fufesou 5278fcab68 fix(cursor): correct native cursor sizing and validate received images (#16213)
* fix(flutter): shrink the unzoomed remote cursor by DPR on macOS and Linux

With "Zoom cursor" off in Adaptive or Custom view, the remote cursor
bitmap was registered at scale 1.0. NSCursor and GdkCursor treat the
bitmap size as logical pixels, so on a HiDPI controller the cursor was
drawn DPR times larger than in Original view (which already passes
1/DPR) and than on Windows (whose cursor path is in physical pixels).
A HiDPI remote such as KDE Wayland sends a 48-64 px bitmap, which then
showed up 3-4x too big on a Retina Mac.

Scale the bitmap by 1/DPR in that case, and scale the Flutter-painted
cursor used while the peer moves the mouse the same way so its size
does not jump. The new branch is an identity at DPR 1 and the Windows
paths are untouched.

Fixes https://github.com/rustdesk/rustdesk/discussions/15363

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K8HSHTEHo27mDcJXVyVfSP

* fix(flutter): check the cursor height against the min cursor size

`_checkUpdateScale` computed the scaled height from `width`, so the
min-size clamp never looked at the height.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K8HSHTEHo27mDcJXVyVfSP

* fix(flutter): keep the painted cursor hotspot in place when zoom cursor is off

`CursorPaint` subtracted the hotspot in remote pixels and then scaled it
by the canvas scale, but drew the image at scale 1.0, so the hotspot
landed hotx * (1 - scale) logical pixels away from the remote cursor
position. Cursors with a centered hotspot (I-beam, crosshair) were off
by up to half their size in Adaptive view. Subtract the hotspot after
scaling the position instead.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K8HSHTEHo27mDcJXVyVfSP

* fix(flutter): read the live DPR and clamp the painted cursor like the native one

CanvasModel caches devicePixelRatio and only refreshes it when the view
style changes, so after the window moves to a monitor with a different
DPR the unzoomed cursor kept the previous monitor's scale. Read it from
MediaQuery instead, which also rebuilds the cursor when it changes.

The native path clamps the scaled bitmap to kMinCursorSize; apply the
same clamp to the painted cursor so a small cursor does not change size
when the peer moves the mouse.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K8HSHTEHo27mDcJXVyVfSP

* build(cursor): declare existing Zstd dependency for bounded decoding

* fix(cursor): validate and bound received cursor images

* fix(cursor): preserve thin cursor sizes when scaling

* fix(cursor): limit view changes to native cursor sizing

* fix(cursor): apply long-edge minimum to Web cursor sizing

* fix: preserve Linux cursor alpha and match Windows Custom scale

* fix(cursor): keep scaled buffers and raster dimensions in sync

* fix(cursor): preserve Windows peer alpha when resizing

* fix(cursor): preserve mixed alpha during downsampling

* comments

Signed-off-by: fufesou <linlong1266@gmail.com>

* fix(cursor): match desktop cursor size to peer display density

* refactor(cursor): clarify desktop and web scale branches

* fix(cursor): correct adaptive display scaling and fixed cursor size

* fix(cursor): apply all-display adaptive density on every desktop

* fix(cursor): normalize unzoomed all-display cursor density

* fix(cursor): synchronize original view on DPR changes

* fix(cursor): match original zoom to the active renderer

* fix: align Wayland software scrolling with input coordinates

* fix: preserve scroll offsets when switching scrolling modes

* fix: correct cursor size and pointer mapping with custom scale

Apply the hovered Linux display density to Custom cursor zoom in All Displays. Refresh scroll fractions after layout so changing the Custom percentage uses current scrollbar extents and detached controllers.

Validated with macOS and Windows component tests, formatting, and static analysis.

* fix(linux): pad tall native cursors to prevent clipping

* fix(cursor): preserve macOS point size in unzoomed views

* fix(linux): pad rectangular cursors to square canvases

* fix(cursor): divide dpr on Linux -> macOS

Signed-off-by: fufesou <linlong1266@gmail.com>

* fix: cursor size test

Signed-off-by: fufesou <linlong1266@gmail.com>

* fix(cursor): cursor size of controlled side macOS

Signed-off-by: fufesou <linlong1266@gmail.com>

* fix(cursor): limit received cursor allocations

* test(cursor): retain reverse raster transition coverage

* fix(cursor): bound compressed cursor input

* fix(cursor): restrict the scaled size of the cursor

Signed-off-by: fufesou <linlong1266@gmail.com>

* fix(cursor): align hotspots with resized raster dimensions

Calculate each hotspot axis from the actual raster-to-source ratio.
Update existing boundary tests and run cursor tests in Flutter CI.

Signed-off-by: fufesou <linlong1266@gmail.com>

* fix(cursor): align Sciter hotspots with raster dimensions

Calculate native and overlay hotspots from the final raster size.
Preserve input coordinate scaling and cursor refresh order.

Signed-off-by: fufesou <linlong1266@gmail.com>

* fix(cursor): use `1.0` instead of `1.0/dpr` on Linux -> macOS, Zoom off, Scale adaptive

The mouse cursor currently appears somewhat large.
However, this is difficult to adjust because the cursor size
is fixed while the window size varies; its relative size
depends on the specific desktop environment.

We can modify it if users actually provide feedback.
Ideally, we should check the "Zoom cursor" option.

Further adjustments may also be needed later based on cursor density.

