Files
lan-mouse/src/backend/producer
Ferdinand Schober 735434438f add leave event to make entering a client more reliable (#50)
Instead of relying on release events not getting lost, every event now signals the opponent
to release its pointer grab.

There is one case that requires a Leave event:

Consider a Sending client A and receiving Client B.

If B enters the dead-zone of client A, it will send an enter event towards A but before
A receives the Release event, it may still send additional events towards B that should not cause
B to immediately revert to Receiving state again.

Therefore B puts itself into AwaitingLeave state until it receives a Leave event coming from A.
A responds to the Enter event coming from B with a leave event, to signify that it will no longer
send any events and releases it's pointer.

To guard against packet loss of the leave events, B sends additional enter events while it is in AwaitingLeave
mode until it receives a Leave event at some point.

This is still not resilient against possible packet reordering in UDP but in the (rare) case where a leave event arrives before some other event coming from A, the user would simply need to move the pointer into the dead-zone again.
2023-12-17 17:38:06 +01:00
..
2023-12-09 00:43:54 +01:00
2023-12-09 00:43:54 +01:00
2023-12-11 11:39:20 +01:00