Files
lan-mouse/src/server/ping_task.rs
2024-04-26 00:10:04 +02:00

132 lines
5.1 KiB
Rust

use std::{net::SocketAddr, time::Duration};
use tokio::{
sync::mpsc::{Receiver, Sender},
task::JoinHandle,
};
use crate::{client::ClientHandle, event::Event};
use super::{capture_task::CaptureEvent, emulation_task::EmulationEvent, Server, State};
const MAX_RESPONSE_TIME: Duration = Duration::from_millis(500);
pub fn new(
server: Server,
sender_ch: Sender<(Event, SocketAddr)>,
emulate_notify: Sender<EmulationEvent>,
capture_notify: Sender<CaptureEvent>,
mut timer_rx: Receiver<()>,
) -> JoinHandle<()> {
// timer task
let ping_task = tokio::task::spawn_local(async move {
loop {
// wait for wake up signal
let Some(_): Option<()> = timer_rx.recv().await else {
break;
};
loop {
let receiving = server.state.get() == State::Receiving;
let (ping_clients, ping_addrs) = {
let mut client_manager = server.client_manager.borrow_mut();
let ping_clients: Vec<ClientHandle> = if receiving {
// if receiving we care about clients with pressed keys
client_manager
.get_client_states_mut()
.filter(|(_, s)| !s.pressed_keys.is_empty())
.map(|(h, _)| h)
.collect()
} else {
// if sending we care about the active client
server.active_client.get().iter().cloned().collect()
};
// get relevant socket addrs for clients
let ping_addrs: Vec<SocketAddr> = {
ping_clients
.iter()
.flat_map(|&c| client_manager.get(c))
.flat_map(|state| {
if state.alive && state.active_addr.is_some() {
vec![state.active_addr.unwrap()]
} else {
state
.client
.ips
.iter()
.cloned()
.map(|ip| SocketAddr::new(ip, state.client.port))
.collect()
}
})
.collect()
};
// reset alive
for (_, state) in client_manager.get_client_states_mut() {
state.alive = false;
}
(ping_clients, ping_addrs)
};
if receiving && ping_clients.is_empty() {
// receiving and no client has pressed keys
// -> no need to keep pinging
break;
}
// ping clients
for addr in ping_addrs {
if sender_ch.send((Event::Ping(), addr)).await.is_err() {
break;
}
}
// give clients time to resond
if receiving {
log::trace!("waiting {MAX_RESPONSE_TIME:?} for response from client with pressed keys ...");
} else {
log::trace!(
"state: {:?} => waiting {MAX_RESPONSE_TIME:?} for client to respond ...",
server.state.get()
);
}
tokio::time::sleep(MAX_RESPONSE_TIME).await;
// when anything is received from a client,
// the alive flag gets set
let unresponsive_clients: Vec<_> = {
let client_manager = server.client_manager.borrow();
ping_clients
.iter()
.filter_map(|&c| match client_manager.get(c) {
Some(state) if !state.alive => Some(c),
_ => None,
})
.collect()
};
// we may not be receiving anymore but we should respond
// to the original state and not the "new" one
if receiving {
for c in unresponsive_clients {
log::warn!("device not responding, releasing keys!");
let _ = emulate_notify.send(EmulationEvent::ReleaseKeys(c)).await;
}
} else {
// release pointer if the active client has not responded
if !unresponsive_clients.is_empty() {
log::warn!("client not responding, releasing pointer!");
server.state.replace(State::Receiving);
let _ = capture_notify.send(CaptureEvent::Release).await;
}
}
}
}
});
ping_task
}