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The controller sends every candidate twice, because the server's hop to a peer registered over UDP can lose one. The ICE agent that dedups repeats sits downstream of the answerer's queue, so the answerer paid for both copies: a slot, a JSON parse, and the ICE agent's lock, once per repeat. Remember a digest of what was queued and skip the repeat. Recorded only once queued, so a candidate a full queue refused stays repairable by the re-send. The queue's depth is unchanged. A real peer gathers well under it - four STUN servers, link-local IPv6 filtered, one component - and the drain empties it as candidates trickle in, so what this removes is the redundant work, not an overflow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019aokqJuhjvB3kijXtAg5Ns
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