macsos: use ScrollEventUnit::LINE for mousewheel

This commit is contained in:
Ferdinand Schober
2025-10-29 13:01:27 +01:00
parent 0dd413e989
commit b03c7d8bd5

View File

@@ -343,9 +343,10 @@ impl Emulation for MacOSEmulation {
event.post(CGEventTapLocation::HID);
}
PointerEvent::AxisDiscrete120 { axis, value } => {
const LINES_PER_STEP: i32 = 3;
let (count, wheel1, wheel2, wheel3) = match axis {
0 => (1, value, 0, 0), // 0 = vertical => 1 scroll wheel device (y axis)
1 => (2, 0, value, 0), // 1 = horizontal => 2 scroll wheel devices (y, x) -> (0, x)
0 => (1, value / (120 / LINES_PER_STEP), 0, 0), // 0 = vertical => 1 scroll wheel device (y axis)
1 => (2, 0, value / (120 / LINES_PER_STEP), 0), // 1 = horizontal => 2 scroll wheel devices (y, x) -> (0, x)
_ => {
log::warn!("invalid scroll event: {axis}, {value}");
return Ok(());
@@ -353,7 +354,7 @@ impl Emulation for MacOSEmulation {
};
let event = match CGEvent::new_scroll_event(
self.event_source.clone(),
ScrollEventUnit::PIXEL,
ScrollEventUnit::LINE,
count,
wheel1,
wheel2,