Files
rustdesk/libs/scrap
Mariano Abad cff25dc4d8 drm: never latch the uinput refresh slot, and bound the source stride
The uinput refresh worker released UINPUT_REFRESH_BUSY on its two normal
exits only. The body locks several process-wide mutexes and does a Wayland
roundtrip, so an unwind there left the flag set for the process lifetime,
and every later hotplug then skipped the spawn and never reapplied the
uinput ABS range: the stale-range, wrong-output symptom the refresh exists
to prevent. This file already had the answer for the probe flag, one screen
away, and the hazard is called out in wayland.rs. Fixing one site and not
the other is the same miss as the hotplug maps.

The slot is deliberately handed back and re-taken mid-loop, so the guard
tracks ownership rather than releasing unconditionally: a plain RAII drop
would clear a flag a replacement worker owns.

drm_reader bounded only the destination (w*4*h) while the row loop reads up
to (h-1)*stride + w*4, so a large stride read past the mapping and could
overflow usize in y*stride. drm_render::convert already bounds stride*h;
the privileged half must not be the weaker of the two.

Also give the drm CI jobs a timeout, so a hung meson or vcpkg step fails in
an hour instead of six.
2026-07-28 23:25:18 -03:00
..
2025-01-20 17:59:36 +08:00
2021-03-29 15:59:14 +08:00
2026-06-18 22:37:15 +08:00
2021-07-29 13:33:26 +08:00

Derived from https://github.com/quadrupleslap/scrap

scrap

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.

Usage

[dependencies]
scrap = "0.5"

Its API is as simple as it gets!

struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.

impl Capturer {
    /// Begin recording.
    pub fn new(display: Display) -> io::Result<Capturer>;

    /// Try to get a frame.
    /// Returns WouldBlock if it's not ready yet.
    pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl Display {
    /// The primary screen.
    pub fn primary() -> io::Result<Display>;

    /// All the screens.
    pub fn all() -> io::Result<Vec<Display>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl<'a> ops::Deref for Frame<'a> {
    /// A frame is just an array of bytes.
    type Target = [u8];
}

The Frame Format

  • The frame format is guaranteed to be packed BGRA.
  • The width and height are guaranteed to remain constant.
  • The stride might be greater than the width, and it may also vary between frames.

System Requirements

OS Minimum Requirements
macOS macOS 10.8
Linux XCB + SHM + RandR
Windows DirectX 11.1