mirror of
https://github.com/feschber/lan-mouse.git
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* Support event consumer on KDE! (portal backend) Support for KDE event emulation using the remote-desktop xdg-desktop-portal * fix scrolling (TODO: smooth / kinetic scrolling) * windows: fix compilation errors * Update README.md
492 lines
18 KiB
Rust
492 lines
18 KiB
Rust
use std::{error::Error, io::Result, collections::HashSet, time::{Duration, Instant}, net::IpAddr};
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use log;
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use tokio::{net::UdpSocket, io::ReadHalf, signal, sync::mpsc::{Sender, Receiver}};
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#[cfg(unix)]
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use tokio::net::UnixStream;
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#[cfg(windows)]
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use tokio::net::TcpStream;
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use std::{net::SocketAddr, io::ErrorKind};
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use crate::{client::{ClientEvent, ClientManager, Position, ClientHandle}, consumer::EventConsumer, producer::EventProducer, frontend::{FrontendEvent, FrontendListener, FrontendNotify, self}, dns::{self, DnsResolver}};
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use super::Event;
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/// keeps track of state to prevent a feedback loop
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/// of continuously sending and receiving the same event.
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#[derive(Eq, PartialEq)]
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enum State {
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Sending,
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Receiving,
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}
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pub struct Server {
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resolver: DnsResolver,
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client_manager: ClientManager,
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state: State,
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frontend: FrontendListener,
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consumer: EventConsumer,
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producer: Box<dyn EventProducer>,
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socket: UdpSocket,
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frontend_rx: Receiver<FrontendEvent>,
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frontend_tx: Sender<FrontendEvent>,
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}
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impl Server {
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pub async fn new(
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port: u16,
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frontend: FrontendListener,
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consumer: EventConsumer,
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producer: Box<dyn EventProducer>,
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) -> anyhow::Result<Self> {
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// create dns resolver
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let resolver = dns::DnsResolver::new().await?;
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// bind the udp socket
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let listen_addr = SocketAddr::new("0.0.0.0".parse().unwrap(), port);
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let socket = UdpSocket::bind(listen_addr).await?;
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let (frontend_tx, frontend_rx) = tokio::sync::mpsc::channel(1);
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// create client manager
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let client_manager = ClientManager::new();
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Ok(Server {
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frontend,
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consumer,
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producer,
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resolver,
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socket,
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client_manager,
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state: State::Receiving,
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frontend_rx,
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frontend_tx,
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})
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}
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pub async fn run(&mut self) -> Result<()> {
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#[cfg(unix)]
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let producer_fd = self.producer.get_async_fd()?;
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#[cfg(unix)]
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loop {
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tokio::select! {
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udp_event = receive_event(&self.socket) => {
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match udp_event {
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Ok(e) => self.handle_udp_rx(e).await,
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Err(e) => log::error!("error reading event: {e}"),
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}
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}
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read_guard = producer_fd.readable() => {
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let mut guard = match read_guard {
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Ok(g) => g,
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Err(e) => {
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log::error!("wayland_fd read_guard: {e}");
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continue
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}
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};
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self.handle_producer_rx().await;
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guard.clear_ready_matching(tokio::io::Ready::READABLE);
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}
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stream = self.frontend.accept() => {
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match stream {
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Ok(s) => self.handle_frontend_stream(s).await,
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Err(e) => log::error!("error connecting to frontend: {e}"),
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}
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}
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frontend_event = self.frontend_rx.recv() => {
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if let Some(event) = frontend_event {
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if self.handle_frontend_event(event).await {
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break;
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}
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}
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}
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_ = signal::ctrl_c() => {
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log::info!("terminating gracefully ...");
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break;
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}
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}
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}
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#[cfg(windows)]
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let mut channel = self.producer.get_wait_channel().unwrap();
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#[cfg(windows)]
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loop {
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tokio::select! {
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udp_event = receive_event(&self.socket) => {
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match udp_event {
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Ok(e) => self.handle_udp_rx(e).await,
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Err(e) => log::error!("error reading event: {e}"),
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}
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}
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event = channel.recv() => {
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if let Some((c,e)) = event {
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self.handle_producer_event(c,e).await;
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}
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}
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stream = self.frontend.accept() => {
