Files
lan-mouse/input-emulation/src/macos.rs
2024-10-04 18:21:40 +02:00

382 lines
14 KiB
Rust

use super::{error::EmulationError, Emulation, EmulationHandle};
use async_trait::async_trait;
use core_graphics::base::CGFloat;
use core_graphics::display::{
CGDirectDisplayID, CGDisplayBounds, CGGetDisplaysWithRect, CGPoint, CGRect, CGSize,
};
use core_graphics::event::{
CGEvent, CGEventTapLocation, CGEventType, CGKeyCode, CGMouseButton, EventField, ScrollEventUnit,
};
use core_graphics::event_source::{CGEventSource, CGEventSourceStateID};
use input_event::{Event, KeyboardEvent, PointerEvent};
use keycode::{KeyMap, KeyMapping};
use std::ops::{Index, IndexMut};
use std::sync::Arc;
use std::time::Duration;
use tokio::{sync::Notify, task::JoinHandle};
use super::error::MacOSEmulationCreationError;
const DEFAULT_REPEAT_DELAY: Duration = Duration::from_millis(500);
const DEFAULT_REPEAT_INTERVAL: Duration = Duration::from_millis(32);
pub(crate) struct MacOSEmulation {
event_source: CGEventSource,
repeat_task: Option<JoinHandle<()>>,
button_state: ButtonState,
notify_repeat_task: Arc<Notify>,
}
struct ButtonState {
left: bool,
right: bool,
center: bool,
}
impl Index<CGMouseButton> for ButtonState {
type Output = bool;
fn index(&self, index: CGMouseButton) -> &Self::Output {
match index {
CGMouseButton::Left => &self.left,
CGMouseButton::Right => &self.right,
CGMouseButton::Center => &self.center,
}
}
}
impl IndexMut<CGMouseButton> for ButtonState {
fn index_mut(&mut self, index: CGMouseButton) -> &mut Self::Output {
match index {
CGMouseButton::Left => &mut self.left,
CGMouseButton::Right => &mut self.right,
CGMouseButton::Center => &mut self.center,
}
}
}
unsafe impl Send for MacOSEmulation {}
impl MacOSEmulation {
pub(crate) fn new() -> Result<Self, MacOSEmulationCreationError> {
let event_source = CGEventSource::new(CGEventSourceStateID::CombinedSessionState)
.map_err(|_| MacOSEmulationCreationError::EventSourceCreation)?;
let button_state = ButtonState {
left: false,
right: false,
center: false,
};
Ok(Self {
event_source,
button_state,
repeat_task: None,
notify_repeat_task: Arc::new(Notify::new()),
})
}
fn get_mouse_location(&self) -> Option<CGPoint> {
let event: CGEvent = CGEvent::new(self.event_source.clone()).ok()?;
Some(event.location())
}
async fn spawn_repeat_task(&mut self, key: u16) {
// there can only be one repeating key and it's
// always the last to be pressed
self.cancel_repeat_task().await;
let event_source = self.event_source.clone();
let notify = self.notify_repeat_task.clone();
let repeat_task = tokio::task::spawn_local(async move {
let stop = tokio::select! {
_ = tokio::time::sleep(DEFAULT_REPEAT_DELAY) => false,
_ = notify.notified() => true,
};
if !stop {
loop {
key_event(event_source.clone(), key, 1);
tokio::select! {
_ = tokio::time::sleep(DEFAULT_REPEAT_INTERVAL) => {},
_ = notify.notified() => break,
}
}
}
// release key when cancelled
key_event(event_source.clone(), key, 0);
});
self.repeat_task = Some(repeat_task);
}
async fn cancel_repeat_task(&mut self) {
if let Some(task) = self.repeat_task.take() {
self.notify_repeat_task.notify_waiters();
let _ = task.await;
}
}
}
fn key_event(event_source: CGEventSource, key: u16, state: u8) {
