Refactor simulate to support switching keyboard modes

This commit is contained in:
Asura
2022-07-17 20:34:08 -07:00
parent 7c24f6bb12
commit 5dab7bd9a2
5 changed files with 84 additions and 122 deletions

View File

@@ -1,5 +1,4 @@
use core_graphics;
use rdev::{simulate, EventType, EventType::*, Key as RdevKey, SimulateError};
// TODO(dustin): use only the things i need
use self::core_graphics::display::*;
@@ -354,11 +353,6 @@ impl KeyboardControllable for Enigo {
}
fn key_down(&mut self, key: Key) -> crate::ResultType {
let keyboard_mode = 1;
if keyboard_mode == 1 {
self.send_rdev(&key, true);
return Ok(());
};
let code = self.key_to_keycode(key);
if code == u16::MAX {
return Err("".into());
@@ -374,11 +368,6 @@ impl KeyboardControllable for Enigo {
}
fn key_up(&mut self, key: Key) {
let keyboard_mode = 1;
if keyboard_mode == 1 {
self.send_rdev(&key, true);
return Ok(());
};
if let Some(src) = self.event_source.as_ref() {
if let Ok(event) =
CGEvent::new_keyboard_event(src.clone(), self.key_to_keycode(key), false)
@@ -431,27 +420,6 @@ impl Enigo {
(x, (display_height as i32) - y_inv)
}
fn send_rdev(&mut self, key: &Key, is_press: bool) -> bool {
if let Key::Raw(keycode) = key {
let event_type = match is_press {
// todo: Acccodding to client type
true => Box::leak(Box::new(EventType::KeyPress(RdevKey::Unknown(
(*keycode).into(),
)))),
false => Box::leak(Box::new(EventType::KeyRelease(RdevKey::Unknown(
(*keycode).into(),
)))),
};
match simulate(event_type) {
Ok(()) => true,
Err(SimulateError) => false,
}
} else {
false
}
}
fn key_to_keycode(&mut self, key: Key) -> CGKeyCode {
#[allow(deprecated)]
// I mean duh, we still need to support deprecated keys until they're removed