Files
lan-mouse/input-emulation/src/lib.rs
2024-11-07 12:43:42 +01:00

241 lines
7.9 KiB
Rust

use async_trait::async_trait;
use std::{
collections::{HashMap, HashSet},
fmt::Display,
};
use input_event::{Event, KeyboardEvent};
pub use self::error::{EmulationCreationError, EmulationError, InputEmulationError};
#[cfg(windows)]
mod windows;
#[cfg(all(unix, feature = "x11", not(target_os = "macos")))]
mod x11;
#[cfg(all(unix, feature = "wlroots", not(target_os = "macos")))]
mod wlroots;
#[cfg(all(unix, feature = "remote_desktop_portal", not(target_os = "macos")))]
mod xdg_desktop_portal;
#[cfg(all(unix, feature = "libei", not(target_os = "macos")))]
mod libei;
#[cfg(target_os = "macos")]
mod macos;
/// fallback input emulation (logs events)
mod dummy;
mod error;
pub type EmulationHandle = u64;
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum Backend {
#[cfg(all(unix, feature = "wlroots", not(target_os = "macos")))]
Wlroots,
#[cfg(all(unix, feature = "libei", not(target_os = "macos")))]
Libei,
#[cfg(all(unix, feature = "remote_desktop_portal", not(target_os = "macos")))]
Xdp,
#[cfg(all(unix, feature = "x11", not(target_os = "macos")))]
X11,
#[cfg(windows)]
Windows,
#[cfg(target_os = "macos")]
MacOs,
Dummy,
}
impl Display for Backend {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
#[cfg(all(unix, feature = "wlroots", not(target_os = "macos")))]
Backend::Wlroots => write!(f, "wlroots"),
#[cfg(all(unix, feature = "libei", not(target_os = "macos")))]
Backend::Libei => write!(f, "libei"),
#[cfg(all(unix, feature = "remote_desktop_portal", not(target_os = "macos")))]
Backend::Xdp => write!(f, "xdg-desktop-portal"),
#[cfg(all(unix, feature = "x11", not(target_os = "macos")))]
Backend::X11 => write!(f, "X11"),
#[cfg(windows)]
Backend::Windows => write!(f, "windows"),
#[cfg(target_os = "macos")]
Backend::MacOs => write!(f, "macos"),
Backend::Dummy => write!(f, "dummy"),
}
}
}
pub struct InputEmulation {
emulation: Box<dyn Emulation>,
handles: HashSet<EmulationHandle>,
pressed_keys: HashMap<EmulationHandle, HashSet<u32>>,
}
impl InputEmulation {
async fn with_backend(backend: Backend) -> Result<InputEmulation, EmulationCreationError> {
let emulation: Box<dyn Emulation> = match backend {
#[cfg(all(unix, feature = "wlroots", not(target_os = "macos")))]
Backend::Wlroots => Box::new(wlroots::WlrootsEmulation::new()?),
#[cfg(all(unix, feature = "libei", not(target_os = "macos")))]
Backend::Libei => Box::new(libei::LibeiEmulation::new().await?),
#[cfg(all(unix, feature = "x11", not(target_os = "macos")))]
Backend::X11 => Box::new(x11::X11Emulation::new()?),
#[cfg(all(unix, feature = "remote_desktop_portal", not(target_os = "macos")))]
Backend::Xdp => Box::new(xdg_desktop_portal::DesktopPortalEmulation::new().await?),
#[cfg(windows)]
Backend::Windows => Box::new(windows::WindowsEmulation::new()?),
#[cfg(target_os = "macos")]
Backend::MacOs => Box::new(macos::MacOSEmulation::new()?),
Backend::Dummy => Box::new(dummy::DummyEmulation::new()),
};
Ok(Self {
emulation,
handles: HashSet::new(),
pressed_keys: HashMap::new(),
})
}
pub async fn new(backend: Option<Backend>) -> Result<InputEmulation, EmulationCreationError> {
if let Some(backend) = backend {
