use std::net::SocketAddr; use anyhow::Result; use tokio::{ net::UdpSocket, sync::mpsc::{Receiver, Sender}, task::JoinHandle, }; use crate::{event::Event, frontend::FrontendEvent}; use super::Server; pub async fn new( server: Server, frontend_notify_tx: Sender, ) -> Result<( JoinHandle<()>, Sender<(Event, SocketAddr)>, Receiver>, Sender, )> { // bind the udp socket let listen_addr = SocketAddr::new("0.0.0.0".parse().unwrap(), server.port.get()); let mut socket = UdpSocket::bind(listen_addr).await?; let (receiver_tx, receiver_rx) = tokio::sync::mpsc::channel(32); let (sender_tx, mut sender_rx) = tokio::sync::mpsc::channel(32); let (port_tx, mut port_rx) = tokio::sync::mpsc::channel(32); let udp_task = tokio::task::spawn_local(async move { loop { tokio::select! { event = receive_event(&socket) => { let _ = receiver_tx.send(event).await; } event = sender_rx.recv() => { let Some((event, addr)) = event else { break; }; if let Err(e) = send_event(&socket, event, addr) { log::warn!("udp send failed: {e}"); }; } port = port_rx.recv() => { let Some(port) = port else { break; }; if socket.local_addr().unwrap().port() == port { continue; } let listen_addr = SocketAddr::new("0.0.0.0".parse().unwrap(), port); match UdpSocket::bind(listen_addr).await { Ok(new_socket) => { socket = new_socket; server.port.replace(port); let _ = frontend_notify_tx.send(FrontendEvent::PortChanged(port, None)).await; } Err(e) => { log::warn!("could not change port: {e}"); let port = socket.local_addr().unwrap().port(); let _ = frontend_notify_tx.send(FrontendEvent::PortChanged( port, Some(format!("could not change port: {e}")), )).await; } } } } } }); Ok((udp_task, sender_tx, receiver_rx, port_tx)) } async fn receive_event(socket: &UdpSocket) -> Result<(Event, SocketAddr)> { let mut buf = vec![0u8; 22]; let (_amt, src) = socket.recv_from(&mut buf).await?; Ok((Event::try_from(buf)?, src)) } fn send_event(sock: &UdpSocket, e: Event, addr: SocketAddr) -> Result { log::trace!("{:20} ------>->->-> {addr}", e.to_string()); let data: Vec = (&e).into(); // When udp blocks, we dont want to block the event loop. // Dropping events is better than potentially crashing the input capture. Ok(sock.try_send_to(&data, addr)?) }