Files
lan-mouse/src/client.rs
Ferdinand Schober 5a7e0cf89c formatting
2023-12-09 00:43:54 +01:00

194 lines
5.4 KiB
Rust

use std::{
collections::HashSet,
fmt::Display,
net::{IpAddr, SocketAddr},
time::Instant,
};
use serde::{Deserialize, Serialize};
#[derive(Debug, Eq, Hash, PartialEq, Clone, Copy, Serialize, Deserialize)]
pub enum Position {
Left,
Right,
Top,
Bottom,
}
impl Default for Position {
fn default() -> Self {
Self::Left
}
}
impl Position {
pub fn opposite(&self) -> Self {
match self {
Position::Left => Self::Right,
Position::Right => Self::Left,
Position::Top => Self::Bottom,
Position::Bottom => Self::Top,
}
}
}
impl Display for Position {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}",
match self {
Position::Left => "left",
Position::Right => "right",
Position::Top => "top",
Position::Bottom => "bottom",
}
)
}
}
#[derive(Debug, Eq, PartialEq, Clone, Serialize, Deserialize)]
pub struct Client {
/// hostname of this client
pub hostname: Option<String>,
/// unique handle to refer to the client.
/// This way any event consumer / producer backend does not
/// need to know anything about a client other than its handle.
pub handle: ClientHandle,
/// `active` address of the client, used to send data to.
/// This should generally be the socket address where data
/// was last received from.
pub active_addr: Option<SocketAddr>,
/// all socket addresses associated with a particular client
/// e.g. Laptops usually have at least an ethernet and a wifi port
/// which have different ip addresses
pub addrs: HashSet<SocketAddr>,
/// both active_addr and addrs can be None / empty so port needs to be stored seperately
pub port: u16,
/// position of a client on screen
pub pos: Position,
}
pub enum ClientEvent {
Create(ClientHandle, Position),
Destroy(ClientHandle),
}
pub type ClientHandle = u32;
#[derive(Debug, Clone)]
pub struct ClientState {
pub client: Client,
pub active: bool,
pub last_ping: Option<Instant>,
pub last_seen: Option<Instant>,
pub last_replied: Option<Instant>,
}
pub struct ClientManager {
clients: Vec<Option<ClientState>>, // HashMap likely not beneficial
}
impl ClientManager {
pub fn new() -> Self {
Self { clients: vec![] }
}
/// add a new client to this manager
pub fn add_client(
&mut self,
hostname: Option<String>,
addrs: HashSet<IpAddr>,
port: u16,
pos: Position,
) -> ClientHandle {
// get a new client_handle
let handle = self.free_id();
// we dont know, which IP is initially active
let active_addr = None;
// map ip addresses to socket addresses
let addrs = HashSet::from_iter(addrs.into_iter().map(|ip| SocketAddr::new(ip, port)));
// store the client
let client = Client {
hostname,
handle,
active_addr,
addrs,
port,
pos,
};
// client was never seen, nor pinged
let client_state = ClientState {
client,
last_ping: None,
last_seen: None,
last_replied: None,
active: false,
};
if handle as usize >= self.clients.len() {
assert_eq!(handle as usize, self.clients.len());
self.clients.push(Some(client_state));
} else {
self.clients[handle as usize] = Some(client_state);
}
handle
}
/// find a client by its address
pub fn get_client(&self, addr: SocketAddr) -> Option<ClientHandle> {
// since there shouldn't be more than a handful of clients at any given
// time this is likely faster than using a HashMap
self.clients
.iter()
.position(|c| {
if let Some(c) = c {
c.active && c.client.addrs.contains(&addr)
} else {
false
}
})
.map(|p| p as ClientHandle)
}
/// remove a client from the list
pub fn remove_client(&mut self, client: ClientHandle) -> Option<ClientState> {
// remove id from occupied ids
self.clients.get_mut(client as usize)?.take()
}
/// get a free slot in the client list
fn free_id(&mut self) -> ClientHandle {
for i in 0..u32::MAX {
if self.clients.get(i as usize).is_none()
|| self.clients.get(i as usize).unwrap().is_none()
{
return i;
}
}
panic!("Out of client ids");
}
// returns an immutable reference to the client state corresponding to `client`
pub fn get<'a>(&'a self, client: ClientHandle) -> Option<&'a ClientState> {
self.clients.get(client as usize)?.as_ref()
}
/// returns a mutable reference to the client state corresponding to `client`
pub fn get_mut<'a>(&'a mut self, client: ClientHandle) -> Option<&'a mut ClientState> {
self.clients.get_mut(client as usize)?.as_mut()
}
pub fn enumerate(&self) -> Vec<(Client, bool)> {
self.clients
.iter()
.filter_map(|s| s.as_ref())
.map(|s| (s.client.clone(), s.active))
.collect()
}
}