Files
lan-mouse/src/server/emulation_task.rs
2024-07-02 22:07:37 +02:00

239 lines
8.3 KiB
Rust

use anyhow::{anyhow, Result};
use std::net::SocketAddr;
use tokio::{
sync::mpsc::{Receiver, Sender},
task::JoinHandle,
};
use crate::{client::ClientHandle, config::EmulationBackend, server::State};
use input_emulation::{self, error::EmulationCreationError, EmulationHandle, InputEmulation};
use input_event::{Event, KeyboardEvent};
use super::{CaptureEvent, Server};
#[derive(Clone, Debug)]
pub enum EmulationEvent {
/// create a new client
Create(EmulationHandle),
/// destroy a client
Destroy(EmulationHandle),
/// input emulation must release keys for client
ReleaseKeys(ClientHandle),
/// termination signal
Terminate,
}
pub fn new(
backend: Option<EmulationBackend>,
server: Server,
mut udp_rx: Receiver<Result<(Event, SocketAddr)>>,
sender_tx: Sender<(Event, SocketAddr)>,
capture_tx: Sender<CaptureEvent>,
timer_tx: Sender<()>,
) -> Result<(JoinHandle<Result<()>>, Sender<EmulationEvent>), EmulationCreationError> {
let (tx, mut rx) = tokio::sync::mpsc::channel(32);
let emulate_task = tokio::task::spawn_local(async move {
let backend = backend.map(|b| b.into());
let mut emulate = input_emulation::create(backend).await?;
let mut last_ignored = None;
loop {
tokio::select! {
udp_event = udp_rx.recv() => {
let udp_event = udp_event.ok_or(anyhow!("receiver closed"))??;
handle_udp_rx(&server, &capture_tx, &mut emulate, &sender_tx, &mut last_ignored, udp_event, &timer_tx).await;
}
emulate_event = rx.recv() => {
match emulate_event {
Some(e) => match e {
EmulationEvent::Create(h) => emulate.create(h).await,
EmulationEvent::Destroy(h) => emulate.destroy(h).await,
EmulationEvent::ReleaseKeys(c) => release_keys(&server, &mut emulate, c).await,
EmulationEvent::Terminate => break,
},
None => break,
}
}
res = emulate.dispatch() => {
res?;
}
}
}
// release potentially still pressed keys
let clients = server
.client_manager
.borrow()
.get_client_states()
.map(|(h, _)| h)
.collect::<Vec<_>>();
for client in clients {
release_keys(&server, &mut emulate, client).await;
}
anyhow::Ok(())
});
Ok((emulate_task, tx))
}
async fn handle_udp_rx(
server: &Server,
capture_tx: &Sender<CaptureEvent>,
emulate: &mut Box<dyn InputEmulation>,
sender_tx: &Sender<(Event, SocketAddr)>,
last_ignored: &mut Option<SocketAddr>,
event: (Event, SocketAddr),
timer_tx: &Sender<()>,
) {
let (event, addr) = event;
// get handle for addr
let handle = match server.client_manager.borrow().get_client(addr) {
Some(a) => a,
None => {
if last_ignored.is_none() || last_ignored.is_some() && last_ignored.unwrap() != addr {
log::warn!("ignoring events from client {addr}");
last_ignored.replace(addr);
}
return;
}
};
// next event can be logged as ignored again
last_ignored.take();
log::trace!("{:20} <-<-<-<------ {addr} ({handle})", event.to_string());
{
let mut client_manager = server.client_manager.borrow_mut();
let client_state = match client_manager.get_mut(handle) {
Some((_, s)) => s,
None => {
log::error!("unknown handle");
return;
}
};
// reset ttl for client and
client_state.alive = true;
// set addr as new default for this client
client_state.active_addr = Some(addr);
}
match (event, addr) {
(Event::Pong(), _) => { /* ignore pong events */ }
(Event::Ping(), addr) => {
let _ = sender_tx.send((Event::Pong(), addr)).await;
}
(Event::Disconnect(), _) => {
release_keys(server, emulate, handle).await;
}
(event, addr) => {
// tell clients that we are ready to receive events
if let Event::Enter() = event {
let _ = sender_tx.send((Event::Leave(), addr)).await;
}
match server.state.get() {
State::Sending => {
if let Event::Leave() = event {
// ignore additional leave events that may
// have been sent for redundancy
} else {
// upon receiving any event, we go back to receiving mode
server.state.replace(State::Receiving);
let _ = capture_tx.send(CaptureEvent::Release).await;
log::trace!("STATE ===> Receiving");
}
}
State::Receiving => {
let mut ignore_event = false;
if let Event::Keyboard(KeyboardEvent::Key {
time: _,
key,
state,
}) = event
{
let mut client_manager = server.client_manager.borrow_mut();
let client_state = if let Some((_, s)) = client_manager.get_mut(handle) {
s
} else {
log::error!("unknown handle");
return;
};
if state == 0 {
// ignore release event if key not pressed
ignore_event = !client_state.pressed_keys.remove(&key);
} else {
// ignore press event if key not released
ignore_event = !client_state.pressed_keys.insert(key);
let _ = timer_tx.try_send(());
}
}
// ignore double press / release events to
// workaround buggy rdp backend.
if !ignore_event {
// consume event
emulate.consume(event, handle).await;
log::trace!("{event} => emulate");
}
}
State::AwaitingLeave => {
// we just entered the deadzone of a client, so
// we need to ignore events that may still
// be on the way until a leave event occurs
// telling us the client registered the enter
if let Event::Leave() = event {
server.state.replace(State::Sending);
log::trace!("STATE ===> Sending");
}
// entering a client that is waiting for a leave
// event should still be possible
if let Event::Enter() = event {
server.state.replace(State::Receiving);
let _ = capture_tx.send(CaptureEvent::Release).await;
log::trace!("STATE ===> Receiving");
}
}
}
}
}
}
async fn release_keys(
server: &Server,
emulate: &mut Box<dyn InputEmulation>,
client: ClientHandle,
) {
let keys = server
.client_manager
.borrow_mut()
.get_mut(client)
.iter_mut()
.flat_map(|(_, s)| s.pressed_keys.drain())
.collect::<Vec<_>>();
for key in keys {
let event = Event::Keyboard(KeyboardEvent::Key {
time: 0,
key,
state: 0,
});
emulate.consume(event, client).await;
if let Ok(key) = input_event::scancode::Linux::try_from(key) {
log::warn!("releasing stuck key: {key:?}");
}
}
let modifiers_event = KeyboardEvent::Modifiers {
mods_depressed: 0,
mods_latched: 0,
mods_locked: 0,
group: 0,
};
emulate
.consume(Event::Keyboard(modifiers_event), client)
.await;
}