocol desync.
let received_fd: RawFd = if desc.has_fd {
match recv_fd.as_ref() {
Some(f) => f.as_raw_fd(),
None => {
break "dma-buf frame set has_fd but carried no SCM_RIGHTS fd".to_owned()
}
}
} else {
-1
};
// Rebuild the libdrmtap descriptor from the wire fields; `convert` overwrites its
// `dma_buf_fd` with `received_fd` (the exporter's local int is meaningless here).
let mut ddesc = drmtap_dmabuf_desc {
dma_buf_fd: -1,
width: desc.width,
height: desc.height,
format: desc.format,
modifier: desc.modifier,
fb_id: desc.fb_id,
num_planes: desc.num_planes,
offsets: desc.offsets,
pitches: desc.pitches,
hdr_eotf: desc.hdr_eotf,
hdr_max_nits: desc.hdr_max_nits,
};
match conv.convert(&mut ddesc, received_fd) {
Ok((data, w, h, fmt)) => {
let mut slot = shared.slot.lock().unwrap();
slot.latest = Some((w as usize, h as usize, fmt, data.to_vec()));
shared.cv.notify_one();
}
// Transient convert contention: skip this frame (latest-wins keeps the newest),
// do not tear the stream down.
Err(err) if err.kind() == io::ErrorKind::WouldBlock => {}
Err(err) => {
// The consumer render node could not import this buffer. A common multi-GPU
// cause: the auto-selected renderD* is not the GPU that exported the scanout,
// so cross-device import fails permanently. Prefer the CPU path on reconnect
// (service converts on the exporting GPU) instead of flapping to PipeWire.
drm_set_prefer_cpu(display);
break format!("convert: {err}");
}
}
// `recv_fd` (the OwnedFd, if any) is dropped/closed at the end of this iteration, AFTER
// convert has imported it (the EGLImage import holds its own reference to the buffer).
// Ack this frame so the producer releases one send credit and forwards the next: we
// have consumed it (converted, or skipped on transient contention -- ready either way).
// This bounds the socket to a couple of in-flight frames instead of a stale backlog.
if let Err(err) = conn.send_frame_ack().await {
break format!("frame ack: {err}");
}
}
// CPU-fallback path (old `.so` / no transferable dma-buf): the producer packed BGRA and
// sent it over the wire after the header. Store it as-is (BGRA); no convert needed.
Data::DrmFrame { width, height } => {
// Reject degenerate geometry before it reaches the slot: `frame()` hands this to
// PixelBuffer::new which derives the stride as `data.len() / height`, so height==0
// would divide by zero, and a zero width is meaningless. Require the body to hold at
// least width*height*4 BGRA bytes so a short body cannot misframe downstream.
if width == 0 || height == 0 {
break format!("cpu frame: degenerate geometry {width}x{height}");
}
let need = (width as usize)
.saturating_mul(height as usize)
.saturating_mul(4);
match conn.next_raw().await {
Ok(raw) => {
if raw.len() < need {
break format!(
"cpu frame: body {} bytes < {need} for {width}x{height}",
raw.len()
);
}
let mut slot = shared.slot.lock().unwrap();
slot.latest =
Some((width as usize, height as usize, Pixfmt::BGRA, raw.to_vec()));
shared.cv.notify_one();
}
Err(err) => break format!("frame body: {err}"),
}
// Ack this CPU frame too (flow control; see the dma-buf arm above).
if let Err(err) = conn.send_frame_ack().await {
break format!("frame ack: {err}");
}
}
Data::DrmCursor {
id,
width,
height,
hotx,
hoty,
} => {
// get_cursor_data() hands `colors` straight to the client, which renders
// width*height*4 RGBA bytes. Require the body to carry at least that many so a short
// body cannot make the client read past the buffer. A hidden-cursor sentinel arrives
// as 0x0 with an empty body, for which `need` is 0 and this check is a no-op.
let need = (width as usize)
.saturating_mul(height as usize)
.saturating_mul(4);
match conn.next_raw().await {
Ok(raw) => {
if raw.len() < need {
break format!(
"cursor body {} bytes < {need} for {width}x{height}",
raw.len()
);
}
set_drm_cursor(
display,
cursor_epoch,
DrmCursorData {
id,
width: width as i32,
height: height as i32,
hotx,
hoty,
colors: raw.to_vec(),
},
);
}
Err(err) => break format!("cursor body: {err}"),
}
}
// Live hotplug: the service pushed a fresh display list after a connector-topology change.
