Adds a keyboard shortcut feature (Rust matcher + Dart UI + cross-language
parity tests) that lets users bind combinations like Ctrl+Alt+Shift+P to
session actions. Bindings are stored in LocalConfig under
`keyboard-shortcuts`; the matcher gates dispatch on `enabled` and
`pass_through` flags so flipping the master switch off is a hard stop.
Wire-up summary:
- src/keyboard/shortcuts.rs: matcher, default bindings, parity test against
flutter/test/fixtures/default_keyboard_shortcuts.json
- src/keyboard.rs: shortcut intercept in process_event{,_with_session},
feature-gated to `flutter`; runs before key swapping so users bind to
physical keys
- src/flutter_ffi.rs: main_reload_keyboard_shortcuts +
main_get_default_keyboard_shortcuts; reload_from_config seeded in main_init
- flutter/lib/common/widgets/keyboard_shortcuts/: shared config page body,
recording dialog, shortcut display formatter, action group registry
- flutter/lib/desktop/pages/desktop_keyboard_shortcuts_page.dart and
flutter/lib/mobile/pages/mobile_keyboard_shortcuts_page.dart: platform
shells around the shared body
- flutter/lib/models/shortcut_model.dart: per-session ShortcutModel +
registerSessionShortcutActions for actions with no toolbar TToggleMenu /
TRadioMenu (fullscreen, switch display/tab, close tab, voice call, etc.)
- flutter/lib/common/widgets/toolbar.dart: optional `actionId` field on
TToggleMenu / TRadioMenu, plus per-helper auto-register pass that wires
tagged entries' existing onChanged into the ShortcutModel
- flutter/test/keyboard_shortcuts_test.dart + fixtures: cross-language
parity (default bindings, supported key vocabulary)
Design principles applied during review:
1. Additions are fine; modifications to original logic must be deliberate.
Tagging an existing TToggleMenu entry with `actionId:` is an addition.
Rewriting its onChanged to satisfy a new contract is a modification —
and was reverted for every case where the original click behavior was
working. Four closures were touched and then reverted (mobile View
Mode, Privacy mode multi-impl, Relative mouse mode, Reverse mouse
wheel); their shortcuts are wired via standalone closures in
shortcut_model.dart instead.
2. Toolbar auto-register is reserved for entries whose onChanged is
inherently self-flipping — typically `sessionToggleOption(name)` where
the named option is flipped in place and the input bool is unused. The
register pass passes `!menu.value` from registration time, which is
harmless under self-flipping but wrong for closures that consume the
input bool directly. Tagging a non-self-flipping entry forces a closure
rewrite; choose non-toolbar registration in that case.
3. When shortcuts are disabled, toolbar behavior must be bit-for-bit
unchanged. The matcher's `enabled`-gate already guarantees no
dispatch; the auto-register pass is left unconditional (its only effect
is HashMap operations on a separate ShortcutModel) so mid-session
enable works without a reconnect. The trade-off is intentional and
documented at the top of toolbarControls.
4. Comments stay terse. Rationale lives in one place — the doc comment of
the helper or registration site, not duplicated at every call site.
5. Where an existing helper needs a new optional behavior (e.g.
`_OptionCheckBox` gaining a tooltip slot), the new branch must reduce
to byte-identical output for existing callers (`trailing == null`
case → original `Expanded(Text)` layout). Verified.
6. Action IDs and labels stay consistent. Renamed `reset_cursor` →
`reset_canvas` so the action ID matches its user-facing label
("Reset canvas") and capability flag.
Out-of-scope but included:
- AGENTS.md: documents flutter_rust_bridge no-codegen workflow and the
Web target's hand-written TS client, since both are load-bearing for
any new FFI work.
- remote_toolbar.dart: i18n fix for the per-monitor tooltip ("All
monitors" / "Monitor #N"), unrelated to shortcuts but kept here.
* fix(client): serialize X11 keyboard grab and debounce focus feedback
When two RustDesk sessions run fullscreen on separate monitors on
Linux/X11, keyboard input gets stuck on the wrong session or stops
working entirely. This happens because each Flutter isolate calls
change_grab_status concurrently, racing on KEYBOARD_HOOKED and the
rdev grab channel.
Additionally, XGrabKeyboard causes a focus-change feedback loop:
grab shifts focus away from the Flutter window, triggering PointerExit,
which releases the grab, restoring focus, triggering PointerEnter,
which re-grabs -- cycling at ~10 Hz and blocking keyboard input.
Fix by:
- Serializing grab transitions with a mutex and tracking the owning
session (by lc.session_id), so a stale Wait from session A cannot
clobber session B's freshly acquired grab.
- Debouncing Wait events (300 ms) from the same session that just
acquired the grab, breaking the X11 focus feedback loop.
- Refreshing the debounce timer on idempotent Run calls (enterView
while already owner), keeping the grab stable during normal use.
Signed-off-by: Sergiusz Michalik <github@latens.me>
* fix(client): add deferred release and dedup for debounced Wait
When a Wait is debounced (within 300ms of grab acquisition), schedule
a deferred release thread that re-checks after the debounce window.
If no new Run refreshed the grab, the deferred thread releases it,
ensuring a genuine leave within the debounce window is not lost.
Add a deferred_pending flag to GrabOwnerState to prevent spawning
redundant threads during the X11 focus feedback loop.
