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The instruction was that nothing outside the feature should change while the feature is off, and the runtime code honors that, but the build plumbing did not. Start undoing that. ci.yml goes back to upstream byte for byte. The drm test step it carried now lives in a new workflow that only fires when a drm path changes, so a PR that does not touch this backend pays nothing for it. That new workflow also runs the whole rustdesk-crate test set with the feature on rather than filtering by the `_drm` test names, because the name filter skipped the sibling assertion that bounds `size_of::<Data>()`, which the new DmabufDesc variant grows. It gains a second job that fetches libdrmtap at the pinned commit, builds the .so and then asserts the contract the runtime depends on: every symbol the loader resolves, derived from the loader source so the two cannot drift, plus evidence that the EGL detile path is really compiled in. libdrmtap degrades to a CPU-only stub when the egl/glesv2 pkg-config files are absent on a build host, and nothing downstream noticed. Note the check looks for the dlopen target name and the import call, not for DT_NEEDED: EGL is loaded lazily on purpose so the privileged process never links the vendor GL stack, so an ELF-level check reports a false negative on a correct library. libs/scrap/Cargo.toml keeps only the added feature: the unrelated blank line before [dependencies.hwcodec] is restored, and the comment no longer describes DRMTAP_REF, which no longer exists. The feature is now drm = ["wayland"] because all three drm modules live inside the wayland arm of common/mod.rs, so scrap/drm alone compiled nothing; it worked only because the root crate always enables scrap/wayland.
Derived from https://github.com/quadrupleslap/scrap
scrap
Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.
Usage
[dependencies]
scrap = "0.5"
Its API is as simple as it gets!
struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.
impl Capturer {
/// Begin recording.
pub fn new(display: Display) -> io::Result<Capturer>;
/// Try to get a frame.
/// Returns WouldBlock if it's not ready yet.
pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}
impl Display {
/// The primary screen.
pub fn primary() -> io::Result<Display>;
/// All the screens.
pub fn all() -> io::Result<Vec<Display>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}
impl<'a> ops::Deref for Frame<'a> {
/// A frame is just an array of bytes.
type Target = [u8];
}
The Frame Format
- The frame format is guaranteed to be packed BGRA.
- The width and height are guaranteed to remain constant.
- The stride might be greater than the width, and it may also vary between frames.
System Requirements
| OS | Minimum Requirements |
|---|---|
| macOS | macOS 10.8 |
| Linux | XCB + SHM + RandR |
| Windows | DirectX 11.1 |