let event = match CGEvent::new_keyboard_event(event_source, key, state != 0) {
Ok(e) => e,
Err(_) => {
log::warn!("unable to create key event");
return;
}
};
event.post(CGEventTapLocation::HID);
}
fn get_display_at_point(x: CGFloat, y: CGFloat) -> Option<CGDirectDisplayID> {
let mut displays: [CGDirectDisplayID; 16] = [0; 16];
let mut display_count: u32 = 0;
let rect = CGRect::new(&CGPoint::new(x, y), &CGSize::new(0.0, 0.0));
let error = unsafe {
CGGetDisplaysWithRect(
rect,
1,
displays.as_mut_ptr(),
&mut display_count as *mut u32,
)
};
if error != 0 {
log::warn!("error getting displays at point ({}, {}): {}", x, y, error);
return Option::None;
}
if display_count == 0 {
log::debug!("no displays found at point ({}, {})", x, y);
return Option::None;
}
return displays.first().copied();
}
fn get_display_bounds(display: CGDirectDisplayID) -> (CGFloat, CGFloat, CGFloat, CGFloat) {
unsafe {
let bounds = CGDisplayBounds(display);
let min_x = bounds.origin.x;
let max_x = bounds.origin.x + bounds.size.width;
let min_y = bounds.origin.y;
let max_y = bounds.origin.y + bounds.size.height;
(min_x as f64, min_y as f64, max_x as f64, max_y as f64)
}
}
fn clamp_to_screen_space(
current_x: CGFloat,
current_y: CGFloat,
dx: CGFloat,
dy: CGFloat,
) -> (CGFloat, CGFloat) {
// Check which display the mouse is currently on
// Determine what the location of the mouse would be after applying the move
// Get the display at the new location
// If the point is not on a display
// Clamp the mouse to the current display
// Else If the point is on a display
// Clamp the mouse to the new display
let current_display = match get_display_at_point(current_x, current_y) {
Some(display) => display,
None => {
log::warn!("could not get current display!");
return (current_x, current_y);
}
};
let new_x = current_x + dx;
let new_y = current_y + dy;
let final_display = get_display_at_point(new_x, new_y).unwrap_or(current_display);
let (min_x, min_y, max_x, max_y) = get_display_bounds(final_display);
(
new_x.clamp(min_x, max_x - 1.),
new_y.clamp(min_y, max_y - 1.),
)
}
#[async_trait]
impl Emulation for MacOSEmulation {
async fn consume(
&mut self,
event: Event,
_handle: EmulationHandle,
) -> Result<(), EmulationError> {
match event {
Event::Pointer(pointer_event) => match pointer_event {
PointerEvent::Motion { time: _, dx, dy } => {
let mut mouse_location = match self.get_mouse_location() {
Some(l) => l,
None => {
log::warn!("could not get mouse location!");
return Ok(());
}
};
let (new_mouse_x, new_mouse_y) =
clamp_to_screen_space(mouse_location.x, mouse_location.y, dx, dy);
mouse_location.x = new_mouse_x;
mouse_location.y = new_mouse_y;
let mut event_type = CGEventType::MouseMoved;
if self.button_state.left {
event_type = CGEventType::LeftMouseDragged
} else if self.button_state.right {
event_type = CGEventType::RightMouseDragged
} else if self.button_state.center {
event_type = CGEventType::OtherMouseDragged
};
let event = match CGEvent::new_mouse_event(
self.event_source.clone(),
event_type,
mouse_location,
CGMouseButton::Left,
) {
Ok(e) => e,
Err(_) => {
log::warn!("mouse event creation failed!");
return Ok(());
}
};