// Swap it into the sticky positive availability cache directly (no re-probe over `_drm`, so
// this never trips the wayland::clear() re-probe restart loop). A subsequent
// get_display_infos()/get_primary_index() then reports the fresh geometry.
Data::DrmDisplaysChanged(list) => {
// Forward the fresh list INCLUDING an empty one (last monitor unplugged): the
// availability cache must transition out of Available rather than keep advertising
// the removed displays. See swap_available_displays.
swap_available_displays(list);
// The topology changed: a prefer-cpu bit learned for an old display index may now
// point at a different physical display, so clear the mask and re-learn.
drm_clear_prefer_cpu();
// The raw DRM list is not the whole story: the Wayland LOGICAL geometry cache and
// the uinput absolute range are both set once at init, so after a hotplug/modeset the
// augmented geometry and injected-coordinate range are stale. Invalidate the cache so
// the next augmentation re-reads fresh geometry, and reapply the uinput mouse range
// for the new desktop layout.
scrap::wayland::display::clear_wayland_displays_cache();
// Reapply the uinput range OFF this recv loop, coalesced across the per-display
// recv_threads (see UINPUT_REFRESH_*). Awaiting update_uinput_resolution inline would
// stall frame reception for the whole hotplug (it does a Wayland geometry roundtrip),
// and this recv_thread is a current-thread runtime -- so the worker builds its own.
// Bump the generation, then let only the first caller spawn the single worker; it
// refreshes until it has served the newest generation, so a multi-monitor hotplug
// runs ONE thread and the final layout wins. Not ordered against frame delivery.
UINPUT_REFRESH_GEN.fetch_add(1, Ordering::AcqRel);
if !UINPUT_REFRESH_BUSY.swap(true, Ordering::AcqRel) {
std::thread::spawn(|| {
let rt = match tokio::runtime::Builder::new_current_thread()
.enable_all()
.build()
{
Ok(rt) => rt,
Err(err) => {
// Release the slot so a later topology change can retry, and say
// why: silently skipping would leave the uinput range stale for
// the new layout with nothing in the log to explain it.
log::warn!(
"drm: uinput refresh worker could not build a runtime: {err}"
);
UINPUT_REFRESH_BUSY.store(false, Ordering::Release);
return;
}
};
let mut served = 0u64;
loop {
let g = UINPUT_REFRESH_GEN.load(Ordering::Acquire);
if g != served {
served = g;
rt.block_on(super::wayland::update_uinput_resolution());
continue;
}
// Caught up: release, then re-check for a request that raced in after our
// load but before the release, taking the worker role back if so.
UINPUT_REFRESH_BUSY.store(false, Ordering::Release);
if UINPUT_REFRESH_GEN.load(Ordering::Acquire) == served {
break;
}
if UINPUT_REFRESH_BUSY.swap(true, Ordering::AcqRel) {
break; // another handler already started a fresh worker
}
}
});
}
}
_ => {} // ignore any unexpected control message
}
};
log::info!("drm capture stream ended: {end_reason}");
// Drop the render context on THIS thread (its EGL state + cached imports are thread-local; a
// cross-thread close would strand them — the 0.4.8 EGL-leak/OOM class). Explicit so it releases
// before the post-loop cleanup rather than at some later scope exit, and NEVER in
// `IpcDrmCapturer::Drop` (which runs on the encoder thread).
drop(converter);
// Drop only THIS stream's cursor entry so a torn-down monitor does not erase the cursor state of
// other still-active streams, nor a replacement stream that already re-took this display index.
remove_drm_cursor(display, cursor_epoch);
let mut slot = shared.slot.lock().unwrap();
slot.ended = Some(format!("drm stream ended ({end_reason})"));
shared.cv.notify_one();
}
// The latest DRM hardware-cursor snapshots, published by recv_thread and read by the cursor service
// (platform::linux::get_cursor / get_cursor_data). Keyed by display index because a multi-monitor
// client runs one recv_thread per display and the hardware cursor lives on whichever CRTC the
// pointer is over (the others report the hidden sentinel). Keying per stream — instead of a single
// last-writer-wins global — stops one stream's hidden sentinel from clobbering another stream's
// visible cursor, and lets a torn-down stream drop only its own entry.
