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* Add initial arm64 build logic Signed-off-by: Dennis Ameling <dennis@dennisameling.com> * Upgrade Flutter to 3.44.0 and introduce Windows arm64 in CI Signed-off-by: Dennis Ameling <dennis@dennisameling.com> * Bump bridge build to Flutter 3.44 as well Signed-off-by: Dennis Ameling <dennis@dennisameling.com> * Fix install flutter step for Win arm64 * Bump install-llvm-action to v2 for arm64 support * Fix libsodium logic to only install through vcpkg on win arm64 * Fix Flutter installations on Win * Flutter XCode: only build the current arch as it defaults to universal Signed-off-by: Dennis Ameling <dennis@dennisameling.com> * Ensure that we really have arm64 Dart + Flutter engine in CI Signed-off-by: Dennis Ameling <dennis@dennisameling.com> * Enable hwcodec feature now that upstream supports building it Signed-off-by: Dennis Ameling <dennis@dennisameling.com> * CI: improve logic for getting Flutter arm64 SDK Signed-off-by: Dennis Ameling <dennis@dennisameling.com> * Apply PR feedback (only bump Flutter version on Win arm64) * Exclude MSI build on arm64 * CI: build the MSI for Windows arm64 (WiX v4 ARM64 platform + native CustomActions) * Address PR feedback * Update Cargo.toml * Update Cargo.lock * Update Cargo.lock * Add Flutter 3.44 DialogThemeData background colors Signed-off-by: 21pages <sunboeasy@gmail.com> --------- Signed-off-by: Dennis Ameling <dennis@dennisameling.com> Signed-off-by: 21pages <sunboeasy@gmail.com> Co-authored-by: RustDesk <71636191+rustdesk@users.noreply.github.com> Co-authored-by: 21pages <sunboeasy@gmail.com>
Derived from https://github.com/quadrupleslap/scrap
scrap
Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.
Usage
[dependencies]
scrap = "0.5"
Its API is as simple as it gets!
struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.
impl Capturer {
/// Begin recording.
pub fn new(display: Display) -> io::Result<Capturer>;
/// Try to get a frame.
/// Returns WouldBlock if it's not ready yet.
pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}
impl Display {
/// The primary screen.
pub fn primary() -> io::Result<Display>;
/// All the screens.
pub fn all() -> io::Result<Vec<Display>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}
impl<'a> ops::Deref for Frame<'a> {
/// A frame is just an array of bytes.
type Target = [u8];
}
The Frame Format
- The frame format is guaranteed to be packed BGRA.
- The width and height are guaranteed to remain constant.
- The stride might be greater than the width, and it may also vary between frames.
System Requirements
| OS | Minimum Requirements |
|---|---|
| macOS | macOS 10.8 |
| Linux | XCB + SHM + RandR |
| Windows | DirectX 11.1 |