feat: decouple WebRTC from UDP punch, route controlled signaling over TCP

- the WebRTC offer now rides any punch request; only an offer-less request
  may close and reuse the rendezvous socket for TCP punching
  (request_allows_tcp_punch replaces the udp_port-based invariant), with a
  separate offer-less request racing as the TCP fallback
- WebSocket mode no longer disables WebRTC — ws only tunnels the
  signaling/relay legs while ICE stays the only P2P path there; SOCKS proxy
  still disables it (ICE would bypass the proxy and leak the real IP)
- controlled side: WebRTC-only punch replies and trickled ICE candidates go
  over dedicated TCP connections to the rendezvous server instead of the UDP
  mediator channel, for ws/TCP-only hbbs deployments; drop the now-redundant
  rz_sender plumbing and the 400ms candidate re-send on that leg
- guard is_udp handling against responses to requests that advertised no
  udp_port; skip the IPv6 socket bind under force-relay
- test_udp_uat: drop the STUN port race — the punch port must come from the
  rendezvous server's TestNatResponse observing this socket's mapping, a
  STUN probe from another socket can advertise an unreachable port
- bump hbb_common (webrtc 0.13 MSRV pin rationale + upgrade checklist docs)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
rustdesk
2026-07-26 23:46:22 +08:00
parent 5ce320d1cd
commit 21cdf4d0a1
3 changed files with 133 additions and 97 deletions

View File

@@ -302,12 +302,10 @@ async fn race_transports_prefer_webrtc<'a, T: 'a>(
}
}
fn request_can_carry_webrtc(udp_port: u16, force_relay: bool) -> bool {
// A normal TCP punch request must close its rendezvous socket before reusing that local
// address, while WebRTC trickle ICE retains the socket as its signaling bridge. Therefore a
// request with udp_port=0 must never carry WebRTC. UDP requests can carry it because their
// punch socket is separate; force-relay requests can too because they never enter TCP punching.
udp_port > 0 || force_relay
fn request_allows_tcp_punch(webrtc_sdp_offer: &str) -> bool {
// WebRTC trickle ICE retains the rendezvous socket as its signaling bridge. Only a request
// without an offer may close that socket and reuse its local address for TCP punching.
webrtc_sdp_offer.is_empty()
}
impl Client {
@@ -456,18 +454,17 @@ impl Client {
} else {
(None, None)
};
let ipv6 = if crate::get_ipv6_punch_enabled() {
// Under force-relay a direct IPv6 path is not allowed, so don't bind the v6 socket;
// the controlled side likewise skips v6 when relaying.
let ipv6 = if crate::get_ipv6_punch_enabled() && !interface.is_force_relay() {
crate::get_ipv6_socket().await
} else {
None
};
// Prepare WebRTC only for a possible UDP request, or for force-relay where TURN is the
// only WebRTC path. `_start_inner` applies the stricter wire invariant after the UDP NAT
// test: an actual request with udp_port=0 never includes the offer.
let may_prepare_webrtc = udp.0.is_some() || interface.is_force_relay();
let webrtc_offerer = if may_prepare_webrtc
&& Self::should_create_webrtc_offerer(&interface)
{
// WebRTC uses its own ICE sockets and does not depend on the legacy UDP punch socket.
// When this request carries an offer, `_start_inner` keeps its rendezvous socket solely
// for trickle signaling; a separate offer-less request owns any TCP punch attempt.
let webrtc_offerer = if Self::should_create_webrtc_offerer(&interface) {
match WebRTCStream::new("", interface.is_force_relay(), CONNECT_TIMEOUT).await {
Ok(stream) => Some(stream),
Err(err) => {
@@ -493,14 +490,14 @@ impl Client {
servers.clone(),
contained,
);
if udp.0.is_none() {
if interface.is_force_relay() || (udp.0.is_none() && !has_webrtc_offerer) {
return fut.await;
}
let preferred_fut = fut.boxed();
// This is deliberately a pure TCP punch request: its WebRTC argument must stay `None`.
// TCP punching closes the rendezvous socket before binding a new connection to the same
// local address; a WebRTC ICE bridge would retain that socket and break the port reuse.