#[derive(Clone)]
pub struct DrmCursorData {
pub id: u64,
pub width: i32,
pub height: i32,
pub hotx: i32,
pub hoty: i32,
pub colors: Vec<u8>,
}
static DRM_CURSOR: Mutex<BTreeMap<i32, (u64, DrmCursorData)>> = Mutex::new(BTreeMap::new());
// Monotonic per-stream tag. A display index can be served by successive recv_threads (a rebuilt
// stream reuses the index), so each cursor entry is stamped with the writing stream's epoch and a
// torn-down stream drops its entry ONLY if the epoch still matches. Without this, a predecessor that
// exits just after its replacement published a fresh cursor for the same index would erase it.
static DRM_CURSOR_EPOCH: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(1);
fn next_cursor_epoch() -> u64 {
DRM_CURSOR_EPOCH.fetch_add(1, std::sync::atomic::Ordering::Relaxed)
}
fn set_drm_cursor(display: i32, epoch: u64, c: DrmCursorData) {
// Compare-and-set: a still-draining predecessor stream (older epoch) must not overwrite the entry a
// replacement stream (newer epoch) already published for the same display index -- otherwise it
// would re-stamp the slot with its old epoch and then delete it on teardown via remove_drm_cursor,
// erasing the fresh cursor. Only accept a write whose epoch is at least the stored one.
let mut map = DRM_CURSOR.lock().unwrap();
match map.get(&display) {
Some((stored, _)) if *stored > epoch => {}
_ => {
map.insert(display, (epoch, c));
}
}
}
// Compare-and-remove: drop the entry only if THIS stream (epoch) still owns it. A replacement stream
// for the same index holds a newer epoch, so a late-exiting predecessor leaves the fresh cursor intact.
fn remove_drm_cursor(display: i32, epoch: u64) {
let mut map = DRM_CURSOR.lock().unwrap();
if map.get(&display).map(|(e, _)| *e) == Some(epoch) {
map.remove(&display);
}
}
// Pick the cursor to present: prefer the visible one (the pointer is over exactly one captured CRTC
// at a time), else fall back to any (hidden) entry so the client still gets the hidden sentinel when
// the pointer is off every captured monitor. `None` only when no stream is active.
fn pick_drm_cursor() -> Option<DrmCursorData> {
let map = DRM_CURSOR.lock().unwrap();
map.values()
.map(|(_, c)| c)
.find(|c| c.id != scrap::drm_reader::HIDDEN_CURSOR_ID)
.or_else(|| map.values().map(|(_, c)| c).next())
.cloned()
}
/// The id of the current DRM hardware cursor (None if no stream). The cursor service polls this to
/// detect shape changes (a change triggers a `get_cursor_data` fetch).
pub fn drm_cursor_id() -> Option<u64> {
pick_drm_cursor().map(|c| c.id)
}
/// The current DRM hardware-cursor snapshot (RGBA), or None.
pub fn drm_cursor() -> Option<DrmCursorData> {
pick_drm_cursor()
}
// ---------------------------------------------------------------------------
// Server capture-path integration (the parallel, gated DRM path)
//
// The `--server` selects DRM/KMS capture over PipeWire when the root service offers the `_drm`
// channel. Availability + the display list are probed once and cached: the `_drm` listener now
// serves consumers concurrently (one connection per captured display), but re-probing on every
// enumeration still churns connections needlessly and briefly tripped a restart loop in testing, so
// the result is cached durably. The cache is seeded before capture starts (display enumeration) and
// by the capturer handshake, and only reset by `clear()` on teardown.
// ---------------------------------------------------------------------------
enum ProbeState {
Unknown,
// Timestamped so a negative verdict expires instead of permanently disabling DRM (see
// is_available): displays that appear after startup (a headless boot settling, a monitor
// hotplug, or a --service restart) can then re-enable it without restarting the --server.
Unavailable(Instant),
// Timestamped with the instant the list was probed. A positive verdict is sticky (DRM stays
// selected), but once it ages past POSITIVE_TTL is_available refreshes the list off the hot path
// so an idle hotplug does not leave a phantom display in enumeration. The timestamp lives in the
// variant so every site that publishes an Available list is forced to stamp it.
Available(Instant, Vec<DrmDisplayInfo>),
}
static DRM_STATE: Mutex<ProbeState> = Mutex::new(ProbeState::Unknown);
// How long a negative availability verdict is trusted before is_available re-probes.
const NEGATIVE_TTL: Duration = Duration::from_secs(30);
// How long a positive verdict is served before is_available kicks a background list refresh. The
// verdict stays true across the refresh; only the cached display list is renewed.
const POSITIVE_TTL: Duration = Duration::from_secs(15);
/// Query the service for the current DRM display list without starting a stream: connect, read the
/// list the service sends on connect, then drop the connection (the service closes it when we do
/// not send `DrmStart`). Runs the async work on a throwaway thread so it is safe to call from any
/// context (a nested `#[tokio::main]` would panic when called from inside a runtime).
fn query_displays() -> ResultType<Vec<DrmDisplayInfo>> {
let (tx, rx) = std::sync::mpsc::channel();
std::thread::spawn(move || {
let _ = tx.send(query_displays_async());
});
rx.recv_timeout(Duration::from_millis(HANDSHAKE_TIMEOUT_MS + 1000))
.map_err(|_| anyhow!("drm display query timed out"))?