Signed-off-by: Sergiusz Michalik <github@latens.me>
* fix(client): use window-scoped ID and fix deferred-release re-arming
Address PR review feedback:
- Use per-window UUID instead of connection-scoped lc.session_id so two
windows viewing the same peer get distinct grab owners
- Reset deferred_pending on both idempotent Run refresh and owner
handoff, so a subsequent Wait can always spawn a fresh timer
- Replace manual Default impl with derive
* fix(client): recover from poisoned mutex instead of panicking
* docs: clarify cross-platform rationale for GrabOwnerState
* fix(client): only clear deferred_pending when timer snapshot matches
* fix(client): use full u128 window ID, downgrade grab logs to debug
- Widen GrabOwnerState.owner to u128 to avoid theoretical collision
from truncating a 128-bit UUID to 64 bits
- Downgrade all grab transition log::info! to log::debug! to reduce
log noise during routine window switches
- Clear deferred_pending on post-debounce release path to maintain
the "deferred_pending => timer in flight" invariant
* fix(client): gate GRAB_DEBOUNCE_MS with cfg(target_os = "linux")
* fix(grab): release grabbed keys without clobbering new owner state
Signed-off-by: fufesou <linlong1266@gmail.com>
* fix(keyboard): Simple refactor
Signed-off-by: fufesou <linlong1266@gmail.com>
---------
Signed-off-by: Sergiusz Michalik <github@latens.me>
Signed-off-by: fufesou <linlong1266@gmail.com>
Co-authored-by: fufesou <linlong1266@gmail.com>
* feat: Add relative mouse mode
- Add "Relative Mouse Mode" toggle in desktop toolbar and bind to InputModel
- Implement relative mouse movement path: Flutter pointer deltas -> `type: move_relative` -> new `MOUSE_TYPE_MOVE_RELATIVE` in Rust
- In server input service, simulate relative movement via Enigo and keep latest cursor position in sync
- Track pointer-lock center in Flutter (local widget + screen coordinates) and re-center OS cursor after each relative move
- Update pointer-lock center on window move/resize/restore/maximize and when remote display geometry changes
- Hide local cursor when relative mouse mode is active (both Flutter cursor and OS cursor), restore on leave/disable
- On Windows, clip OS cursor to the window rect while in relative mode and release clip when leaving/turning off
- Implement platform helpers: `get_cursor_pos`, `set_cursor_pos`, `show_cursor`, `clip_cursor` (no-op clip/hide on Linux for now)
- Add keyboard shortcut Ctrl+Alt+Shift+M to toggle relative mode (enabled by default, works on all platforms)
- Remove `enable-relative-mouse-shortcut` config option - shortcut is now always available when keyboard permission is granted
- Handle window blur/focus/minimize events to properly release/restore cursor constraints
- Add MOUSE_TYPE_MASK constant and unit tests for mouse event constants
Note: Relative mouse mode state is NOT persisted to config (session-only).
Note: On Linux, show_cursor and clip_cursor are no-ops; cursor hiding is handled by Flutter side.
Signed-off-by: fufesou <linlong1266@gmail.com>
* feat(mouse): relative mouse mode, exit hint
Signed-off-by: fufesou <linlong1266@gmail.com>
* refact(relative mouse): shortcut
Signed-off-by: fufesou <linlong1266@gmail.com>
---------
Signed-off-by: fufesou <linlong1266@gmail.com>
* option `allow-d3d-render`, default false
Add this option because it fails on some machines
Signed-off-by: 21pages <sunboeasy@gmail.com>
* only add nokhwa to windows and linux dependencies
Signed-off-by: 21pages <sunboeasy@gmail.com>
---------
Signed-off-by: 21pages <sunboeasy@gmail.com>
1. Fix auto record outgoing sessions ignore record permission
2. Stop record if record permission changed
3. Update hwcodec
4. Make video thread finish faster when connection closed
Signed-off-by: 21pages <sunboeasy@gmail.com>
* seperate video decoding thread for each display
1. Separate Video Decoding Thread for Each Display
2. Fix Decode Errors When Clearing the Queue
Previously, on-flight frames after clearing the queue could not be decoded successfully. This issue can be resolved by setting a discard_queue flag when sending a refresh message. The flag will be reset upon receiving a keyframe.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* update video format along with fps to flutter
Signed-off-by: 21pages <sunboeasy@gmail.com>
* Fix keyframe interval when auto record outgoing sessions
Signed-off-by: 21pages <sunboeasy@gmail.com>
---------
Signed-off-by: 21pages <sunboeasy@gmail.com>
* Add option auto record outgoing session
* In the same connection, all displays and all windows share the same
recording state.
todo:
Android check external storage permission
Known issue:
* Sciter old issue, stop the process directly without stop record, the record file can't play.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* Calculate fps without distinguish displays, use one fps control
because the controlled side control fps of all displays with one FPS
variable.
* Because all displays decode frame in one thread, when there are N
displays, the video frames received in one second is `fps * N`, so the
calculated decode fps should be divided by N. Because the actual
display count is not obvious in rust, when no data frame is received for 5 seconds, the display is considered inactive, and only the active display is used as the dividend.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* update hwcodec, gpucodec repo is merged to hwcodec
Signed-off-by: 21pages <pages21@163.com>
* rename gpucodec.rs to vram.rs
Signed-off-by: 21pages <pages21@163.com>
* rename all gpucodec to vram, because vram is a feature of hwcodec
Signed-off-by: 21pages <pages21@163.com>
* use one check process and one config file
* set check encode image size to 720p
Signed-off-by: 21pages <pages21@163.com>
---------
Signed-off-by: 21pages <pages21@163.com>