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match stream {
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Ok(s) => self.handle_frontend_stream(s).await,
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Err(e) => log::error!("error connecting to frontend: {e}"),
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}
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}
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frontend_event = self.frontend_rx.recv() => {
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if let Some(event) = frontend_event {
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if self.handle_frontend_event(event).await {
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break;
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}
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}
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}
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_ = signal::ctrl_c() => {
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log::info!("terminating gracefully ...");
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break;
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}
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}
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}
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// destroy consumer
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if let EventConsumer::Async(c) = &mut self.consumer {
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c.destroy().await;
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}
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Ok(())
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}
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pub async fn add_client(&mut self, hostname: Option<String>, mut addr: HashSet<IpAddr>, port: u16, pos: Position) -> ClientHandle {
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let ips = if let Some(hostname) = hostname.as_ref() {
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match self.resolver.resolve(hostname.as_str()).await {
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Ok(ips) => HashSet::from_iter(ips.iter().cloned()),
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Err(e) => {
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log::warn!("could not resolve host: {e}");
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HashSet::new()
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}
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}
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} else {
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HashSet::new()
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};
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addr.extend(ips.iter());
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log::info!("adding client [{}]{} @ {:?}", pos, hostname.as_deref().unwrap_or(""), &ips);
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let client = self.client_manager.add_client(hostname.clone(), addr, port, pos);
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log::debug!("add_client {client}");
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let notify = FrontendNotify::NotifyClientCreate(client, hostname, port, pos);
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if let Err(e) = self.frontend.notify_all(notify).await {
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log::error!("{e}");
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};
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client
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}
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pub async fn activate_client(&mut self, client: ClientHandle, active: bool) {
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if let Some(state) = self.client_manager.get_mut(client) {
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state.active = active;
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if state.active {
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self.producer.notify(ClientEvent::Create(client, state.client.pos));
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match &mut self.consumer {
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EventConsumer::Sync(consumer) => consumer.notify(ClientEvent::Create(client, state.client.pos)),
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EventConsumer::Async(consumer) => consumer.notify(ClientEvent::Create(client, state.client.pos)).await,
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}
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} else {
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self.producer.notify(ClientEvent::Destroy(client));
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match &mut self.consumer {
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EventConsumer::Sync(consumer) => consumer.notify(ClientEvent::Destroy(client)),
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EventConsumer::Async(consumer) => consumer.notify(ClientEvent::Destroy(client)).await,
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}
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}
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}
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}
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pub async fn remove_client(&mut self, client: ClientHandle) -> Option<ClientHandle> {
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self.producer.notify(ClientEvent::Destroy(client));
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match &mut self.consumer {
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EventConsumer::Sync(consumer) => consumer.notify(ClientEvent::Destroy(client)),
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EventConsumer::Async(consumer) => consumer.notify(ClientEvent::Destroy(client)).await,
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}
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if let Some(client) = self.client_manager.remove_client(client).map(|s| s.client.handle) {
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let notify = FrontendNotify::NotifyClientDelete(client);
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log::debug!("{notify:?}");
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if let Err(e) = self.frontend.notify_all(notify).await {
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log::error!("{e}");
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}
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Some(client)
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} else {
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None
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}
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}
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pub async fn update_client(
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&mut self,
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client: ClientHandle,
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hostname: Option<String>,
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port: u16,
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pos: Position,
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) {
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// retrieve state
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let Some(state) = self.client_manager.get_mut(client) else {
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return
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};
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// update pos
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state.client.pos = pos;
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if state.active {
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self.producer.notify(ClientEvent::Destroy(client));
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match &mut self.consumer {
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EventConsumer::Sync(consumer) => consumer.notify(ClientEvent::Destroy(client)),
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EventConsumer::Async(consumer) => consumer.notify(ClientEvent::Destroy(client)).await,
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}
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self.producer.notify(ClientEvent::Create(client, pos));
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match &mut self.consumer {
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EventConsumer::Sync(consumer) => consumer.notify(ClientEvent::Create(client, pos)),
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EventConsumer::Async(consumer) => consumer.notify(ClientEvent::Create(client, pos)).await,
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}
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}
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// update port
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if state.client.port != port {
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state.client.port = port;
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state.client.addrs = state.client.addrs