event.set_integer_value_field(EventField::MOUSE_EVENT_DELTA_X, dx as i64);
event.set_integer_value_field(EventField::MOUSE_EVENT_DELTA_Y, dy as i64);
event.post(CGEventTapLocation::HID);
}
PointerEvent::Button {
time: _,
button,
state,
} => {
let (event_type, mouse_button) = match (button, state) {
(b, 1) if b == input_event::BTN_LEFT => {
(CGEventType::LeftMouseDown, CGMouseButton::Left)
}
(b, 0) if b == input_event::BTN_LEFT => {
(CGEventType::LeftMouseUp, CGMouseButton::Left)
}
(b, 1) if b == input_event::BTN_RIGHT => {
(CGEventType::RightMouseDown, CGMouseButton::Right)
}
(b, 0) if b == input_event::BTN_RIGHT => {
(CGEventType::RightMouseUp, CGMouseButton::Right)
}
(b, 1) if b == input_event::BTN_MIDDLE => {
(CGEventType::OtherMouseDown, CGMouseButton::Center)
}
(b, 0) if b == input_event::BTN_MIDDLE => {
(CGEventType::OtherMouseUp, CGMouseButton::Center)
}
_ => {
log::warn!("invalid button event: {button},{state}");
return Ok(());
}
};
// store button state
self.button_state[mouse_button] = state == 1;
let location = self.get_mouse_location().unwrap();
let event = match CGEvent::new_mouse_event(
self.event_source.clone(),
event_type,
location,
mouse_button,
) {
Ok(e) => e,
Err(()) => {
log::warn!("mouse event creation failed!");
return Ok(());
}
};
event.post(CGEventTapLocation::HID);
}
PointerEvent::Axis {
time: _,
axis,
value,
} => {
let value = value as i32;
let (count, wheel1, wheel2, wheel3) = match axis {
0 => (1, value, 0, 0), // 0 = vertical => 1 scroll wheel device (y axis)
1 => (2, 0, value, 0), // 1 = horizontal => 2 scroll wheel devices (y, x) -> (0, x)
_ => {
log::warn!("invalid scroll event: {axis}, {value}");
return Ok(());
}
};
let event = match CGEvent::new_scroll_event(
self.event_source.clone(),
ScrollEventUnit::PIXEL,
count,
wheel1,
wheel2,
wheel3,
) {
Ok(e) => e,
Err(()) => {
log::warn!("scroll event creation failed!");
return Ok(());
}
};
event.post(CGEventTapLocation::HID);
}
PointerEvent::AxisDiscrete120 { axis, value } => {
let (count, wheel1, wheel2, wheel3) = match axis {
0 => (1, value, 0, 0), // 0 = vertical => 1 scroll wheel device (y axis)
1 => (2, 0, value, 0), // 1 = horizontal => 2 scroll wheel devices (y, x) -> (0, x)
_ => {
log::warn!("invalid scroll event: {axis}, {value}");
return Ok(());
}
};
let event = match CGEvent::new_scroll_event(
self.event_source.clone(),
ScrollEventUnit::PIXEL,
count,
wheel1,
wheel2,
wheel3,
) {
Ok(e) => e,
Err(()) => {
log::warn!("scroll event creation failed!");
return Ok(());
}
};
event.post(CGEventTapLocation::HID);
}
},
Event::Keyboard(keyboard_event) => match keyboard_event {
KeyboardEvent::Key {
time: _,
key,
state,
} => {
let code = match KeyMap::from_key_mapping(KeyMapping::Evdev(key as u16)) {
Ok(k) => k.mac as CGKeyCode,
Err(_) => {
log::warn!("unable to map key event");
return Ok(());
}
};
match state {
// pressed
1 => self.spawn_repeat_task(code).await,
_ => self.cancel_repeat_task().await,
}
key_event(self.event_source.clone(), code, state)
}
KeyboardEvent::Modifiers { .. } => {}
},
}
// FIXME
Ok(())
}
async fn create(&mut self, _handle: EmulationHandle) {}
async fn destroy(&mut self, _handle: EmulationHandle) {}
async fn terminate(&mut self) {}
}