// The preferred request above may carry WebRTC only because it owns a separate UDP socket.
// The preferred request retains its own socket for WebRTC signaling.
let fallback_fut = Self::_start_inner(
peer.to_owned(),
key.to_owned(),
@@ -566,19 +563,23 @@ impl Client {
/// Whether to build a WebRTC offerer for this connection.
///
/// Skips it when UDP punching is disabled or a SOCKS proxy/websocket transport is configured:
/// WebRTC's ICE binds its own UDP sockets and speaks STUN directly, which would bypass either
/// policy (and can leak the real IP through a proxy). Under force_relay the pc uses Relay-only
/// ICE, which gathers nothing and can never connect unless a TURN server is configured, so
/// skip building a guaranteed-dead pc + STUN/TURN gathering + answerer signaling in that case
/// too.
/// Skips it when a SOCKS proxy is configured: WebRTC's ICE binds its own UDP sockets and
/// speaks STUN directly, which would bypass the proxy policy and can leak the real IP.
/// WebSocket mode does NOT skip it: ws only tunnels the signaling/relay legs to the server
/// (and `connect_tcp` is ws-aware for them), while ICE remains the only viable P2P path in
/// ws deployments where classic punching is forced to relay. Independent of the udp-punch
/// option too — the offer rides any request, and a server or peer without WebRTC support
/// drops the field, so the race simply proceeds without it.
/// Under force_relay the pc uses Relay-only ICE, which gathers nothing and can never connect
/// unless a TURN server is configured, so skip building a guaranteed-dead pc + STUN/TURN
/// gathering + answerer signaling in that case too.
/// When force_relay *and* TURN are configured, WebRTC via TURN is a valid "relayed" path:
/// `connect` keeps a WebRTC win instead of replacing it with the RustDesk relay, and the
/// RelayResponse path races it without a P2P preference delay. The caller additionally
/// requires either a usable UDP request or force_relay; a normal TCP punch request must never
/// carry a WebRTC offer because trickle ICE retains the socket TCP punching needs to reuse.
/// RelayResponse path races it without a P2P preference delay. Any request carrying an offer
/// keeps its rendezvous socket for trickle signaling and never reuses it for TCP punching; a
/// separate offer-less request provides the TCP fallback when force-relay is not requested.
fn should_create_webrtc_offerer(interface: &impl Interface) -> bool {
if !crate::get_udp_punch_enabled() || use_ws() || Config::is_proxy() {
if Config::is_proxy() {
return false;
}
if interface.is_force_relay() && !WebRTCStream::has_turn_server() {
@@ -799,25 +800,25 @@ impl Client {
.unwrap_or((None, None));
let udp_nat_port = udp.1.map(|x| *x.lock().unwrap()).unwrap_or(0);
let webrtc_sdp_offer =
if request_can_carry_webrtc(udp_nat_port, interface.is_force_relay()) {
if let Some(stream) = webrtc_offerer.as_ref().and_then(|g| g.stream()) {
match stream.get_local_endpoint_trickle().await {
Ok(endpoint) => endpoint,
Err(err) => {
log::warn!("failed to read local WebRTC offer: {}", err);
String::new()
}
if let Some(stream) = webrtc_offerer.as_ref().and_then(|g| g.stream()) {
match stream.get_local_endpoint_trickle().await {
Ok(endpoint) => endpoint,
Err(err) => {
log::warn!("failed to read local WebRTC offer: {}", err);
String::new()
}
} else {
String::new()
}
} else {
// Hard protocol invariant: a normal request with udp_port=0 is a TCP punch
// request. It must not start WebRTC trickle on the rendezvous socket that TCP
// punching needs to close and reuse by local address.