}
#[tokio::main(flavor = "current_thread")]
async fn query_displays_async() -> ResultType<Vec<DrmDisplayInfo>> {
let mut conn = connect_drm(1000).await?;
match conn.recv_msg_timeout2(HANDSHAKE_TIMEOUT_MS).await {
Some(Ok((Data::DrmDisplayList(v), _fd))) => Ok(v),
Some(Ok((other, _fd))) => Err(anyhow!("expected DrmDisplayList, got {:?}", other)),
Some(Err(err)) => Err(err),
None => Err(anyhow!("timed out waiting for DrmDisplayList")),
}
}
// Transient-failure budget for the cold probe: a `_drm` probe can fail transiently (the producer
// is not up yet, a connection race), so we retry across a few connections before durably giving up.
// This keeps one cold-start hiccup from permanently disabling DRM capture for the session, while
// still settling to `Unavailable` on a genuinely DRM-less host.
static DRM_PROBE_FAILURES: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
const DRM_PROBE_MAX_FAILURES: u32 = 5;
// Single-flight guard: exactly one caller runs the blocking availability probe at a time, so
// is_available() never calls query_displays() (up to ~4s of IPC) while holding DRM_STATE.
static DRM_PROBE_IN_FLIGHT: std::sync::atomic::AtomicBool = std::sync::atomic::AtomicBool::new(false);
/// Advanced by every publish of DRM_STATE. `refresh_available_async` samples it before its slow,
/// UNLOCKED probe and discards its own result if this moved meanwhile, so an older probe can never
/// overwrite a newer verdict (a hotplug push, say) -- which matters because an empty probe result
/// drops to Unavailable and would otherwise disable DRM on a host whose monitor just came back.
static DRM_STATE_GEN: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
/// Publish an availability verdict. EVERY write to DRM_STATE goes through here so the generation
/// stays truthful; writing the state directly would silently defeat the staleness check above.
#[inline]
fn publish_probe_state(st: &mut ProbeState, next: ProbeState) {
*st = next;
DRM_STATE_GEN.fetch_add(1, Ordering::Release);
}
/// RAII release for the single-flight probe guard. Whichever path acquires DRM_PROBE_IN_FLIGHT (the
/// cold probe in is_available, or refresh_available_async) holds one of these so the guard clears on
/// EVERY exit -- normal return, an early return, a panic in query_displays, or a poisoned DRM_STATE.
/// A single leaked release would wedge the guard true and freeze every future probe AND refresh.
struct ProbeInFlightGuard;
impl Drop for ProbeInFlightGuard {
fn drop(&mut self) {
DRM_PROBE_IN_FLIGHT.store(false, Ordering::Release);
}
}
/// Whether the root service offers DRM/KMS capture. The positive result and a definitive negative
/// (connected, but no displays) are cached; a transient probe error stays `Unknown` for a few
/// retries. Normally the cache is warmed at `--server` startup (`warm_availability`), so the first
/// client connection hits the fast `Available` path.
pub(super) fn is_available() -> bool {
// Fast path under the lock: read the cached verdict, expiring a stale negative so a host that had
// no displays at probe time can still enable DRM once displays appear (without a --server
// restart). NEVER call the blocking probe while holding DRM_STATE: a cold or expired probe would
// otherwise serialize every async caller for the whole query_displays() timeout (~4s).
let verdict = {
let mut st = DRM_STATE.lock().unwrap();
if let ProbeState::Unavailable(since) = &*st {
if since.elapsed() >= NEGATIVE_TTL {
publish_probe_state(&mut st, ProbeState::Unknown);
DRM_PROBE_FAILURES.store(0, Ordering::Relaxed);
}
}
match &*st {
// Sticky positive; refresh the list off the hot path if it has gone stale (see below).
