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## Protocol considerations
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Currently *all* mouse and keyboard events are sent via **UDP** for performance reasons.
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Each event is sent as one single datagram so in case a packet is lost the event will simly be discarded, which is likely not much of a concern.
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**UDP** also has the additional bandwith that no reconnection logic is required.
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**UDP** also has the additional benefit that no reconnection logic is required.
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So any client can just go offline and it will simply start working again as soon as it comes back online.
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Additionally all server instances (in the future everything will be a server) host a tcp server where critical data, that needs to be send reliably (e.g. the keymap from the server or clipboard contents in the future) can be requested via a tcp connection.
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