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Adds a keyboard shortcut feature (Rust matcher + Dart UI + cross-language
parity tests) that lets users bind combinations like Ctrl+Alt+Shift+P to
session actions. Bindings are stored in LocalConfig under
`keyboard-shortcuts`; the matcher gates dispatch on `enabled` and
`pass_through` flags so flipping the master switch off is a hard stop.
Wire-up summary:
- src/keyboard/shortcuts.rs: matcher, default bindings, parity test against
flutter/test/fixtures/default_keyboard_shortcuts.json
- src/keyboard.rs: shortcut intercept in process_event{,_with_session},
feature-gated to `flutter`; runs before key swapping so users bind to
physical keys
- src/flutter_ffi.rs: main_reload_keyboard_shortcuts +
main_get_default_keyboard_shortcuts; reload_from_config seeded in main_init
- flutter/lib/common/widgets/keyboard_shortcuts/: shared config page body,
recording dialog, shortcut display formatter, action group registry
- flutter/lib/desktop/pages/desktop_keyboard_shortcuts_page.dart and
flutter/lib/mobile/pages/mobile_keyboard_shortcuts_page.dart: platform
shells around the shared body
- flutter/lib/models/shortcut_model.dart: per-session ShortcutModel +
registerSessionShortcutActions for actions with no toolbar TToggleMenu /
TRadioMenu (fullscreen, switch display/tab, close tab, voice call, etc.)
- flutter/lib/common/widgets/toolbar.dart: optional `actionId` field on
TToggleMenu / TRadioMenu, plus per-helper auto-register pass that wires
tagged entries' existing onChanged into the ShortcutModel
- flutter/test/keyboard_shortcuts_test.dart + fixtures: cross-language
parity (default bindings, supported key vocabulary)
Design principles applied during review:
1. Additions are fine; modifications to original logic must be deliberate.
Tagging an existing TToggleMenu entry with `actionId:` is an addition.
Rewriting its onChanged to satisfy a new contract is a modification —
and was reverted for every case where the original click behavior was
working. Four closures were touched and then reverted (mobile View
Mode, Privacy mode multi-impl, Relative mouse mode, Reverse mouse
wheel); their shortcuts are wired via standalone closures in
shortcut_model.dart instead.
2. Toolbar auto-register is reserved for entries whose onChanged is
inherently self-flipping — typically `sessionToggleOption(name)` where
the named option is flipped in place and the input bool is unused. The
register pass passes `!menu.value` from registration time, which is
harmless under self-flipping but wrong for closures that consume the
input bool directly. Tagging a non-self-flipping entry forces a closure
rewrite; choose non-toolbar registration in that case.
3. When shortcuts are disabled, toolbar behavior must be bit-for-bit
unchanged. The matcher's `enabled`-gate already guarantees no
dispatch; the auto-register pass is left unconditional (its only effect
is HashMap operations on a separate ShortcutModel) so mid-session
enable works without a reconnect. The trade-off is intentional and
documented at the top of toolbarControls.
4. Comments stay terse. Rationale lives in one place — the doc comment of
the helper or registration site, not duplicated at every call site.
5. Where an existing helper needs a new optional behavior (e.g.
`_OptionCheckBox` gaining a tooltip slot), the new branch must reduce
to byte-identical output for existing callers (`trailing == null`
case → original `Expanded(Text)` layout). Verified.
6. Action IDs and labels stay consistent. Renamed `reset_cursor` →
`reset_canvas` so the action ID matches its user-facing label
("Reset canvas") and capability flag.
Out-of-scope but included:
- AGENTS.md: documents flutter_rust_bridge no-codegen workflow and the
Web target's hand-written TS client, since both are load-bearing for
any new FFI work.
- remote_toolbar.dart: i18n fix for the per-monitor tooltip ("All
monitors" / "Monitor #N"), unrelated to shortcuts but kept here.
