fix: address texture watchdog/probe review findings

- watchdog: compare the plugin's cumulative consumed counter against a
  snapshot taken when arming (re-arm was a no-op before), and judge on
  cumulative pushes + elapsed time so sparse damage-driven streams are
  still detected
- failure handling is idempotent (one record per breakage) and updates
  every render session like main_set_local_option does, not only the
  failing one; the fallback toast is not claimed for multi-display
  windows the soft path cannot rescue
- probe: skip when the consumed API is missing (old plugin) or a
  raster-stall is recorded (compositing could hang the main window);
  a fail verdict requires fresh frame timings and a non-minimized
  window; a pass never clears failed-raster-stall; toast only when
  texture rendering was effectively on; probe pixel is transparent
- raster-stall monitor: judge on frame-timing staleness (a mid-episode
  hang was undetectable before), gate on lifecycle/minimized/idle with
  a moving quiet anchor, threshold 30s, shared with the camera page;
  clear stateGlobal minimized flag on plain window restore
- adopt mismatched frame sizes only in multi-ui-session mode (legacy
  mode pairs frames loosely and could ping-pong between displays)
- drop the now-dead closeSession parameter from texture destroy();
  trim comments to repo style

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
rustdesk
2026-08-13 11:22:13 +08:00
parent c5adac828b
commit 7da2bbe6ac
10 changed files with 201 additions and 111 deletions

View File

@@ -405,6 +405,13 @@ class _DesktopTabState extends State<DesktopTab>
super.onWindowUnmaximize();
}
@override
void onWindowRestore() {
// A plain restore (no maximize involved) must clear the minimized flag.
stateGlobal.setMinimized(false);
super.onWindowRestore();
}
_saveFrame({bool? flush}) async {
try {
if (tabType == DesktopTabType.main) {