String::new()
};
let punch_type = if udp_nat_port > 0 { "UDP" } else { "TCP" };
let allow_tcp_punch = request_allows_tcp_punch(&webrtc_sdp_offer);
let punch_type = if udp_nat_port > 0 {
"UDP"
} else if allow_tcp_punch {
"TCP"
} else {
"WebRTC"
};
msg_out.set_punch_hole_request(PunchHoleRequest {
id: peer.to_owned(),
token: token.to_owned(),
@@ -893,7 +894,7 @@ impl Client {
feedback = ph.feedback;
webrtc_sdp_answer = ph.webrtc_sdp_answer;
let s = udp.0.take();
if ph.is_udp && s.is_some() {
if udp_nat_port > 0 && ph.is_udp && s.is_some() {
if let Some(s) = s {
allow_err!(s.connect(peer_addr).await);
udp.0 = Some(s);
@@ -1224,6 +1225,7 @@ impl Client {
ipv6.0,
webrtc_for_connect,
webrtc_bridge_stop,
allow_tcp_punch,
punch_type,
)
.await?,
@@ -1252,6 +1254,7 @@ impl Client {
udp_socket_v6: Option<Arc<UdpSocket>>,
webrtc_offerer: Option<WebRTCStream>,
webrtc_bridge_stop: Option<oneshot::Sender<()>>,
allow_tcp_punch: bool,
punch_type: &str,
) -> ResultType<(
Stream,
@@ -1300,14 +1303,16 @@ impl Client {
let start = std::time::Instant::now();
let mut connect_futures = Vec::new();
let fut = connect_tcp_local(peer, Some(local_addr), connect_timeout);
connect_futures.push(
async move {
let conn = fut.await?;
Ok((conn, None, "TCP"))
}
.boxed(),
);
if allow_tcp_punch {
let fut = connect_tcp_local(peer, Some(local_addr), connect_timeout);
connect_futures.push(
async move {
let conn = fut.await?;
Ok((conn, None, "TCP"))
}
.boxed(),
);
}
if let Some(udp_socket_nat) = udp_socket_nat {
connect_futures.push(udp_nat_connect(udp_socket_nat, "UDP", connect_timeout).boxed());
}
@@ -1333,8 +1338,13 @@ impl Client {
);
}
// Run all connection attempts concurrently, return the first successful one
let (mut conn, kcp, mut typ) = match select_ok(connect_futures).await {
Ok(conn) => (Ok(conn.0 .0), conn.0 .1, conn.0 .2),
let direct_result = if connect_futures.is_empty() {
Err(anyhow!("No direct transport available"))
} else {
select_ok(connect_futures).await.map(|conn| conn.0)
};
let (mut conn, kcp, mut typ) = match direct_result {
Ok(conn) => (Ok(conn.0), conn.1, conn.2),
Err(e) => (Err(e), None, ""),
};
if let Some(stop) = webrtc_bridge_stop {
@@ -5033,13 +5043,10 @@ async fn test_udp_uat(
udp_port: Arc<Mutex<u16>>,
mut stop_udp_rx: oneshot::Receiver<()>,
) -> ResultType<()> {
let (tx, mut rx) = oneshot::channel::<_>();
tokio::spawn(async {
if let Ok(v) = crate::test_nat_ipv4().await {
tx.send(v).ok();
}
});
// The punch port must come only from the rendezvous server's TestNatResponse, which
// observes THIS socket's public mapping. A STUN probe binds a different socket and reports
// a different NAT mapping, so racing it here could advertise a port the peer can never
// reach (and, on symmetric NAT, silently poison the whole UDP punch).
