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https://github.com/rustdesk/rustdesk.git
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ios
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116
src/platform/ios.rs
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116
src/platform/ios.rs
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@@ -0,0 +1,116 @@
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use hbb_common::ResultType;
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pub fn init() {
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// Initialize iOS-specific components
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#[cfg(feature = "flutter")]
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{
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log::info!("Initializing iOS platform");
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}
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}
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pub fn get_display_server() -> String {
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"iOS".to_string()
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}
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pub fn is_installed() -> bool {
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// iOS apps are always "installed" via App Store or TestFlight
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true
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}
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pub fn get_active_display() -> String {
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"iOS Display".to_string()
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}
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pub fn get_display_names() -> Vec<String> {
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vec!["iOS Screen".to_string()]
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}
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pub fn is_root() -> bool {
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// iOS apps run in sandbox, never root
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false
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}
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pub fn check_super_user_permission() -> ResultType<bool> {
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// iOS doesn't have super user concept
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Ok(false)
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}
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pub fn elevate(cmd: &str) -> ResultType<bool> {
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// iOS doesn't support elevation
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Ok(false)
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}
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pub fn run_as_user(arg: Vec<&str>) -> ResultType<()> {
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// iOS apps always run as current user
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Ok(())
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}
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pub fn get_app_name() -> String {
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"RustDesk".to_string()
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}
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pub fn is_prelogin() -> bool {
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false
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}
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pub fn is_can_screen_recording() -> bool {
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// Check if screen recording permission is granted
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// This would need to be implemented with iOS-specific APIs
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true
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}
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pub fn is_installed_daemon(prompt: bool) -> bool {
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false
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}
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pub fn is_login_screen() -> bool {
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false
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}
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pub fn lock_screen() {
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// Cannot lock screen on iOS from app
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}
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pub fn is_screen_locked() -> bool {
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false
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}
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pub fn switch_display(display: &str) {
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// iOS only has one display
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}
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pub fn is_text_control_key(key: &enigo::Key) -> bool {
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matches!(
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key,
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enigo::Key::Return
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| enigo::Key::Space
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| enigo::Key::Delete
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| enigo::Key::Backspace
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| enigo::Key::LeftArrow
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| enigo::Key::RightArrow
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| enigo::Key::UpArrow
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| enigo::Key::DownArrow
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| enigo::Key::End
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| enigo::Key::Home
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)
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}
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#[inline]
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pub fn is_x11() -> bool {
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false
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}
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#[inline]
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pub fn is_wayland() -> bool {
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false
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}
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pub fn is_permission_granted() -> bool {
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// This would check ReplayKit permissions
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true
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}
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pub fn request_permission() -> bool {
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// This would request ReplayKit permissions
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true
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}
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