ProbeState::Available(since, _) => Some((true, since.elapsed() >= POSITIVE_TTL)),
ProbeState::Unavailable(_) => Some((false, false)),
ProbeState::Unknown => None, // fall through and probe with the lock released
}
};
if let Some((available, stale)) = verdict {
// A stale positive verdict re-probes on a background thread and returns the still-valid
// verdict immediately: never block the (often async) caller for the probe timeout, and never
// flip a live positive to false, which would bounce a capturing session to the portal. The
// refresh only replaces the list when the probe returns a non-empty set.
if stale {
refresh_available_async();
}
return available;
}
// Single-flight: exactly one caller probes at a time. While a probe is in flight, others return
// the current cache-only verdict instead of stacking redundant `_drm` probes or blocking on the
// mutex across the I/O. warm_availability normally seeds `Available` before clients connect, so
// this cold path is rare.
if DRM_PROBE_IN_FLIGHT.swap(true, Ordering::AcqRel) {
return matches!(&*DRM_STATE.lock().unwrap(), ProbeState::Available(..));
}
// Release the guard on every exit from here (including a panic in query_displays or a poisoned
// DRM_STATE lock) so a probe error can never wedge the single-flight guard true.
let _in_flight = ProbeInFlightGuard;
let t = Instant::now();
let result = query_displays();
let mut st = DRM_STATE.lock().unwrap();
let available = match result {
Ok(list) if !list.is_empty() => {
log::debug!(
"drm: availability probe -> available ({} displays) in {:?}",
list.len(),
t.elapsed()
);
publish_probe_state(&mut st, ProbeState::Available(Instant::now(), list));
true
}
Ok(_) => {
log::info!("drm: availability probe -> no displays in {:?}", t.elapsed());
publish_probe_state(&mut st, ProbeState::Unavailable(Instant::now()));
false
}
Err(err) => {
let n = DRM_PROBE_FAILURES.fetch_add(1, Ordering::Relaxed) + 1;
if n >= DRM_PROBE_MAX_FAILURES {
log::info!("drm: availability probe failed {n}x ({err}); disabling DRM");
publish_probe_state(&mut st, ProbeState::Unavailable(Instant::now()));
} else {
// Stay Unknown so the next connection re-probes (cold-start race).
log::info!(
"drm: availability probe failed ({err}), attempt {n}/{DRM_PROBE_MAX_FAILURES}; will retry"
);
}
false
}
};
drop(st);
available
// `_in_flight` drops here, releasing DRM_PROBE_IN_FLIGHT.
}
/// Refresh a stale positive verdict off the hot path: probe on a background thread and, on a non-empty
/// result, renew the cached display list so enumeration stops advertising a display an idle hotplug
/// removed. Single-flight via the same guard as the cold probe so a refresh never stacks with a probe
/// or another refresh. It never demotes an `Available` verdict to `Unavailable` (a transient empty or
/// failed probe must not disable a working DRM session), and it re-stamps the verdict on any completed
/// probe so we re-probe at most once per POSITIVE_TTL even when the list is unchanged or the probe
/// fails.
fn refresh_available_async() {
if DRM_PROBE_IN_FLIGHT.swap(true, Ordering::AcqRel) {
return;
}
// Take the guard IMMEDIATELY, before anything that can unwind -- the DRM_STATE lock below can be
// poisoned. It releases the single-flight flag on every exit: a normal return, an unwind here, a
// panic inside query_displays, or a failed spawn (the closure it moved into is dropped with it).
// Otherwise one failure would leave the flag set and freeze every future probe.
let in_flight = ProbeInFlightGuard;
// Generation of the verdict we are refreshing. query_displays() below runs UNLOCKED because it is
// slow, so a hotplug push (swap_available_displays) can publish a newer verdict while we probe;
// we re-check the generation before publishing so an older probe cannot overwrite it. That
// matters now that an empty result drops to Unavailable: a probe that started while the monitors
// were gone would otherwise disable DRM on a host whose monitor has since come back. Read under
// the lock, together with the state, so the pair is consistent.
let sampled_gen = {
let st = DRM_STATE.lock().unwrap();
if !matches!(&*st, ProbeState::Available(..)) {
return;
}
DRM_STATE_GEN.load(Ordering::Acquire)
};
let spawned = std::thread::Builder::new()
.name("drm-avail-refresh".into())
.spawn(move || {
let _in_flight = in_flight;
let result = query_displays();
let mut st = DRM_STATE.lock().unwrap();
if DRM_STATE_GEN.load(Ordering::Acquire) != sampled_gen {
// Someone republished while we probed (a hotplug push, or a cold probe). Their
// verdict is newer than ours; leave it alone.
return;
}
match result {
Ok(fresh) if fresh.is_empty() => {
// No active CRTC left: every monitor is gone. Keeping the previous list here is
// what leaves enumeration advertising removed displays indefinitely on an idle
// host, where there is no live stream to deliver the hotplug push. Drop to
// Unavailable exactly as swap_available_displays does; a later probe restores
// Available when a monitor comes back.
log::info!("drm: refresh -> 0 displays, marking DRM unavailable");
publish_probe_state(&mut st, ProbeState::Unavailable(Instant::now()));
}
Ok(fresh) => publish_probe_state(&mut st, ProbeState::Available(Instant::now(), fresh)),
// A failed probe is not evidence that the displays are gone (a transient open or
// EACCES); keep the verdict, just restamp so we retry after the next TTL. This
// touches only the TTL stamp, not the verdict, so it deliberately does NOT go
// through publish_probe_state: there is nothing for a concurrent probe to lose by
// publishing over it.
