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move the egl detile and rgba pack out of the root --service and into the unprivileged --server. the root now calls only drmtap_open + drmtap_grab_desc and exports a raw dma-buf fd; the fd rides the _drm channel over SCM_RIGHTS with a small descriptor (geometry, per-plane offsets/pitches, modifier, hdr) instead of the full rgba frame, dropping the per-frame copy. the --server imports the fd with drmtap_open_render + drmtap_convert_dmabuf, keyed by the import-once egl cache, and the render context is created and dropped on the recv thread. the _drm transport moves off Framed<BytesCodec> (which cannot carry a fd) to a bespoke sendmsg/recvmsg framing (DrmConn) that attaches one SCM_RIGHTS cmsg only when a fd is present and rejects a truncated ancillary message. the split symbols are bound optionally so an older libdrmtap still loads the cpu path, and the whole thing degrades to the cpu BGRA path or PipeWire when no render node is available. pins libdrmtap-sys to =0.4.13 with the Cargo.lock checksum. folds in the DP-MST, ldconfig-restart and per-display PipeWire-fallback review fixes and a udev hotplug refresh.
Derived from https://github.com/quadrupleslap/scrap
scrap
Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.
Usage
[dependencies]
scrap = "0.5"
Its API is as simple as it gets!
struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.
impl Capturer {
/// Begin recording.
pub fn new(display: Display) -> io::Result<Capturer>;
/// Try to get a frame.
/// Returns WouldBlock if it's not ready yet.
pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}
impl Display {
/// The primary screen.
pub fn primary() -> io::Result<Display>;
/// All the screens.
pub fn all() -> io::Result<Vec<Display>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}
impl<'a> ops::Deref for Frame<'a> {
/// A frame is just an array of bytes.
type Target = [u8];
}
The Frame Format
- The frame format is guaranteed to be packed BGRA.
- The width and height are guaranteed to remain constant.
- The stride might be greater than the width, and it may also vary between frames.
System Requirements
| OS | Minimum Requirements |
|---|---|
| macOS | macOS 10.8 |
| Linux | XCB + SHM + RandR |
| Windows | DirectX 11.1 |