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.iter()
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.cloned()
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.map(|mut a| { a.set_port(port); a })
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.collect();
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state.client.active_addr.map(|a| { SocketAddr::new(a.ip(), port) });
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}
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// update hostname
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if state.client.hostname != hostname {
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state.client.addrs = HashSet::new();
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state.client.active_addr = None;
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state.client.hostname = hostname;
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if let Some(hostname) = state.client.hostname.as_ref() {
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match self.resolver.resolve(hostname.as_str()).await {
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Ok(ips) => {
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let addrs = ips.iter().map(|i| SocketAddr::new(*i, port));
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state.client.addrs = HashSet::from_iter(addrs);
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}
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Err(e) => {
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log::warn!("could not resolve host: {e}");
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}
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}
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}
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}
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log::debug!("client updated: {:?}", state);
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}
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async fn handle_udp_rx(&mut self, event: (Event, SocketAddr)) {
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let (event, addr) = event;
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// get handle for addr
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let handle = match self.client_manager.get_client(addr) {
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Some(a) => a,
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None => {
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log::warn!("ignoring event from client {addr:?}");
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return;
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}
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};
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log::trace!("{:20} <-<-<-<------ {addr} ({handle})", event.to_string());
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let state = match self.client_manager.get_mut(handle) {
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Some(s) => s,
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None => {
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log::error!("unknown handle");
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return;
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}
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};
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// reset ttl for client and
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state.last_seen = Some(Instant::now());
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// set addr as new default for this client
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state.client.active_addr = Some(addr);
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match (event, addr) {
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(Event::Pong(), _) => {},
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(Event::Ping(), addr) => {
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if let Err(e) = send_event(&self.socket, Event::Pong(), addr).await {
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log::error!("udp send: {}", e);
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}
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// we release the mouse here,
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// since its very likely, that we wont get a release event
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self.producer.release();
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}
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(event, addr) => match self.state {
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State::Sending => {
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// in sending state, we dont want to process
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// any events to avoid feedback loops,
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// therefore we tell the event producer
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// to release the pointer and move on
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// first event -> release pointer
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if let Event::Release() = event {
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log::debug!("releasing pointer ...");
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self.producer.release();
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self.state = State::Receiving;
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}
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}
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State::Receiving => {
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// consume event
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match &mut self.consumer {
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EventConsumer::Sync(consumer) => consumer.consume(event, handle),
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EventConsumer::Async(consumer) => consumer.consume(event, handle).await,
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}
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// let the server know we are still alive once every second
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let last_replied = state.last_replied;
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if last_replied.is_none()
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|| last_replied.is_some()
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&& last_replied.unwrap().elapsed() > Duration::from_secs(1) {
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state.last_replied = Some(Instant::now());
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if let Err(e) = send_event(&self.socket, Event::Pong(), addr).await {
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log::error!("udp send: {}", e);
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}
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}
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}
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}
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}
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}
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#[cfg(unix)]
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async fn handle_producer_rx(&mut self) {
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let events: Vec<(ClientHandle, Event)> = self.producer.read_events().collect();
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for (c,e) in events.into_iter() {
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self.handle_producer_event(c,e).await;
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}
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}
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async fn handle_producer_event(&mut self, c: ClientHandle, e: Event) {
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let mut should_release = false;
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// in receiving state, only release events
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// must be transmitted
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if let Event::Release() = e {
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self.state = State::Sending;
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}
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log::trace!("producer: ({c}) {e:?}");
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let state = match self.client_manager.get_mut(c) {
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Some(state) => state,
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None => {
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log::warn!("unknown client!");
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return
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}
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};
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// otherwise we should have an address to send to
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// transmit events to the corrensponding client
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if let Some(addr) = state.client.active_addr {
