Add Windows arm64 support (#15139)

* Add initial arm64 build logic

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Upgrade Flutter to 3.44.0 and introduce Windows arm64 in CI

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Bump bridge build to Flutter 3.44 as well

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Fix install flutter step for Win arm64

* Bump install-llvm-action to v2 for arm64 support

* Fix libsodium logic to only install through vcpkg on win arm64

* Fix Flutter installations on Win

* Flutter XCode: only build the current arch as it defaults to universal

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Ensure that we really have arm64 Dart + Flutter engine in CI

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Enable hwcodec feature now that upstream supports building it

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* CI: improve logic for getting Flutter arm64 SDK

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>

* Apply PR feedback (only bump Flutter version on Win arm64)

* Exclude MSI build on arm64

* CI: build the MSI for Windows arm64 (WiX v4 ARM64 platform + native CustomActions)

* Address PR feedback

* Update Cargo.toml

* Update Cargo.lock

* Update Cargo.lock

* Add Flutter 3.44 DialogThemeData background colors

Signed-off-by: 21pages <sunboeasy@gmail.com>

---------

Signed-off-by: Dennis Ameling <dennis@dennisameling.com>
Signed-off-by: 21pages <sunboeasy@gmail.com>
Co-authored-by: RustDesk <71636191+rustdesk@users.noreply.github.com>
Co-authored-by: 21pages <sunboeasy@gmail.com>
This commit is contained in:
Dennis Ameling
2026-06-18 16:37:15 +02:00
committed by GitHub
parent 0797ebb695
commit 8f50ea64dc
13 changed files with 237 additions and 32 deletions

View File

@@ -17,7 +17,8 @@ osx = platform.platform().startswith(
hbb_name = 'rustdesk' + ('.exe' if windows else '')
exe_path = 'target/release/' + hbb_name
if windows:
flutter_build_dir = 'build/windows/x64/runner/Release/'
win_arch = 'arm64' if platform.machine().lower() in ('arm64', 'aarch64') else 'x64'
flutter_build_dir = f'build/windows/{win_arch}/runner/Release/'
elif osx:
flutter_build_dir = 'build/macos/Build/Products/Release/'
else:
@@ -410,7 +411,12 @@ def build_flutter_dmg(version, features):
system2(
"cp target/release/liblibrustdesk.dylib target/release/librustdesk.dylib")
os.chdir('flutter')
system2('flutter build macos --release')
# cargo builds a single-arch dylib for the host; restrict Xcode to the same arch
# so the universal-by-default ARCHS_STANDARD doesn't try to link a missing slice.
# FLUTTER_XCODE_* env vars are forwarded to xcodebuild as build settings.
mac_arch = 'arm64' if platform.machine().lower() in ('arm64', 'aarch64') else 'x86_64'
system2(
f'FLUTTER_XCODE_ARCHS={mac_arch} FLUTTER_XCODE_ONLY_ACTIVE_ARCH=YES flutter build macos --release')
system2('cp -rf ../target/release/service ./build/macos/Build/Products/Release/RustDesk.app/Contents/MacOS/')
'''
system2(
@@ -506,6 +512,7 @@ def main():
'target\\release\\rustdesk.exe')
else:
print('Not signed')
os.makedirs(res_dir, exist_ok=True)
system2(
f'cp -rf target/release/RustDesk.exe {res_dir}')
os.chdir('libs/portable')