let b = Self::with_backend(backend).await;
if b.is_ok() {
log::info!("using emulation backend: {backend}");
}
return b;
}
for backend in [
#[cfg(all(unix, feature = "wlroots", not(target_os = "macos")))]
Backend::Wlroots,
#[cfg(all(unix, feature = "libei", not(target_os = "macos")))]
Backend::Libei,
#[cfg(all(unix, feature = "remote_desktop_portal", not(target_os = "macos")))]
Backend::Xdp,
#[cfg(all(unix, feature = "x11", not(target_os = "macos")))]
Backend::X11,
#[cfg(windows)]
Backend::Windows,
#[cfg(target_os = "macos")]
Backend::MacOs,
Backend::Dummy,
] {
match Self::with_backend(backend).await {
Ok(b) => {
log::info!("using emulation backend: {backend}");
return Ok(b);
}
Err(e) if e.cancelled_by_user() => return Err(e),
Err(e) => log::warn!("{e}"),
}
}
Err(EmulationCreationError::NoAvailableBackend)
}
pub async fn consume(
&mut self,
event: Event,
handle: EmulationHandle,
) -> Result<(), EmulationError> {
match event {
Event::Keyboard(KeyboardEvent::Key { key, state, .. }) => {
// prevent double pressed / released keys
if self.update_pressed_keys(handle, key, state) {
self.emulation.consume(event, handle).await?;
}
Ok(())
}
_ => self.emulation.consume(event, handle).await,
}
}
pub async fn create(&mut self, handle: EmulationHandle) -> bool {
if self.handles.insert(handle) {
self.pressed_keys.insert(handle, HashSet::new());
self.emulation.create(handle).await;
true
} else {
false
}
}
pub async fn destroy(&mut self, handle: EmulationHandle) {
let _ = self.release_keys(handle).await;
if self.handles.remove(&handle) {
self.pressed_keys.remove(&handle);
self.emulation.destroy(handle).await
}
}
pub async fn terminate(&mut self) {
for handle in self.handles.iter().cloned().collect::<Vec<_>>() {
self.destroy(handle).await
}
self.emulation.terminate().await
}
pub async fn release_keys(&mut self, handle: EmulationHandle) -> Result<(), EmulationError> {
if let Some(keys) = self.pressed_keys.get_mut(&handle) {
let keys = keys.drain().collect::<Vec<_>>();
for key in keys {
let event = Event::Keyboard(KeyboardEvent::Key {
time: 0,
key,
state: 0,
});
self.emulation.consume(event, handle).await?;
if let Ok(key) = input_event::scancode::Linux::try_from(key) {
log::warn!("releasing stuck key: {key:?}");
}
}
}
let event = Event::Keyboard(KeyboardEvent::Modifiers {
depressed: 0,
latched: 0,
locked: 0,
group: 0,
});
self.emulation.consume(event, handle).await?;
Ok(())
}
pub fn has_pressed_keys(&self, handle: EmulationHandle) -> bool {
self.pressed_keys
.get(&handle)
.is_some_and(|p| !p.is_empty())
}
/// update the pressed_keys for the given handle
/// returns whether the event should be processed
fn update_pressed_keys(&mut self, handle: EmulationHandle, key: u32, state: u8) -> bool {
let Some(pressed_keys) = self.pressed_keys.get_mut(&handle) else {
return false;
};
if state == 0 {
// currently pressed => can release
pressed_keys.remove(&key)
} else {
// currently not pressed => can press
pressed_keys.insert(key)
}
}
}
#[async_trait]
trait Emulation: Send {
async fn consume(
&mut self,
event: Event,
handle: EmulationHandle,
) -> Result<(), EmulationError>;
async fn create(&mut self, handle: EmulationHandle);
async fn destroy(&mut self, handle: EmulationHandle);
async fn terminate(&mut self);
}