let start = Instant::now();
let mut msg_out = RendezvousMessage::new();
msg_out.set_test_nat_request(TestNatRequest {
@@ -5065,11 +5072,6 @@ async fn test_udp_uat(
loop {
tokio::select! {
Ok((addr, server)) = &mut rx => {
*udp_port.lock().unwrap() = addr.port();
log::debug!("UDP NAT test received response from {}: {}", addr, server);
break;
}
_ = &mut stop_udp_rx => {
log::debug!("UDP NAT test received stop signal after {} packets", packets_sent);
break;
@@ -5152,7 +5154,7 @@ async fn udp_nat_connect(
#[cfg(test)]
mod webrtc_race_tests {
use super::{race_transports_prefer_webrtc, request_can_carry_webrtc};
use super::{race_transports_prefer_webrtc, request_allows_tcp_punch};
use hbb_common::{
anyhow::anyhow,
futures::future::{BoxFuture, FutureExt},
@@ -5180,10 +5182,9 @@ mod webrtc_race_tests {
const NOT_P2P: fn(&&'static str) -> bool = |_| false;
#[test]
fn tcp_punch_request_never_carries_webrtc() {
assert!(!request_can_carry_webrtc(0, false));
assert!(request_can_carry_webrtc(1, false));
assert!(request_can_carry_webrtc(0, true));
fn webrtc_request_never_reuses_its_signaling_socket_for_tcp_punch() {
assert!(request_allows_tcp_punch(""));
assert!(!request_allows_tcp_punch("webrtc://offer"));
}
#[tokio::test]

View File

@@ -38,7 +38,6 @@ use crate::{
};
type Message = RendezvousMessage;
type RendezvousSender = mpsc::UnboundedSender<Message>;
fn connection_meta(
control_permissions: Option<ControlPermissions>,
@@ -112,7 +111,6 @@ pub struct RendezvousMediator {
host: String,
host_prefix: String,
keep_alive: i32,
rz_sender: RendezvousSender,
}
impl RendezvousMediator {
@@ -219,13 +217,11 @@ impl RendezvousMediator {
let host = check_port(&host, RENDEZVOUS_PORT);
log::info!("start udp: {host}");
let (mut socket, mut addr) = new_udp_for(&host, CONNECT_TIMEOUT).await?;
let (rz_sender, mut rz_out_rx) = mpsc::unbounded_channel::<Message>();
let mut rz = Self {
addr: addr.clone(),
host: host.clone(),
host_prefix: Self::get_host_prefix(&host),
keep_alive: crate::DEFAULT_KEEP_ALIVE,
rz_sender,
};
let mut timer = crate::rustdesk_interval(interval(crate::TIMER_OUT));
@@ -285,9 +281,6 @@ impl RendezvousMediator {
},
}
},
Some(msg_out) = rz_out_rx.recv() => {
Sink::Framed(&mut socket, &addr).send(&msg_out).await?;
},
_ = timer.tick() => {
if SHOULD_EXIT.load(Ordering::SeqCst) {
break;
@@ -446,13 +439,11 @@ impl RendezvousMediator {
let mut conn = connect_tcp(host.clone(), CONNECT_TIMEOUT).await?;
let key = crate::get_key(true).await;
crate::secure_tcp(&mut conn, &key).await?;
let (rz_sender, mut rz_out_rx) = mpsc::unbounded_channel::<Message>();
let mut rz = Self {
addr: conn.local_addr().into_target_addr()?,
host: host.clone(),
host_prefix: Self::get_host_prefix(&host),
keep_alive: crate::DEFAULT_KEEP_ALIVE,
rz_sender,
};
let mut timer = crate::rustdesk_interval(interval(crate::TIMER_OUT));
let mut last_register_sent: Option<Instant> = None;
@@ -480,9 +471,6 @@ impl RendezvousMediator {
let msg = Message::parse_from_bytes(&bytes)?;
rz.handle_resp(msg.union, Sink::Stream(&mut conn), &server, &mut update_latency).await?
}
Some(msg_out) = rz_out_rx.recv() => {
Sink::Stream(&mut conn).send(&msg_out).await?;
}
_ = timer.tick() => {
if SHOULD_EXIT.load(Ordering::SeqCst) {
break;
@@ -679,8 +667,9 @@ impl RendezvousMediator {
/// Build the WebRTC answerer for a punch-hole offer and return the SDP answer that rides in
/// the punch reply (PunchHoleSent / RelayResponse).
///
/// This is awaited inline on the punch-reply critical path (also serializing the mediator's
/// message loop), which is acceptable only because everything awaited here is local-only —
/// This is awaited inline on the punch-reply critical path (handle_punch_hole runs as its own
/// spawned task, so only this reply is delayed), acceptable only because everything awaited
/// here is local-only —
/// pc construction + DTLS cert keygen + SDP answer, sub-millisecond in practice. Trickle ICE
/// makes that possible: the answer carries no candidates; STUN/TURN gathering runs afterward
/// and trickles via IceCandidate messages. Keep network I/O out of this path — actual
@@ -735,10 +724,18 @@ impl RendezvousMediator {
});
{
let sender = self.rz_sender.clone();
let host = self.host.clone();
let socket_addr = return_route.clone();
let session_key_for_ice = session_key.clone();
tokio::spawn(async move {
// Candidates ride a dedicated TCP connection to the rendezvous server, like
// the answer, NOT the mediator channel: that channel is UDP in the default
// setup, and target deployments front hbbs with websocket/TCP only, where
// its UDP port is unreachable. The server keeps candidate-carrying TCP
// connections open, so one lazily-opened connection serves the whole
// trickle, and TCP reliability replaces the old 400ms duplicate re-send
// (the controller keeps its own re-send for the server->peer UDP downlink).