Signed-off-by: fufesou <linlong1266@gmail.com>

---------

Signed-off-by: fufesou <linlong1266@gmail.com>
Co-authored-by: rustdesk <info@rustdesk.com>
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 12:43:07 +08:00
2026-06-18 22:37:15 +08:00
2026-09-01 08:57:33 +08:00
2025-03-14 00:21:05 +08:00
2021-08-05 11:27:56 +08:00
2026-01-07 14:11:20 +08:00
2026-09-06 00:21:28 +08:00
2026-05-26 11:45:15 +08:00
2026-04-09 15:12:57 +08:00
2022-05-29 23:01:09 +08:00
2026-08-25 19:53:56 +08:00

RustDesk - Your remote desktop
BuildDockerStructureScreenshots
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Caution

Misuse Disclaimer:
The developers of RustDesk do not condone or support any unethical or illegal use of this software. Misuse, such as unauthorized access, control or invasion of privacy, is strictly against our guidelines. The authors are not responsible for any misuse of the application.

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RustDesk Server Pro

Yet another remote desktop solution, written in Rust. Works out of the box with no configuration required. You have full control of your data, with no concerns about security. You can use our rendezvous/relay server, set up your own, or write your own rendezvous/relay server.

image

RustDesk welcomes contribution from everyone. See CONTRIBUTING.md for help getting started.

FAQ

BINARY DOWNLOAD

NIGHTLY BUILD

Get it on F-Droid Get it on Flathub

Dependencies

Desktop versions use Flutter or Sciter (deprecated) for GUI. This tutorial is for Sciter only, since it is easier and more friendly to start. Check out our CI for building the Flutter version.

Please download Sciter dynamic library yourself.

Windows | Linux | macOS

Raw Steps to build

  • Prepare your Rust development env and C++ build env

  • Install vcpkg, and set VCPKG_ROOT env variable correctly

    • Windows: vcpkg install libvpx:x64-windows-static libyuv:x64-windows-static opus:x64-windows-static aom:x64-windows-static
    • Linux/macOS: vcpkg install libvpx libyuv opus aom
  • run cargo run

Build

How to Build on Linux

Ubuntu 18 (Debian 10)

sudo apt install -y zip g++ gcc git curl wget nasm yasm libgtk-3-dev clang libxcb-randr0-dev libxdo-dev \
        libxfixes-dev libxcb-shape0-dev libxcb-xfixes0-dev libasound2-dev libpulse-dev cmake make \
        libclang-dev ninja-build libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev

openSUSE Tumbleweed

sudo zypper install gcc-c++ git curl wget nasm yasm gcc gtk3-devel clang libxcb-devel libXfixes-devel cmake alsa-lib-devel gstreamer-devel gstreamer-plugins-base-devel xdotool-devel

Fedora 28 (CentOS 8)

sudo yum -y install gcc-c++ git curl wget nasm yasm gcc gtk3-devel clang libxcb-devel libxdo-devel libXfixes-devel pulseaudio-libs-devel cmake alsa-lib-devel gstreamer1-devel gstreamer1-plugins-base-devel

Arch (Manjaro)

sudo pacman -Syu --needed unzip git cmake gcc curl wget yasm nasm zip make pkg-config clang gtk3 xdotool libxcb libxfixes alsa-lib pipewire

Install vcpkg

git clone https://github.com/microsoft/vcpkg
cd vcpkg
git checkout 2023.04.15
cd ..
vcpkg/bootstrap-vcpkg.sh
export VCPKG_ROOT=$HOME/vcpkg
vcpkg/vcpkg install libvpx libyuv opus aom

Fix libvpx (For Fedora)

cd vcpkg/buildtrees/libvpx/src
cd *
./configure
sed -i 's/CFLAGS+=-I/CFLAGS+=-fPIC -I/g' Makefile
sed -i 's/CXXFLAGS+=-I/CXXFLAGS+=-fPIC -I/g' Makefile
make
cp libvpx.a $HOME/vcpkg/installed/x64-linux/lib/
cd

Build

curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
source $HOME/.cargo/env
git clone --recurse-submodules https://github.com/rustdesk/rustdesk
cd rustdesk
mkdir -p target/debug
wget https://raw.githubusercontent.com/c-smile/sciter-sdk/master/bin.lnx/x64/libsciter-gtk.so
mv libsciter-gtk.so target/debug
VCPKG_ROOT=$HOME/vcpkg cargo run

How to build with Docker

Begin by cloning the repository and building the Docker container:

git clone https://github.com/rustdesk/rustdesk
cd rustdesk
git submodule update --init --recursive
docker build -t "rustdesk-builder" .

Then, each time you need to build the application, run the following command:

docker run --rm -it -v $PWD:/home/user/rustdesk -v rustdesk-git-cache:/home/user/.cargo/git -v rustdesk-registry-cache:/home/user/.cargo/registry -e PUID="$(id -u)" -e PGID="$(id -g)" rustdesk-builder

Note that the first build may take longer before dependencies are cached, subsequent builds will be faster. Additionally, if you need to specify different arguments to the build command, you may do so at the end of the command in the <OPTIONAL-ARGS> position. For instance, if you wanted to build an optimized release version, you would run the command above followed by --release. The resulting executable will be available in the target folder on your system, and can be run with:

target/debug/rustdesk

Or, if you're running a release executable:

target/release/rustdesk

Please ensure that you run these commands from the root of the RustDesk repository, or the application may not find the required resources. Also note that other cargo subcommands such as install or run are not currently supported via this method as they would install or run the program inside the container instead of the host.

File Structure

Screenshots

Connection Manager

Connected to a Windows PC

File Transfer

TCP Tunneling

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