* Rotate ID3D11Texture2D after duplication with d3d11 video processor.
* If display is not rotated, nothing will be created; If the rotation
fails, it will use the old fallback logic
TODO:
* If changing from Landscape to Landscape(flipped) during capture, the resolution is
not changed, video service fallback to gdi directly.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* update hwcodec, gpucodec repo is merged to hwcodec
Signed-off-by: 21pages <pages21@163.com>
* rename gpucodec.rs to vram.rs
Signed-off-by: 21pages <pages21@163.com>
* rename all gpucodec to vram, because vram is a feature of hwcodec
Signed-off-by: 21pages <pages21@163.com>
* use one check process and one config file
* set check encode image size to 720p
Signed-off-by: 21pages <pages21@163.com>
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Signed-off-by: 21pages <pages21@163.com>