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feat: Add relative mouse mode (#13928)
* feat: Add relative mouse mode - Add "Relative Mouse Mode" toggle in desktop toolbar and bind to InputModel - Implement relative mouse movement path: Flutter pointer deltas -> `type: move_relative` -> new `MOUSE_TYPE_MOVE_RELATIVE` in Rust - In server input service, simulate relative movement via Enigo and keep latest cursor position in sync - Track pointer-lock center in Flutter (local widget + screen coordinates) and re-center OS cursor after each relative move - Update pointer-lock center on window move/resize/restore/maximize and when remote display geometry changes - Hide local cursor when relative mouse mode is active (both Flutter cursor and OS cursor), restore on leave/disable - On Windows, clip OS cursor to the window rect while in relative mode and release clip when leaving/turning off - Implement platform helpers: `get_cursor_pos`, `set_cursor_pos`, `show_cursor`, `clip_cursor` (no-op clip/hide on Linux for now) - Add keyboard shortcut Ctrl+Alt+Shift+M to toggle relative mode (enabled by default, works on all platforms) - Remove `enable-relative-mouse-shortcut` config option - shortcut is now always available when keyboard permission is granted - Handle window blur/focus/minimize events to properly release/restore cursor constraints - Add MOUSE_TYPE_MASK constant and unit tests for mouse event constants Note: Relative mouse mode state is NOT persisted to config (session-only). Note: On Linux, show_cursor and clip_cursor are no-ops; cursor hiding is handled by Flutter side. Signed-off-by: fufesou <linlong1266@gmail.com> * feat(mouse): relative mouse mode, exit hint Signed-off-by: fufesou <linlong1266@gmail.com> * refact(relative mouse): shortcut Signed-off-by: fufesou <linlong1266@gmail.com> --------- Signed-off-by: fufesou <linlong1266@gmail.com>
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@@ -1011,13 +1011,15 @@ makeMobileActionsOverlayEntry(VoidCallback? onHide, {FFI? ffi}) {
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});
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}
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void showToast(String text, {Duration timeout = const Duration(seconds: 3)}) {
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void showToast(String text,
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{Duration timeout = const Duration(seconds: 3),
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Alignment alignment = const Alignment(0.0, 0.8)}) {
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final overlayState = globalKey.currentState?.overlay;
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if (overlayState == null) return;
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final entry = OverlayEntry(builder: (context) {
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return IgnorePointer(
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child: Align(
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alignment: const Alignment(0.0, 0.8),
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alignment: alignment,
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child: Container(
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decoration: BoxDecoration(
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color: MyTheme.color(context).toastBg,
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@@ -4069,3 +4071,23 @@ String decode_http_response(http.Response resp) {
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bool peerTabShowNote(PeerTabIndex peerTabIndex) {
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return peerTabIndex == PeerTabIndex.ab || peerTabIndex == PeerTabIndex.group;
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}
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// TODO: We should support individual bits combinations in the future.
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// But for now, just keep it simple, because the old code only supports single button.
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// No users have requested multi-button support yet.
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String mouseButtonsToPeer(int buttons) {
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switch (buttons) {
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case kPrimaryMouseButton:
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return 'left';
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case kSecondaryMouseButton:
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return 'right';
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case kMiddleMouseButton:
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return 'wheel';
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case kBackMouseButton:
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return 'back';
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case kForwardMouseButton:
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return 'forward';
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default:
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return '';
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}
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}
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