Files
lan-mouse/src/server/emulation_task.rs
2024-09-04 17:29:29 +02:00

189 lines
6.2 KiB
Rust

use local_channel::mpsc::{Receiver, Sender};
use std::net::SocketAddr;
use lan_mouse_proto::ProtoEvent;
use tokio::task::JoinHandle;
use lan_mouse_ipc::ClientHandle;
use crate::{client::ClientManager, server::State};
use input_emulation::{self, EmulationError, EmulationHandle, InputEmulation, InputEmulationError};
use lan_mouse_ipc::Status;
use super::{network_task::NetworkError, Server};
#[derive(Clone, Debug)]
pub(crate) enum EmulationRequest {
/// create a new client
Create(EmulationHandle),
/// destroy a client
Destroy(EmulationHandle),
/// input emulation must release keys for client
ReleaseKeys(ClientHandle),
}
pub(crate) fn new(
server: Server,
emulation_rx: Receiver<EmulationRequest>,
udp_rx: Receiver<Result<(ProtoEvent, SocketAddr), NetworkError>>,
sender_tx: Sender<(ProtoEvent, SocketAddr)>,
) -> JoinHandle<()> {
let emulation_task = emulation_task(server, emulation_rx, udp_rx, sender_tx);
tokio::task::spawn_local(emulation_task)
}
async fn emulation_task(
server: Server,
mut rx: Receiver<EmulationRequest>,
mut udp_rx: Receiver<Result<(ProtoEvent, SocketAddr), NetworkError>>,
sender_tx: Sender<(ProtoEvent, SocketAddr)>,
) {
loop {
if let Err(e) = do_emulation(&server, &mut rx, &mut udp_rx, &sender_tx).await {
log::warn!("input emulation exited: {e}");
}
server.set_emulation_status(Status::Disabled);
if server.is_cancelled() {
break;
}
// allow cancellation
loop {
tokio::select! {
_ = rx.recv() => continue, /* need to ignore requests here! */
_ = server.emulation_notified() => break,
_ = server.cancelled() => return,
}
}
}
}
async fn do_emulation(
server: &Server,
rx: &mut Receiver<EmulationRequest>,
udp_rx: &mut Receiver<Result<(ProtoEvent, SocketAddr), NetworkError>>,
sender_tx: &Sender<(ProtoEvent, SocketAddr)>,
) -> Result<(), InputEmulationError> {
let backend = server.config.emulation_backend.map(|b| b.into());
log::info!("creating input emulation...");
let mut emulation = tokio::select! {
r = InputEmulation::new(backend) => r?,
_ = server.cancelled() => return Ok(()),
};
server.set_emulation_status(Status::Enabled);
// add clients
for handle in server.active_clients() {
emulation.create(handle).await;
}
let res = do_emulation_session(server, &mut emulation, rx, udp_rx, sender_tx).await;
emulation.terminate().await; // manual drop
res
}
async fn do_emulation_session(
server: &Server,
emulation: &mut InputEmulation,
rx: &mut Receiver<EmulationRequest>,
udp_rx: &mut Receiver<Result<(ProtoEvent, SocketAddr), NetworkError>>,
sender_tx: &Sender<(ProtoEvent, SocketAddr)>,
) -> Result<(), InputEmulationError> {
let mut last_ignored = None;
loop {
tokio::select! {
udp_event = udp_rx.recv() => {
let udp_event = match udp_event.expect("channel closed") {
Ok(e) => e,
Err(e) => {
log::warn!("network error: {e}");
continue;
}
};
handle_incoming_event(server, emulation, sender_tx, &mut last_ignored, udp_event).await?;
}
emulate_event = rx.recv() => {
match emulate_event.expect("channel closed") {
EmulationRequest::Create(h) => { let _ = emulation.create(h).await; },
EmulationRequest::Destroy(h) => emulation.destroy(h).await,
EmulationRequest::ReleaseKeys(c) => emulation.release_keys(c).await?,
}
}
_ = server.notifies.cancel.cancelled() => break Ok(()),
}
}
}
async fn handle_incoming_event(
server: &Server,
emulate: &mut InputEmulation,
sender_tx: &Sender<(ProtoEvent, SocketAddr)>,
last_ignored: &mut Option<SocketAddr>,
event: (ProtoEvent, SocketAddr),
) -> Result<(), EmulationError> {
let (event, addr) = event;
log::trace!("{:20} <-<-<-<------ {addr}", event.to_string());
// get client handle for addr
let Some(handle) =
activate_client_if_exists(&mut server.client_manager.borrow_mut(), addr, last_ignored)
else {
return Ok(());
};
match (event, addr) {
(ProtoEvent::Pong, _) => { /* ignore pong events */ }
(ProtoEvent::Ping, addr) => {
let _ = sender_tx.send((ProtoEvent::Pong, addr));
}
(ProtoEvent::Leave(_), _) => emulate.release_keys(handle).await?,
(ProtoEvent::Ack(_), _) => server.set_state(State::Sending),
(ProtoEvent::Enter(_), _) => {
server.set_state(State::Receiving);
sender_tx
.send((ProtoEvent::Ack(0), addr))
.expect("no channel")
}
(ProtoEvent::Input(e), _) => {
if let State::Receiving = server.get_state() {
log::trace!("{event} => emulate");
emulate.consume(e, handle).await?;
let has_pressed_keys = emulate.has_pressed_keys(handle);
server.update_pressed_keys(handle, has_pressed_keys);
if has_pressed_keys {
server.restart_ping_timer();
}
}
}
}
Ok(())
}
fn activate_client_if_exists(
client_manager: &mut ClientManager,
addr: SocketAddr,
last_ignored: &mut Option<SocketAddr>,
) -> Option<ClientHandle> {
let Some(handle) = client_manager.get_client(addr) else {
// log ignored if it is the first event from the client in a series
if last_ignored.is_none() || last_ignored.is_some() && last_ignored.unwrap() != addr {
log::warn!("ignoring events from client {addr}");
last_ignored.replace(addr);
}
return None;
};
// next event can be logged as ignored again
last_ignored.take();
let (_, client_state) = client_manager.get_mut(handle)?;
// reset ttl for client
client_state.alive = true;
// set addr as new default for this client
client_state.active_addr = Some(addr);
Some(handle)
}