let mut conn = None;
while let Some(candidate) = local_ice_rx.recv().await {
let mut msg = Message::new();
msg.set_ice_candidate(IceCandidate {
@@ -747,15 +744,34 @@ impl RendezvousMediator {
candidate,
..Default::default()
});
let _ = sender.send(msg.clone());
// The mediator channel to the rendezvous server is UDP in the default setup,
// so a candidate can be lost in flight; re-send once after a short delay (the
// peer's ICE agent dedups repeats, so the second copy is free).
let sender = sender.clone();
tokio::spawn(async move {
sleep(0.4).await;
let _ = sender.send(msg);
});
// One reconnect attempt per candidate: the first send after an hbbs
// restart or an idle-killed connection fails on the stale stream.
for _ in 0..2 {
if conn.is_none() {
match connect_tcp(&*host, CONNECT_TIMEOUT).await {
Ok(s) => conn = Some(s),
Err(err) => {
log::warn!(
"failed to connect for WebRTC ICE candidate: {}",
err
);
break;
}
}
}
if let Some(s) = conn.as_mut() {
match s.send(&msg).await {
Ok(()) => break,
Err(err) => {
log::debug!(
"WebRTC ICE candidate send failed, reconnecting: {}",
err
);
conn = None;
}
}
}
}
}
});
}
@@ -813,11 +829,13 @@ impl RendezvousMediator {
ph.control_permissions.clone().into_option(),
ph.controlled_context.clone().into_option(),
);
let control_permissions = ph.control_permissions.clone().into_option();
// WebRTC opens its own ICE sockets, so it must never be used when local traffic is routed
// through SOCKS/WebSocket. force_relay is different: relay-only ICE is viable with TURN.
// WebRTC opens its own ICE sockets, so it must not run under a SOCKS proxy: candidates
// and STUN bypass the proxy and leak the real IP. WebSocket mode does NOT disable it —
// ws only tunnels the signaling/relay legs to the server, classic punching stays forced
// to relay (`relay` above), and the answer rides the RelayResponse, leaving ICE as the
// only P2P path there. force_relay is different: relay-only ICE is viable with TURN.
let webrtc_viable = !ph.webrtc_sdp_offer.is_empty()
&& !local_proxy
&& !Config::is_proxy()
&& (!ph.force_relay || WebRTCStream::has_turn_server());
let webrtc_sdp_answer = if webrtc_viable {
self.spawn_webrtc_answerer(
@@ -879,6 +897,23 @@ impl RendezvousMediator {
.await?;
return Ok(());
}
if !ph.webrtc_sdp_offer.is_empty() {
// WebRTC-only request (udp_port <= 0): return the answer over a short-lived TCP
// connection to the rendezvous server, like create_relay does. It must NOT ride
// the mediator channel: that channel is UDP in the default setup, and the answer
// is the largest message of the punch exchange — a single lost or fragmented
// datagram costs a whole 3s retry round; hbbs also applies UDP-punch semantics
// (source-address observation / is_udp) to PunchHoleSent received over UDP,
// which this request never asked for.
// No TCP punch connection is created or accepted; the controller retains its
// request socket for trickled ICE signaling. IPv6, when present, was started
// above and its address is carried in this same response.
let mut msg_out = Message::new();
msg_out.set_punch_hole_sent(msg_punch);
let mut socket = connect_tcp(&*self.host, CONNECT_TIMEOUT).await?;
socket.send(&msg_out).await?;
return Ok(());
}
log::debug!("Punch tcp hole to {:?}", peer_addr);
let mut socket = {
let socket = connect_tcp(&*self.host, CONNECT_TIMEOUT).await?;