mirror of
https://github.com/feschber/lan-mouse.git
synced 2026-03-07 20:09:59 +03:00
341 lines
11 KiB
Rust
341 lines
11 KiB
Rust
use std::net::SocketAddr;
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use thiserror::Error;
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use tokio::{
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sync::mpsc::{Receiver, Sender},
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task::JoinHandle,
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};
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use crate::{
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client::{ClientHandle, ClientManager},
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frontend::Status,
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server::State,
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};
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use input_emulation::{
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self,
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error::{EmulationCreationError, EmulationError},
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EmulationHandle, InputEmulation,
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};
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use input_event::{Event, KeyboardEvent};
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use super::{network_task::NetworkError, CaptureEvent, Server};
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#[derive(Clone, Debug)]
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pub enum EmulationEvent {
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/// create a new client
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Create(EmulationHandle),
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/// destroy a client
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Destroy(EmulationHandle),
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/// input emulation must release keys for client
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ReleaseKeys(ClientHandle),
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}
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pub fn new(
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server: Server,
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emulation_rx: Receiver<EmulationEvent>,
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udp_rx: Receiver<Result<(Event, SocketAddr), NetworkError>>,
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sender_tx: Sender<(Event, SocketAddr)>,
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capture_tx: Sender<CaptureEvent>,
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) -> JoinHandle<()> {
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let emulation_task = emulation_task(server, emulation_rx, udp_rx, sender_tx, capture_tx);
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tokio::task::spawn_local(emulation_task)
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}
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#[derive(Debug, Error)]
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pub enum LanMouseEmulationError {
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#[error("error creating input-emulation: `{0}`")]
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Create(#[from] EmulationCreationError),
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#[error("error emulating input: `{0}`")]
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Emulate(#[from] EmulationError),
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}
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async fn emulation_task(
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server: Server,
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mut rx: Receiver<EmulationEvent>,
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mut udp_rx: Receiver<Result<(Event, SocketAddr), NetworkError>>,
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sender_tx: Sender<(Event, SocketAddr)>,
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capture_tx: Sender<CaptureEvent>,
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) {
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loop {
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match do_emulation(&server, &mut rx, &mut udp_rx, &sender_tx, &capture_tx).await {
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Ok(()) => {}
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Err(e) => {
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log::warn!("input emulation exited: {e}");
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}
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}
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server.set_emulation_status(Status::Disabled);
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if server.notifies.cancel.is_cancelled() {
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break;
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}
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log::info!("waiting for user to request input emulation ...");
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// allow cancellation
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tokio::select! {
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_ = server.emulation_notified() => {},
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_ = server.cancelled() => break,
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}
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log::info!("... done");
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}
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}
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async fn do_emulation(
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server: &Server,
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rx: &mut Receiver<EmulationEvent>,
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udp_rx: &mut Receiver<Result<(Event, SocketAddr), NetworkError>>,
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sender_tx: &Sender<(Event, SocketAddr)>,
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capture_tx: &Sender<CaptureEvent>,
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) -> Result<(), LanMouseEmulationError> {
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let backend = server.config.emulation_backend.map(|b| b.into());
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log::info!("creating input emulation...");
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let mut emulation = tokio::select! {
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r = input_emulation::create(backend) => {
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r?
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}
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_ = server.cancelled() => return Ok(()),
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};
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server.set_emulation_status(Status::Enabled);
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// add clients
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for handle in server.active_clients() {
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emulation.create(handle).await;
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}
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let res = do_emulation_session(server, &mut emulation, rx, udp_rx, sender_tx, capture_tx).await;
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emulation.terminate().await;
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res?;
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// release potentially still pressed keys
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release_all_keys(server, &mut emulation).await?;
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Ok(())
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}
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async fn do_emulation_session(
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server: &Server,
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emulation: &mut Box<dyn InputEmulation>,
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rx: &mut Receiver<EmulationEvent>,
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udp_rx: &mut Receiver<Result<(Event, SocketAddr), NetworkError>>,
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sender_tx: &Sender<(Event, SocketAddr)>,
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capture_tx: &Sender<CaptureEvent>,
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) -> Result<(), LanMouseEmulationError> {
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let mut last_ignored = None;
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loop {
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tokio::select! {
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udp_event = udp_rx.recv() => {
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let udp_event = match udp_event.expect("channel closed") {
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Ok(e) => e,
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Err(e) => {
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log::warn!("network error: {e}");
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continue;
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}
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};
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handle_udp_rx(server, capture_tx, emulation, sender_tx, &mut last_ignored, udp_event).await?;
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}
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emulate_event = rx.recv() => {
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match emulate_event.expect("channel closed") {
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EmulationEvent::Create(h) => emulation.create(h).await,
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EmulationEvent::Destroy(h) => emulation.destroy(h).await,
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EmulationEvent::ReleaseKeys(c) => release_keys(server, emulation, c).await?,
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}
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}
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_ = server.notifies.cancel.cancelled() => break Ok(()),
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}
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}
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}
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async fn handle_udp_rx(
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server: &Server,
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capture_tx: &Sender<CaptureEvent>,
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emulate: &mut Box<dyn InputEmulation>,
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sender_tx: &Sender<(Event, SocketAddr)>,
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last_ignored: &mut Option<SocketAddr>,
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event: (Event, SocketAddr),
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) -> Result<(), EmulationError> {
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let (event, addr) = event;
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log::trace!("{:20} <-<-<-<------ {addr}", event.to_string());
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// get client handle for addr
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let Some(handle) =
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activate_client_if_exists(&mut server.client_manager.borrow_mut(), addr, last_ignored)
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else {
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return Ok(());
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};
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match (event, addr) {
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(Event::Pong(), _) => { /* ignore pong events */ }
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(Event::Ping(), addr) => {