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if let Err(e) = send_event(&self.socket, e, addr).await {
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log::error!("udp send: {}", e);
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}
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}
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// if client last responded > 2 seconds ago
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// and we have not sent a ping since 500 milliseconds,
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// send a ping
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if state.last_seen.is_some()
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&& state.last_seen.unwrap().elapsed() < Duration::from_secs(2) {
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return
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}
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// client last seen > 500ms ago
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if state.last_ping.is_some()
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&& state.last_ping.unwrap().elapsed() < Duration::from_millis(500) {
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return
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}
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// release mouse if client didnt respond to the first ping
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if state.last_ping.is_some()
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&& state.last_ping.unwrap().elapsed() < Duration::from_secs(1) {
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should_release = true;
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}
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// last ping > 500ms ago -> ping all interfaces
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state.last_ping = Some(Instant::now());
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for addr in state.client.addrs.iter() {
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log::debug!("pinging {addr}");
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if let Err(e) = send_event(&self.socket, Event::Ping(), *addr).await {
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if e.kind() != ErrorKind::WouldBlock {
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log::error!("udp send: {}", e);
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}
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}
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// send additional release event, in case client is still in sending mode
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if let Err(e) = send_event(&self.socket, Event::Release(), *addr).await {
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if e.kind() != ErrorKind::WouldBlock {
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log::error!("udp send: {}", e);
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}
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}
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}
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if should_release && self.state != State::Receiving {
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log::info!("client not responding - releasing pointer");
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self.producer.release();
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self.state = State::Receiving;
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}
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}
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#[cfg(unix)]
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async fn handle_frontend_stream(&mut self, mut stream: ReadHalf<UnixStream>) {
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let tx = self.frontend_tx.clone();
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tokio::task::spawn_local(async move {
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loop {
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let event = frontend::read_event(&mut stream).await;
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match event {
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Ok(event) => tx.send(event).await.unwrap(),
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Err(e) => log::error!("error reading frontend event: {e}"),
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}
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}
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});
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self.enumerate().await;
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}
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#[cfg(windows)]
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async fn handle_frontend_stream(&mut self, mut stream: ReadHalf<TcpStream>) {
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let tx = self.frontend_tx.clone();
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tokio::task::spawn_local(async move {
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loop {
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let event = frontend::read_event(&mut stream).await;
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match event {
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Ok(event) => tx.send(event).await.unwrap(),
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Err(e) => log::error!("error reading frontend event: {e}"),
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}
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}
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});
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self.enumerate().await;
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}
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async fn handle_frontend_event(&mut self, event: FrontendEvent) -> bool {
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log::debug!("frontend: {event:?}");
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match event {
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FrontendEvent::AddClient(hostname, port, pos) => { self.add_client(hostname, HashSet::new(), port, pos).await; },
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FrontendEvent::ActivateClient(client, active) => self.activate_client(client, active).await,
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FrontendEvent::DelClient(client) => { self.remove_client(client).await; },
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FrontendEvent::UpdateClient(client, hostname, port, pos) => self.update_client(client, hostname, port, pos).await,
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FrontendEvent::Enumerate() => self.enumerate().await,
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FrontendEvent::Shutdown() => {
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log::info!("terminating gracefully...");
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return true;
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},
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}
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false
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}
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async fn enumerate(&mut self) {
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let clients = self.client_manager.enumerate();
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if let Err(e) = self.frontend.notify_all(FrontendNotify::Enumerate(clients)).await {
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log::error!("{e}");
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}
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}
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}
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async fn receive_event(socket: &UdpSocket) -> std::result::Result<(Event, SocketAddr), Box<dyn Error>> {
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let mut buf = vec![0u8; 22];
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match socket.recv_from(&mut buf).await {
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Ok((_amt, src)) => Ok((Event::try_from(buf)?, src)),
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Err(e) => Err(Box::new(e)),
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}
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}
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async fn send_event(sock: &UdpSocket, e: Event, addr: SocketAddr) -> Result<usize> {
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log::trace!("{:20} ------>->->-> {addr}", e.to_string());
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let data: Vec<u8> = (&e).into();
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// We are currently abusing a blocking send to get the lowest possible latency.
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// It may be better to set the socket to non-blocking and only send when ready.
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sock.send_to(&data[..], addr).await
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}
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