Err(_) => {
if let ProbeState::Available(since, _) = &mut *st {
*since = Instant::now();
}
}
}
});
// Thread creation can fail (EAGAIN under thread/RLIMIT pressure). Nothing to release here: the
// guard moved into the closure, which is dropped along with it, so the flag clears on that path
// too. Releasing it explicitly would be worse than redundant -- by then another refresh may have
// acquired the flag, and clearing it would let two probes run at once.
let _ = spawned;
}
/// Warm the availability cache at `--server` startup so the first client connection does not race a
/// cold `_drm` probe. A cold probe blocks display enumeration, and if it has not settled when the
/// peer info is built the display list goes out empty and the client shows "No displays" and
/// retries (the "connects on the Nth try" symptom). Probes with a short retry budget and only caches
/// the positive result; a genuinely DRM-less host just falls through to the lazy `is_available()`.
pub(super) fn warm_availability() {
for _ in 0..10 {
if matches!(&*DRM_STATE.lock().unwrap(), ProbeState::Available(..)) {
return;
}
match query_displays() {
Ok(list) if !list.is_empty() => {
log::info!("drm: consumer cache warmed ({} displays) at startup", list.len());
publish_probe_state(&mut DRM_STATE.lock().unwrap(), ProbeState::Available(Instant::now(), list));
return;
}
// Producer not ready yet (or no DRM): back off and retry; never cache a negative here.
_ => std::thread::sleep(Duration::from_millis(300)),
}
}
log::info!("drm: consumer cache warm found no producer at startup (will probe lazily)");
}
/// The cached DRM displays as protobuf `DisplayInfo`, augmented with the compositor's logical layout
/// (per-monitor position + scale). `None` until probed/available.
pub(super) fn get_display_infos() -> Option<Vec<DisplayInfo>> {
let list = match &*DRM_STATE.lock().unwrap() {
ProbeState::Available(_, list) => list.clone(),
_ => return None,
};
let multi = list.len() > 1;
let mut infos = augment_with_wayland_geometry(&list);
// review 4.5: on a multi-monitor host a display demoted to PipeWire has no geometry-consistent
// per-connector stream to fall through to -- the portal exposes a single whole-desktop stream, so
// serving it for one connector would stretch the frame and offset all input. Advertise such a
// display OFFLINE while keeping its list position, so the index space stays aligned with
// get_capturer_info() (dropping it would shift every later index) and the client re-enumerates
// against a consistent list instead of driving a display the server then refuses. A single-display
// host is left online: there the whole-desktop stream IS that display, so the PipeWire fallback is
// geometry-consistent and get_capturer_for_display serves it.
if multi {
let failures = DRM_DISPLAY_FAILURES.lock().unwrap();
for (idx, info) in infos.iter_mut().enumerate() {
if let Some((count, since)) = failures.get(&(idx as i32)).copied() {
if count >= DRM_GRAB_MAX_FAILURES && since.elapsed() < DEMOTE_COOLDOWN {
info.online = false;
}
}
}
}
Some(infos)
}
/// Index (into the cached DRM display list) of the compositor's PRIMARY output. DRM connector order
/// is not the compositor's primary, so match the compositor's primary (from the same Wayland source
/// the geometry augmentation uses) to the DRM list by normalized connector name; fall back to 0 when
/// unknown. Without this the first DRM connector is always streamed, which is the wrong initial
/// display whenever the primary is not connector 0.
pub(super) fn get_primary_index() -> usize {
let list = match &*DRM_STATE.lock().unwrap() {
ProbeState::Available(_, list) => list.clone(),
_ => return 0,
};
let wl = scrap::wayland::display::get_displays();
if let Some(pw) = wl.displays.get(wl.primary) {
let pn = normalize_connector(&pw.name);
if let Some(idx) = list.iter().position(|d| normalize_connector(&d.name) == pn) {
return idx;
}
}
0
}
/// The DRM enumeration reports every monitor at physical size and origin (0,0) — it deliberately
/// does not know the compositor's logical desktop layout. On a multi-monitor host that leaves the
/// client stacking all displays at (0,0), and input/cursor coordinates (mapped through each
/// display's logical origin + scale) land on the wrong output. So we augment here from the Wayland
/// outputs — the same source the uinput desktop-rect uses — matching by connector name (normalized:
/// DRM "HDMI-A-1" vs compositor "HDMI-1") and falling back to a unique physical resolution. This is
/// the "server augments the DRM geometry with the Wayland logical geometry" step. A single display
/// (already at 0,0, scale 1.0) needs no augmentation, matching the PipeWire path's logical-scale gate.