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let _ = sender_tx.send((Event::Pong(), addr)).await;
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}
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(Event::Disconnect(), _) => {
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release_keys(server, emulate, handle).await?;
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}
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(event, addr) => {
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// tell clients that we are ready to receive events
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if let Event::Enter() = event {
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let _ = sender_tx.send((Event::Leave(), addr)).await;
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}
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match server.state.get() {
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State::Sending => {
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if let Event::Leave() = event {
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// ignore additional leave events that may
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// have been sent for redundancy
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} else {
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// upon receiving any event, we go back to receiving mode
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server.state.replace(State::Receiving);
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let _ = capture_tx.send(CaptureEvent::Release).await;
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log::trace!("STATE ===> Receiving");
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}
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}
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State::Receiving => {
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let ignore_event =
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if let Event::Keyboard(KeyboardEvent::Key { key, state, .. }) = event {
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let (ignore_event, restart_timer) = update_client_keys(
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&mut server.client_manager.borrow_mut(),
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handle,
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key,
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state,
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);
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// restart timer if necessary
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if restart_timer {
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server.restart_ping_timer();
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}
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ignore_event
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} else {
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false
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};
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// workaround buggy rdp backend.
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if !ignore_event {
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// consume event
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emulate.consume(event, handle).await?;
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log::trace!("{event} => emulate");
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}
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}
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State::AwaitingLeave => {
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// we just entered the deadzone of a client, so
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// we need to ignore events that may still
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// be on the way until a leave event occurs
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// telling us the client registered the enter
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if let Event::Leave() = event {
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server.state.replace(State::Sending);
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log::trace!("STATE ===> Sending");
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}
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// entering a client that is waiting for a leave
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// event should still be possible
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if let Event::Enter() = event {
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server.state.replace(State::Receiving);
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let _ = capture_tx.send(CaptureEvent::Release).await;
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log::trace!("STATE ===> Receiving");
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}
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}
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}
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}
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}
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Ok(())
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}
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async fn release_all_keys(
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server: &Server,
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emulation: &mut Box<dyn InputEmulation>,
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) -> Result<(), EmulationError> {
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let clients = server
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.client_manager
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.borrow()
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.get_client_states()
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.map(|(h, _)| h)
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.collect::<Vec<_>>();
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for client in clients {
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release_keys(server, emulation, client).await?;
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}
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Ok(())
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}
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async fn release_keys(
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server: &Server,
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emulate: &mut Box<dyn InputEmulation>,
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client: ClientHandle,
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) -> Result<(), EmulationError> {
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let keys = server
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.client_manager
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.borrow_mut()
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.get_mut(client)
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.iter_mut()
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.flat_map(|(_, s)| s.pressed_keys.drain())
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.collect::<Vec<_>>();
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for key in keys {
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let event = Event::Keyboard(KeyboardEvent::Key {
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time: 0,
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key,
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state: 0,
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});
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emulate.consume(event, client).await?;
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if let Ok(key) = input_event::scancode::Linux::try_from(key) {
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log::warn!("releasing stuck key: {key:?}");
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}
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}
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let event = Event::Keyboard(KeyboardEvent::Modifiers {
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mods_depressed: 0,
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mods_latched: 0,
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mods_locked: 0,
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group: 0,
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});
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emulate.consume(event, client).await?;
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Ok(())
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}
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fn activate_client_if_exists(
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client_manager: &mut ClientManager,
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addr: SocketAddr,
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last_ignored: &mut Option<SocketAddr>,
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) -> Option<ClientHandle> {
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let Some(handle) = client_manager.get_client(addr) else {
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// log ignored if it is the first event from the client in a series
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if last_ignored.is_none() || last_ignored.is_some() && last_ignored.unwrap() != addr {
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log::warn!("ignoring events from client {addr}");
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last_ignored.replace(addr);
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}
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return None;
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};
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// next event can be logged as ignored again
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last_ignored.take();
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let (_, client_state) = client_manager.get_mut(handle)?;
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// reset ttl for client
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client_state.alive = true;
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// set addr as new default for this client
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client_state.active_addr = Some(addr);
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Some(handle)
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}
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fn update_client_keys(
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client_manager: &mut ClientManager,
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handle: ClientHandle,
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key: u32,
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state: u8,
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) -> (bool, bool) {
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let Some(client_state) = client_manager.get_mut(handle).map(|(_, s)| s) else {
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return (true, false);
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};
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// ignore double press / release events
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let ignore_event = if state == 0 {
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// ignore release event if key not pressed
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!client_state.pressed_keys.remove(&key)
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} else {
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// ignore press event if key not released
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!client_state.pressed_keys.insert(key)
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};
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let restart_timer = !client_state.pressed_keys.is_empty();
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(ignore_event, restart_timer)
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}
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