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- watchdog: compare the plugin's cumulative consumed counter against a snapshot taken when arming (re-arm was a no-op before), and judge on cumulative pushes + elapsed time so sparse damage-driven streams are still detected - failure handling is idempotent (one record per breakage) and updates every render session like main_set_local_option does, not only the failing one; the fallback toast is not claimed for multi-display windows the soft path cannot rescue - probe: skip when the consumed API is missing (old plugin) or a raster-stall is recorded (compositing could hang the main window); a fail verdict requires fresh frame timings and a non-minimized window; a pass never clears failed-raster-stall; toast only when texture rendering was effectively on; probe pixel is transparent - raster-stall monitor: judge on frame-timing staleness (a mid-episode hang was undetectable before), gate on lifecycle/minimized/idle with a moving quiet anchor, threshold 30s, shared with the camera page; clear stateGlobal minimized flag on plain window restore - adopt mismatched frame sizes only in multi-ui-session mode (legacy mode pairs frames loosely and could ping-pong between displays) - drop the now-dead closeSession parameter from texture destroy(); trim comments to repo style Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
53 lines
1.8 KiB
Dart
53 lines
1.8 KiB
Dart
import 'dart:async';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/scheduler.dart';
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import '../../common.dart';
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import '../../consts.dart';
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import '../../models/platform_model.dart';
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import '../../models/state_model.dart';
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/// Records a hung raster thread (frames continuously scheduled but no frame
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/// timings delivered for 30s) in `texture-render-health`; a hang cannot be
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/// rescued in-process, so the next launch defaults texture rendering off.
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class RasterStallMonitor {
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static bool _started = false;
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static bool _reported = false;
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static DateTime? _lastTimings;
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static DateTime _lastQuiet = DateTime.now();
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static void start() {
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if (_started || isWeb) return;
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_started = true;
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SchedulerBinding.instance.addTimingsCallback((_) {
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_lastTimings = DateTime.now();
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});
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Timer.periodic(const Duration(seconds: 2), (_) {
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if (_reported) return;
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final now = DateTime.now();
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final lifecycle = SchedulerBinding.instance.lifecycleState;
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// Minimized/inactive (incl. screen lock) or idle (nothing scheduled):
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// no timings is legitimate, keep moving the quiet anchor forward.
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if (stateGlobal.isMinimized ||
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(lifecycle != null && lifecycle != AppLifecycleState.resumed) ||
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!SchedulerBinding.instance.hasScheduledFrame) {
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_lastQuiet = now;
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return;
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}
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var ref = _lastQuiet;
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final lastTimings = _lastTimings;
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if (lastTimings != null && lastTimings.isAfter(ref)) {
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ref = lastTimings;
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}
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if (now.difference(ref) > const Duration(seconds: 30)) {
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_reported = true;
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bind.mainSetLocalOption(
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key: kOptionTextureRenderHealth, value: 'failed-raster-stall');
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debugPrint(
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'raster thread stall detected, texture rendering disabled for next launch');
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}
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});
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}
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}
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