fn augment_with_wayland_geometry(drm: &[DrmDisplayInfo]) -> Vec<DisplayInfo> {
let wl = scrap::wayland::display::get_displays();
let multi = drm.len() > 1 && wl.displays.len() > 1;
drm.iter()
.map(|d| {
let mut info = display_info_from_drm(d);
if multi {
if let Some(w) = match_wayland_display(d, &wl.displays) {
info.x = w.x;
info.y = w.y;
if let Some((lw, lh)) = w.logical_size {
if lw > 0 && lh > 0 {
info.scale = d.width as f64 / lw as f64;
// original_resolution is the logical size (physical / scale).
info.original_resolution = super::display_service::get_original_resolution(
&d.name,
lw as usize,
lh as usize,
);
}
}
}
}
info
})
.collect()
}
/// Match a DRM display to its compositor output: by normalized connector name first, then by a
/// uniquely-matching physical resolution.
fn match_wayland_display<'a>(
d: &DrmDisplayInfo,
wl: &'a [hbb_common::platform::linux::WaylandDisplayInfo],
) -> Option<&'a hbb_common::platform::linux::WaylandDisplayInfo> {
let dn = normalize_connector(&d.name);
if let Some(w) = wl.iter().find(|w| normalize_connector(&w.name) == dn) {
return Some(w);
}
let same_res: Vec<_> = wl
.iter()
.filter(|w| w.width == d.width as i32 && w.height == d.height as i32)
.collect();
if same_res.len() == 1 {
return Some(same_res[0]);
}
None
}
/// Normalize a connector name for cross-source matching: DRM inserts a single-letter type
/// discriminator that the compositor drops ("HDMI-A-1" -> "HDMI-1", "DVI-D-1" -> "DVI-1"); names
/// like "DP-1" / "eDP-1" pass through unchanged.
///
/// The middle component is only folded when it is a single *letter* (a type discriminator: the "A"
/// in HDMI-A, the "D" in DVI-D). A single *digit* middle component is NOT a discriminator but a
/// DisplayPort MST port index: "DP-1-2" is sink 2 downstream of DP connector 1 and is a DISTINCT
/// output from "DP-2". Folding it (the old `parts[1].len() == 1` guard did) aliased the MST sink onto
/// a real "DP-2", so primary selection and geometry augmentation attached the wrong logical position
/// and scale. The `is_ascii_alphabetic` predicate preserves "DP-1-2" verbatim while still folding the
/// letter discriminators.
fn normalize_connector(name: &str) -> String {
let parts: Vec<&str> = name.split('-').collect();
if parts.len() == 3 && parts[1].len() == 1 && parts[1].chars().all(|c| c.is_ascii_alphabetic()) {
format!("{}-{}", parts[0], parts[2])
} else {
name.to_string()
}
}
/// Swap the sticky positive availability cache to a freshly-enumerated display list, driven by a
/// service-pushed `DrmDisplaysChanged` hotplug signal on a live stream. This is the off-hot-path cache
/// refresh that keeps mid-session hotplug geometry fresh WITHOUT the blocking `_drm` re-probe that
/// `wayland::clear()` deliberately avoids (that re-probe blocks the async enumeration executor long
/// enough to trip "deadline has elapsed" and spiral into a restart loop). It only replaces an already
/// `Available` verdict — never flips `Unknown`/`Unavailable` to `Available` — so a stray signal cannot
/// force DRM on; establishing availability stays the job of the probe path.
fn swap_available_displays(list: Vec<DrmDisplayInfo>) {
let mut st = DRM_STATE.lock().unwrap();
if matches!(&*st, ProbeState::Available(..)) {
if list.is_empty() {
// The last active CRTC disappeared (all monitors unplugged). Do NOT keep an
// Available-but-empty verdict advertising displays that are gone; drop to Unavailable
// so consumers stop reporting them and can fall back. The probe path re-establishes
// Available if a monitor comes back.
