Files
lan-mouse/src/bin/client.rs
2022-09-16 01:52:24 +02:00

117 lines
3.5 KiB
Rust

use std::io::{self, Write};
use std::{f64::consts::PI, net::UdpSocket};
use wayland_protocols_wlr::virtual_pointer::v1::client::{
zwlr_virtual_pointer_manager_v1::ZwlrVirtualPointerManagerV1 as VpManager,
zwlr_virtual_pointer_v1::ZwlrVirtualPointerV1 as Vp,
};
use wayland_client::{protocol::wl_registry, Connection, Dispatch, EventQueue, QueueHandle};
// App State, implements Dispatch event handlers
struct AppData {
vpm: Option<VpManager>,
}
// Implement `Dispatch<WlRegistry, ()> event handler
// user-data = ()
impl Dispatch<wl_registry::WlRegistry, ()> for AppData {
fn event(
app: &mut Self,
registry: &wl_registry::WlRegistry,
event: wl_registry::Event,
_: &(),
_: &Connection,
qh: &QueueHandle<AppData>,
) {
// Match global event to get globals after requesting them in main
if let wl_registry::Event::Global {
name, interface, ..
} = event
{
// println!("[{}] {} (v{})", name, interface, version);
match &interface[..] {
"zwlr_virtual_pointer_manager_v1" => {
// virtual pointer protocol
let vpm = registry.bind::<VpManager, _, _>(name, 1, qh, ()); // get the vp manager
app.vpm = Some(vpm); // save it to app state
}
_ => {}
}
}
}
}
// The main function of our program
fn main() {
// establish connection via environment-provided configuration.
let conn = Connection::connect_to_env().unwrap();
// Retrieve the wayland display object
let display = conn.display();
// Create an event queue for our event processing
let mut event_queue = conn.new_event_queue();
let qh = event_queue.handle();
// Create a wl_registry object by sending the wl_display.get_registry request
let _registry = display.get_registry(&qh, ());
let mut app_data = AppData { vpm: None };
// use roundtrip to process this event synchronously
event_queue.roundtrip(&mut app_data).unwrap();
if let Some(vpm) = app_data.vpm {
let pointer: Vp = vpm.create_virtual_pointer(None, &qh, ());
udp_loop(pointer, event_queue).unwrap();
println!();
} else {
panic!("zwlr_virtual_pointer_manager_v1 protocol required")
};
}
/// main loop handling udp packets
fn udp_loop(pointer: Vp, q: EventQueue<AppData>) -> std::io::Result<()> {
let socket = UdpSocket::bind("0.0.0.0:42069")?;
// we don't care about possible dropped packets for now
let mut buf = [0u8; 20];
loop {
let (amt, _src) = socket.recv_from(&mut buf)?;
assert!(amt == 20);
let time: u32 = u32::from_ne_bytes(buf[0..4].try_into().unwrap());
let x: f64 = f64::from_ne_bytes(buf[4..12].try_into().unwrap());
let y: f64 = f64::from_ne_bytes(buf[12..20].try_into().unwrap());
pointer.motion(time, x, y);
q.flush().unwrap();
}
}
impl Dispatch<VpManager, ()> for AppData {
fn event(
_: &mut Self,
_: &VpManager,
_: <VpManager as wayland_client::Proxy>::Event,
_: &(),
_: &Connection,
_: &QueueHandle<Self>,
) {
// nothing to do here since no events are defined for VpManager
}
}
impl Dispatch<Vp, ()> for AppData {
fn event(
_: &mut Self,
_: &Vp,
_: <Vp as wayland_client::Proxy>::Event,
_: &(),
_: &Connection,
_: &QueueHandle<Self>,
) {
// no events defined for vp either
}
}