Files
rustdesk/libs/scrap
Mariano Abad 9edfc11ba6 drm: dlopen libdrmtap by absolute path + unit-test the _drm admission and re-auth (review 5e, 6a)
5e: the deb dropped /usr/lib/rustdesk into /etc/ld.so.conf.d so the private libdrmtap
could be found by soname -- a system-wide search-path entry that lets it shadow a
system library for every binary on the host, which Debian Policy 10.2 forbids. Resolve
it by absolute path (/usr/lib/rustdesk/libdrmtap.so.0) at the dlopen site instead, with
the bare sonames kept only as a dev fallback, and drop the ld.so.conf.d file and the
ldconfig/try-restart postinst entirely (the .so is present at its absolute path right
after unpack, so the pre-warm resolves with no linker-cache step). The dlopen site is
this PR's own code, so this is in scope, not a follow-up.

6a: extract the _drm admission bound and the per-frame re-auth decision into pure
helpers (drm_conn_admitted, drm_peer_authorized) and unit-test them: admission admits
strictly below MAX_DRM_CONNS and rejects at/above it; re-auth passes root always,
passes a non-root peer only while it equals the active-session uid, and fails closed on
a switched-away, unknown-session, or unknown-peer case. (The /proc/exe-mismatch
rejection is exercised by the accept-time authorize call; unit-testing it in isolation
would need a second process with a different exe, so it stays an integration concern.)
2026-07-24 08:50:17 -03:00
..
2025-01-20 17:59:36 +08:00
2021-03-29 15:59:14 +08:00
2026-06-18 22:37:15 +08:00
2021-07-29 13:33:26 +08:00

Derived from https://github.com/quadrupleslap/scrap

scrap

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.

Usage

[dependencies]
scrap = "0.5"

Its API is as simple as it gets!

struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.

impl Capturer {
    /// Begin recording.
    pub fn new(display: Display) -> io::Result<Capturer>;

    /// Try to get a frame.
    /// Returns WouldBlock if it's not ready yet.
    pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl Display {
    /// The primary screen.
    pub fn primary() -> io::Result<Display>;

    /// All the screens.
    pub fn all() -> io::Result<Vec<Display>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl<'a> ops::Deref for Frame<'a> {
    /// A frame is just an array of bytes.
    type Target = [u8];
}

The Frame Format

  • The frame format is guaranteed to be packed BGRA.
  • The width and height are guaranteed to remain constant.
  • The stride might be greater than the width, and it may also vary between frames.

System Requirements

OS Minimum Requirements
macOS macOS 10.8
Linux XCB + SHM + RandR
Windows DirectX 11.1