Files
lan-mouse/src/client.rs
Ferdinand Schober 742b1585d7 rename producer, consumer to emulation and capture (#98)
input emulation / input capture is clearer than event consumer and producer
2024-03-21 20:26:57 +01:00

217 lines
5.9 KiB
Rust

use std::{
collections::HashSet,
fmt::Display,
net::{IpAddr, SocketAddr},
};
use serde::{Deserialize, Serialize};
#[derive(Debug, Eq, Hash, PartialEq, Clone, Copy, Serialize, Deserialize)]
pub enum Position {
Left,
Right,
Top,
Bottom,
}
impl Default for Position {
fn default() -> Self {
Self::Left
}
}
impl Position {
pub fn opposite(&self) -> Self {
match self {
Position::Left => Self::Right,
Position::Right => Self::Left,
Position::Top => Self::Bottom,
Position::Bottom => Self::Top,
}
}
}
impl Display for Position {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}",
match self {
Position::Left => "left",
Position::Right => "right",
Position::Top => "top",
Position::Bottom => "bottom",
}
)
}
}
impl TryFrom<&str> for Position {
type Error = ();
fn try_from(s: &str) -> Result<Self, Self::Error> {
match s {
"left" => Ok(Position::Left),
"right" => Ok(Position::Right),
"top" => Ok(Position::Top),
"bottom" => Ok(Position::Bottom),
_ => Err(()),
}
}
}
#[derive(Debug, Eq, PartialEq, Clone, Serialize, Deserialize)]
pub struct Client {
/// hostname of this client
pub hostname: Option<String>,
/// fix ips, determined by the user
pub fix_ips: Vec<IpAddr>,
/// unique handle to refer to the client.
/// This way any emulation / capture backend does not
/// need to know anything about a client other than its handle.
pub handle: ClientHandle,
/// all ip addresses associated with a particular client
/// e.g. Laptops usually have at least an ethernet and a wifi port
/// which have different ip addresses
pub ips: HashSet<IpAddr>,
/// both active_addr and addrs can be None / empty so port needs to be stored seperately
pub port: u16,
/// position of a client on screen
pub pos: Position,
}
#[derive(Clone, Copy, Debug)]
pub enum ClientEvent {
Create(ClientHandle, Position),
Destroy(ClientHandle),
}
pub type ClientHandle = u32;
#[derive(Debug, Clone)]
pub struct ClientState {
/// information about the client
pub client: Client,
/// events should be sent to and received from the client
pub active: bool,
/// `active` address of the client, used to send data to.
/// This should generally be the socket address where data
/// was last received from.
pub active_addr: Option<SocketAddr>,
/// tracks whether or not the client is responding to pings
pub alive: bool,
/// keys currently pressed by this client
pub pressed_keys: HashSet<u32>,
}
pub struct ClientManager {
clients: Vec<Option<ClientState>>, // HashMap likely not beneficial
}
impl Default for ClientManager {
fn default() -> Self {
Self::new()
}
}
impl ClientManager {
pub fn new() -> Self {
Self { clients: vec![] }
}
/// add a new client to this manager
pub fn add_client(
&mut self,
hostname: Option<String>,
ips: HashSet<IpAddr>,
port: u16,
pos: Position,
active: bool,
) -> ClientHandle {
// get a new client_handle
let handle = self.free_id();
// store fix ip addresses
let fix_ips = ips.iter().cloned().collect();
// store the client
let client = Client {
hostname,
fix_ips,
handle,
ips,
port,
pos,
};
// client was never seen, nor pinged
let client_state = ClientState {
client,
active,
active_addr: None,
alive: false,
pressed_keys: HashSet::new(),
};
if handle as usize >= self.clients.len() {
assert_eq!(handle as usize, self.clients.len());
self.clients.push(Some(client_state));
} else {
self.clients[handle as usize] = Some(client_state);
}
handle
}
/// find a client by its address
pub fn get_client(&self, addr: SocketAddr) -> Option<ClientHandle> {
// since there shouldn't be more than a handful of clients at any given
// time this is likely faster than using a HashMap
self.clients
.iter()
.position(|c| {
if let Some(c) = c {
c.active && c.client.ips.contains(&addr.ip())
} else {
false
}
})
.map(|p| p as ClientHandle)
}
/// remove a client from the list
pub fn remove_client(&mut self, client: ClientHandle) -> Option<ClientState> {
// remove id from occupied ids
self.clients.get_mut(client as usize)?.take()
}
/// get a free slot in the client list
fn free_id(&mut self) -> ClientHandle {
for i in 0..u32::MAX {
if self.clients.get(i as usize).is_none()
|| self.clients.get(i as usize).unwrap().is_none()
{
return i;
}
}
panic!("Out of client ids");
}
// returns an immutable reference to the client state corresponding to `client`
pub fn get(&self, client: ClientHandle) -> Option<&ClientState> {
self.clients.get(client as usize)?.as_ref()
}
/// returns a mutable reference to the client state corresponding to `client`
pub fn get_mut(&mut self, client: ClientHandle) -> Option<&mut ClientState> {
self.clients.get_mut(client as usize)?.as_mut()
}
pub fn get_client_states(&self) -> impl Iterator<Item = &ClientState> {
self.clients.iter().filter_map(|x| x.as_ref())
}
pub fn get_client_states_mut(&mut self) -> impl Iterator<Item = &mut ClientState> {
self.clients.iter_mut().filter_map(|x| x.as_mut())
}
}