log::info!("drm: hotplug refresh -> 0 displays, marking DRM unavailable");
publish_probe_state(&mut st, ProbeState::Unavailable(Instant::now()));
} else {
log::info!("drm: hotplug refresh -> {} display(s)", list.len());
publish_probe_state(&mut st, ProbeState::Available(Instant::now(), list));
}
}
}
fn display_info_from_drm(d: &DrmDisplayInfo) -> DisplayInfo {
let original_resolution =
super::display_service::get_original_resolution(&d.name, d.width as usize, d.height as usize);
DisplayInfo {
x: d.x,
y: d.y,
width: d.width as i32,
height: d.height as i32,
name: d.name.clone(),
online: d.active,
cursor_embedded: false,
original_resolution,
scale: 1.0,
..Default::default()
}
}
/// Build a `CapturerInfo` backed by a DRM-IPC capturer for `display_idx`, refreshing the cached
/// display list from the capturer's handshake so mid-capture enumeration uses fresh geometry.
pub(super) fn get_capturer_info(
display_idx: usize,
) -> ResultType<super::video_service::CapturerInfo> {
// Refuse a display already demoted (repeated zero-frame sessions, or a detected flap below), so
// the video service uses PipeWire for it instead of rebuilding onto DRM forever. Per-display, not
// a global DRM disable.
{
// Refuse a demoted display UNLESS its demotion has aged past DEMOTE_COOLDOWN, in which case
// drop it so the display retries DRM (recoverable, and releases a stale index-pinned verdict).
let mut map = DRM_DISPLAY_FAILURES.lock().unwrap();
if let Some((count, since)) = map.get(&(display_idx as i32)).copied() {
if count >= DRM_GRAB_MAX_FAILURES {
if since.elapsed() >= DEMOTE_COOLDOWN {
map.remove(&(display_idx as i32));
} else {
return Err(anyhow!(
"drm capture for display {display_idx} repeatedly produced no frame; using PipeWire"
));
}
}
}
}
// Build the capturer FIRST. A transient `_drm` outage (e.g. the root --service restarting) makes
// this fail, and such a failure must NOT count toward the flap threshold — it self-heals once the
// service returns. Only a SUCCESSFUL (re)build reaches the rapid-rebuild guard below.
let (capturer, displays) = IpcDrmCapturer::new(display_idx as i32)?;
// Rapid-rebuild guard (defense-in-depth): a display whose capturer is successfully rebuilt many
// times in a short window is flapping (delivering a first frame then failing downstream every
// cycle, which the got_frame streak alone cannot catch). Count the cadence of successful builds
// and, past the threshold, demote it to PipeWire. A build spaced further apart than the window
// resets the count, so a healthy display (built once, streams long) never accumulates. The
// initial build counts 0, so demotion fires on the RAPID_REBUILD_MAX-th rapid rebuild — i.e.
// the (RAPID_REBUILD_MAX + 1)-th build inside the window.
{
let now = Instant::now();
let mut rebuilds = DRM_DISPLAY_REBUILDS.lock().unwrap();
let count = match rebuilds.get(&(display_idx as i32)) {
Some((last, c)) if now.duration_since(*last) < RAPID_REBUILD_WINDOW => c + 1,
_ => 0,
};
rebuilds.insert(display_idx as i32, (now, count));
if count >= RAPID_REBUILD_MAX {
log::warn!(
"drm: display {display_idx} rebuilt {count} times within {RAPID_REBUILD_WINDOW:?}; flapping, falling back to PipeWire"
);
DRM_DISPLAY_FAILURES
.lock()
.unwrap()
.insert(display_idx as i32, (DRM_GRAB_MAX_FAILURES, Instant::now()));
return Err(anyhow!(
"drm capture for display {display_idx} is flapping; using PipeWire"
));
}
}
let ndisplay = displays.len();
let d = displays
.get(display_idx)
.ok_or_else(|| anyhow!("drm display index {display_idx} out of range ({ndisplay})"))?
.clone();
// Publish the compositor's LOGICAL origin (the same augmentation get_display_infos advertises)
// so the video service's origin matches the reported display geometry on multi-monitor / scaled
// layouts; keep the raw physical dimensions for the capture buffer.
let origin = augment_with_wayland_geometry(&displays)
.get(display_idx)
.map(|di| (di.x, di.y))
.unwrap_or((d.x, d.y));
publish_probe_state(&mut DRM_STATE.lock().unwrap(), ProbeState::Available(Instant::now(), displays));
Ok(super::video_service::CapturerInfo {
origin,
width: d.width as usize,
height: d.height as usize,
ndisplay,
current: display_idx,
privacy_mode_id: 0,
_capturer_privacy_mode_id: 0,
capturer: Box::new(capturer),
})
}