4.8 KiB
4.8 KiB
RustDesk Guide
Project Layout
Directory Structure
src/Rust appsrc/server/audio / clipboard / input / video / networksrc/platform/platform-specific codesrc/ui/legacy Sciter UI (deprecated)flutter/current UIlibs/hbb_common/config / proto / shared utilslibs/scrap/screen capturelibs/enigo/input controllibs/clipboard/clipboardlibs/hbb_common/src/config.rsall options
Key Components
- Remote Desktop Protocol: Custom protocol implemented in
src/rendezvous_mediator.rsfor communicating with rustdesk-server - Screen Capture: Platform-specific screen capture in
libs/scrap/ - Input Handling: Cross-platform input simulation in
libs/enigo/ - Audio/Video Services: Real-time audio/video streaming in
src/server/ - File Transfer: Secure file transfer implementation in
libs/hbb_common/
UI Architecture
- Legacy UI: Sciter-based (deprecated) - files in
src/ui/ - Modern UI: Flutter-based - files in
flutter/- Desktop:
flutter/lib/desktop/ - Mobile:
flutter/lib/mobile/ - Shared:
flutter/lib/common/andflutter/lib/models/
- Desktop:
Rust Rules
-
Avoid
unwrap()/expect()in production code. -
Exceptions:
- tests;
- lock acquisition where failure means poisoning, not normal control flow.
-
Otherwise prefer
Result+?or explicit handling. -
Do not ignore errors silently.
-
Avoid unnecessary
.clone(). -
Prefer borrowing when practical.
-
Do not add dependencies unless needed.
-
Keep code simple and idiomatic.
Tokio Rules
- Assume a Tokio runtime already exists.
- Never create nested runtimes.
- Never call
Runtime::block_on()inside Tokio / async code. - Do not hide runtime creation inside helpers or libraries.
- Do not hold locks across
.await. - Prefer
.await,tokio::spawn, channels. - Use
spawn_blockingor dedicated threads for blocking work. - Do not use
std::thread::sleep()in async code.
Flutter Rust Bridge
- Do not run
flutter_rust_bridge_codegen— it requires a specific pinned version that is not easy to set up locally. - When adding new FFI functions in
src/flutter_ffi.rs, hand-write the corresponding Dart wrappers instead of regenerating. - Web bridge (committed): edit
flutter/lib/web/bridge.dartdirectly. Follow the existing patterns there forSyncReturn<T>/Future<T>and thedart:jsglue. - Native bridge (
flutter/lib/generated_bridge.dart,src/bridge_generated.rs,src/bridge_generated.io.rs): these are gitignored and regenerated by the project's CI codegen. Manually editing them locally is fine for development testing, but those edits do not persist into commits.
Web (Flutter Web) Architecture
Flutter Web in this repo is not "Dart compiled to JS via Flutter alone". The runtime is split:
- Native targets (Win/Mac/Linux/Android/iOS): Rust drives sessions via
flutter_rust_bridge; Dart only renders UI. - Web target: Rust does not run. There is a separate hand-written TypeScript / JavaScript client at
flutter/web/js/(gitignored — not present in this repo, lives in the maintainer's local tree). It owns connection, codec, keyboard, clipboard, etc. — basically a JS port of the Rust client. The Dart UI talks to it throughflutter/lib/web/bridge.dart, which usesdart:jsto call JS-side functions and to register Dart-side callbacks onwindow.*.
Implications when adding any session-runtime feature (keyboard, clipboard, audio, …):
- The Rust implementation in
src/is for native only. Don't try to compile it to wasm. - The matching Web-side logic must be written in TS/JS under
flutter/web/js/src/. It's a translation of the Rust logic, usually simpler — Web is single-window, so any per-session-id plumbing in Rust collapses to a single global on Web. flutter/lib/web/bridge.dartis the only place where Dart sees JS. Other Dart code stays platform-agnostic and goes throughbind. Don't sprinkleif (isWeb)runtime branches in shared Dart files to call Web-specific logic — put the platform divergence in the bridge.- For JS → Dart events (e.g., a Web matcher firing), the convention is: Dart sets
js.context['onFooBar'] = (...) {...}once at startup (typically inmainInit); the JS side callswindow.onFooBar(...). SeeonLoadAbFinished,onLoadGroupFinishedfor reference. - The maintainer cannot easily run
flutter_rust_bridge_codegen, so when a new FFI function lands insrc/flutter_ffi.rs:- add the Web counterpart to
flutter/lib/web/bridge.dartby hand; - note that on the Web target it may need to be a no-op or a JS bridge call rather than a real Rust invocation.
- add the Web counterpart to
Editing Hygiene
- Change only what is required.
- Prefer the smallest valid diff.
- Do not refactor unrelated code.
- Do not make formatting-only changes.
- Keep naming/style consistent with nearby code.