Add Windows arm64 support (#15139)

* Add initial arm64 build logic

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Upgrade Flutter to 3.44.0 and introduce Windows arm64 in CI

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Bump bridge build to Flutter 3.44 as well

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Fix install flutter step for Win arm64

* Bump install-llvm-action to v2 for arm64 support

* Fix libsodium logic to only install through vcpkg on win arm64

* Fix Flutter installations on Win

* Flutter XCode: only build the current arch as it defaults to universal

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Ensure that we really have arm64 Dart + Flutter engine in CI

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Enable hwcodec feature now that upstream supports building it

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* CI: improve logic for getting Flutter arm64 SDK

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Apply PR feedback (only bump Flutter version on Win arm64)

* Exclude MSI build on arm64

* CI: build the MSI for Windows arm64 (WiX v4 ARM64 platform + native CustomActions)

* Address PR feedback

* Update Cargo.toml

* Update Cargo.lock

* Update Cargo.lock

* Add Flutter 3.44 DialogThemeData background colors

Signed-off-by: 21pages <sunboeasy@gmail.com>

---------

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>
Signed-off-by: 21pages <sunboeasy@gmail.com>
Co-authored-by: RustDesk <71636191+rustdesk@users.noreply.github.com>
Co-authored-by: 21pages <sunboeasy@gmail.com>
This commit is contained in:
Dennis Ameling
2026-06-18 16:37:15 +02:00
committed by GitHub
parent 0797ebb695
commit 8f50ea64dc
13 changed files with 237 additions and 32 deletions

View File

@@ -130,14 +130,18 @@ elseif(VCPKG_TARGET_IS_WINDOWS)
--cc=cl \
--enable-gpl \
--enable-d3d11va \
--enable-cuda \
--enable-ffnvcodec \
--enable-hwaccel=h264_nvdec \
--enable-hwaccel=hevc_nvdec \
--enable-hwaccel=h264_d3d11va \
--enable-hwaccel=hevc_d3d11va \
--enable-hwaccel=h264_d3d11va2 \
--enable-hwaccel=hevc_d3d11va2 \
")
if(VCPKG_TARGET_ARCHITECTURE STREQUAL "x86" OR VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
string(APPEND OPTIONS "\
--enable-cuda \
--enable-ffnvcodec \
--enable-hwaccel=h264_nvdec \
--enable-hwaccel=hevc_nvdec \
--enable-amf \
--enable-encoder=h264_amf \
--enable-encoder=hevc_amf \
@@ -147,6 +151,7 @@ elseif(VCPKG_TARGET_IS_WINDOWS)
--enable-encoder=h264_qsv \
--enable-encoder=hevc_qsv \
")
endif()
if(VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
set(LIB_MACHINE_ARG /machine:x86)
@@ -154,6 +159,9 @@ elseif(VCPKG_TARGET_IS_WINDOWS)
elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
set(LIB_MACHINE_ARG /machine:x64)
string(APPEND OPTIONS " --arch=x86_64")
elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
set(LIB_MACHINE_ARG /machine:arm64)
string(APPEND OPTIONS " --arch=aarch64 --enable-cross-compile")
else()
message(FATAL_ERROR "Unsupported target architecture")
endif()