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yuv-to-rgb.c is not correct though it is faster
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155
yuv_rgb.h
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155
yuv_rgb.h
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// Copyright 2016 Adrien Descamps
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// Distributed under BSD 3-Clause License
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// Provide optimized functions to convert images from 8bits yuv420 to rgb24 format
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// There are a few slightly different variations of the YCbCr color space with different parameters that
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// change the conversion matrix.
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// The three most common YCbCr color space, defined by BT.601, BT.709 and JPEG standard are implemented here.
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// See the respective standards for details
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// The matrix values used are derived from http://www.equasys.de/colorconversion.html
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// YUV420 is stored as three separate channels, with U and V (Cb and Cr) subsampled by a 2 factor
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// For conversion from yuv to rgb, no interpolation is done, and the same UV value are used for 4 rgb pixels. This
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// is suboptimal for image quality, but by far the fastest method.
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// For all methods, width and height should be even, if not, the last row/column of the result image won't be affected.
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// For sse methods, if the width if not divisable by 32, the last (width%32) pixels of each line won't be affected.
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#include <stdint.h>
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typedef enum
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{
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YCBCR_JPEG,
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YCBCR_601,
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YCBCR_709
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} YCbCrType;
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#ifdef __cplusplus
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extern "C" {
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#endif
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// yuv to rgb, standard c implementation
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void yuv420_rgb24_std(
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uint32_t width, uint32_t height,
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const uint8_t *y, const uint8_t *u, const uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
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uint8_t *rgb, uint32_t rgb_stride,
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YCbCrType yuv_type);
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// yuv to rgb, yuv in nv12 semi planar format
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void nv12_rgb24_std(
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uint32_t width, uint32_t height,
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const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
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uint8_t *rgb, uint32_t rgb_stride,
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YCbCrType yuv_type);
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// yuv to rgb, yuv in nv12 semi planar format
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void nv21_rgb24_std(
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uint32_t width, uint32_t height,
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const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
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uint8_t *rgb, uint32_t rgb_stride,
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YCbCrType yuv_type);
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// yuv to rgb, sse implementation
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// pointers must be 16 byte aligned, and strides must be divisable by 16
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void yuv420_rgb24_sse(
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uint32_t width, uint32_t height,
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const uint8_t *y, const uint8_t *u, const uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
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uint8_t *rgb, uint32_t rgb_stride,
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YCbCrType yuv_type);
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// yuv to rgb, sse implementation
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// pointers do not need to be 16 byte aligned
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void yuv420_rgb24_sseu(
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uint32_t width, uint32_t height,
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const uint8_t *y, const uint8_t *u, const uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
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uint8_t *rgb, uint32_t rgb_stride,
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YCbCrType yuv_type);
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// yuv nv12 to rgb, sse implementation
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// pointers must be 16 byte aligned, and strides must be divisable by 16
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void nv12_rgb24_sse(
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uint32_t width, uint32_t height,
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const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
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uint8_t *rgb, uint32_t rgb_stride,
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YCbCrType yuv_type);
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// yuv nv12 to rgb, sse implementation
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// pointers do not need to be 16 byte aligned
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void nv12_rgb24_sseu(
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uint32_t width, uint32_t height,
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const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
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uint8_t *rgb, uint32_t rgb_stride,
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YCbCrType yuv_type);
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// yuv nv21 to rgb, sse implementation
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// pointers must be 16 byte aligned, and strides must be divisable by 16
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void nv21_rgb24_sse(
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uint32_t width, uint32_t height,
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const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
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uint8_t *rgb, uint32_t rgb_stride,
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YCbCrType yuv_type);
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// yuv nv21 to rgb, sse implementation
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// pointers do not need to be 16 byte aligned
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void nv21_rgb24_sseu(
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uint32_t width, uint32_t height,
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const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
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uint8_t *rgb, uint32_t rgb_stride,
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YCbCrType yuv_type);
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// rgb to yuv, standard c implementation
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void rgb24_yuv420_std(
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uint32_t width, uint32_t height,
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const uint8_t *rgb, uint32_t rgb_stride,
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uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
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YCbCrType yuv_type);
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// rgb to yuv, sse implementation
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// pointers must be 16 byte aligned, and strides must be divisible by 16
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void rgb24_yuv420_sse(
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uint32_t width, uint32_t height,
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const uint8_t *rgb, uint32_t rgb_stride,
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uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
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YCbCrType yuv_type);
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// rgb to yuv, sse implementation
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// pointers do not need to be 16 byte aligned
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void rgb24_yuv420_sseu(
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uint32_t width, uint32_t height,
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const uint8_t *rgb, uint32_t rgb_stride,
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uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
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YCbCrType yuv_type);
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// rgba to yuv, standard c implementation
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// alpha channel is ignored
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void rgb32_yuv420_std(
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uint32_t width, uint32_t height,
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const uint8_t *rgba, uint32_t rgba_stride,
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uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
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YCbCrType yuv_type);
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// rgba to yuv, sse implementation
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// pointers must be 16 byte aligned, and strides must be divisible by 16
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// alpha channel is ignored
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void rgb32_yuv420_sse(
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uint32_t width, uint32_t height,
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const uint8_t *rgba, uint32_t rgba_stride,
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uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
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YCbCrType yuv_type);
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// rgba to yuv, sse implementation
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// pointers do not need to be 16 byte aligned
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// alpha channel is ignored
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void rgb32_yuv420_sseu(
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uint32_t width, uint32_t height,
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const uint8_t *rgba, uint32_t rgba_stride,
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uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
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YCbCrType yuv_type);
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#ifdef __cplusplus
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}
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#endif
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