Rebranding recompressed the whole ~100MB payload because one cabinet held
everything. In template mode preprocess.py puts the handful of files a custom
client replaces on a second cabinet, so a patch rebuilds a few hundred KB and
leaves the payload cabinet alone. The shipped msi is built without template
mode and keeps its single cabinet.
The branding assets need conditional components. A stock build ships none of
them -- there is no icon.ico, icon.png or logo*.png, only icon.svg -- so the
template has to carry placeholders for the File rows to exist, and a customer
supplies whichever they want. Installing a placeholder unconditionally would
give a customer with no logo a placeholder image, where today a missing asset
means no logo at all: the client tries each candidate and treats the failure as
absence. So each optional asset installs only when its property says the
customer supplied one.
CI creates those placeholders and builds the template with the new mode.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Q7fBdTwziR5BHTkSz7Tzcm
preprocess.py rewrote the CustomActions sources per customer so the printer
carried the app name, which meant the dll was recompiled for every custom
client and, worse, left the app name baked into a compiled binary.
Pass it through CustomActionData instead. Only the printer and its port ever
varied: the INF path and the driver name ship under their stock names and
preprocess.py already forced the driver name back to RustDesk, so a single
build of the dll now serves every custom client.
Both actions treat the name as optional and fall back to the stock name, so a
package built before this still installs and uninstalls its printer.
This also unblocks patching a prebuilt msi template, which cannot work while a
compiled dll contains the app name: replacing a string inside a PE would shift
everything after it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Q7fBdTwziR5BHTkSz7Tzcm
* Add initial arm64 build logic
Signed-off-by: Dennis Ameling <dennis@dennisameling.com>
* Upgrade Flutter to 3.44.0 and introduce Windows arm64 in CI
Signed-off-by: Dennis Ameling <dennis@dennisameling.com>
* Bump bridge build to Flutter 3.44 as well
Signed-off-by: Dennis Ameling <dennis@dennisameling.com>
* Fix install flutter step for Win arm64
* Bump install-llvm-action to v2 for arm64 support
* Fix libsodium logic to only install through vcpkg on win arm64
* Fix Flutter installations on Win
* Flutter XCode: only build the current arch as it defaults to universal
Signed-off-by: Dennis Ameling <dennis@dennisameling.com>
* Ensure that we really have arm64 Dart + Flutter engine in CI
Signed-off-by: Dennis Ameling <dennis@dennisameling.com>
* Enable hwcodec feature now that upstream supports building it
Signed-off-by: Dennis Ameling <dennis@dennisameling.com>
* CI: improve logic for getting Flutter arm64 SDK
Signed-off-by: Dennis Ameling <dennis@dennisameling.com>
* Apply PR feedback (only bump Flutter version on Win arm64)
* Exclude MSI build on arm64
* CI: build the MSI for Windows arm64 (WiX v4 ARM64 platform + native CustomActions)
* Address PR feedback
* Update Cargo.toml
* Update Cargo.lock
* Update Cargo.lock
* Add Flutter 3.44 DialogThemeData background colors
Signed-off-by: 21pages <sunboeasy@gmail.com>
---------
Signed-off-by: Dennis Ameling <dennis@dennisameling.com>
Signed-off-by: 21pages <sunboeasy@gmail.com>
Co-authored-by: RustDesk <71636191+rustdesk@users.noreply.github.com>
Co-authored-by: 21pages <sunboeasy@gmail.com>