Files
lan-mouse/input-capture/src/windows/display_util.rs
Ferdinand Schober 346ae79fa6 improve windows code
2025-01-24 14:52:04 +01:00

100 lines
2.5 KiB
Rust

use windows::Win32::Foundation::RECT;
use crate::Position;
fn is_within_dp_region(point: (i32, i32), display: &RECT) -> bool {
[
Position::Left,
Position::Right,
Position::Top,
Position::Bottom,
]
.iter()
.all(|&pos| is_within_dp_boundary(point, display, pos))
}
fn is_within_dp_boundary(point: (i32, i32), display: &RECT, pos: Position) -> bool {
let (x, y) = point;
match pos {
Position::Left => display.left <= x,
Position::Right => display.right > x,
Position::Top => display.top <= y,
Position::Bottom => display.bottom > y,
}
}
/// returns whether the given position is within the display bounds with respect to the given
/// barrier position
///
/// # Arguments
///
/// * `x`:
/// * `y`:
/// * `displays`:
/// * `pos`:
///
/// returns: bool
///
fn in_bounds(point: (i32, i32), displays: &[RECT], pos: Position) -> bool {
displays
.iter()
.any(|d| is_within_dp_boundary(point, d, pos))
}
fn in_display_region(point: (i32, i32), displays: &[RECT]) -> bool {
displays.iter().any(|d| is_within_dp_region(point, d))
}
fn moved_across_boundary(
prev_pos: (i32, i32),
curr_pos: (i32, i32),
displays: &[RECT],
pos: Position,
) -> bool {
/* was within bounds, but is not anymore */
in_display_region(prev_pos, displays) && !in_bounds(curr_pos, displays, pos)
}
pub(crate) fn entered_barrier(
prev_pos: (i32, i32),
curr_pos: (i32, i32),
displays: &[RECT],
) -> Option<Position> {
[
Position::Left,
Position::Right,
Position::Top,
Position::Bottom,
]
.into_iter()
.find(|&pos| moved_across_boundary(prev_pos, curr_pos, displays, pos))
}
///
/// clamp point to display bounds
///
/// # Arguments
///
/// * `prev_point`: coordinates, the cursor was before entering, within bounds of a display
/// * `entry_point`: point to clamp
///
/// returns: (i32, i32), the corrected entry point
///
pub(crate) fn clamp_to_display_bounds(
display_regions: &[RECT],
prev_point: (i32, i32),
point: (i32, i32),
) -> (i32, i32) {
/* find display where movement came from */
let display = display_regions
.iter()
.find(|&d| is_within_dp_region(prev_point, d))
.unwrap();
/* clamp to bounds (inclusive) */
let (x, y) = point;
let (min_x, max_x) = (display.left, display.right - 1);
let (min_y, max_y) = (display.top, display.bottom - 1);
(x.clamp(min_x, max_x), y.clamp(min_y, max_y))
}