Instead of relying on release events not getting lost, every event now signals the opponent
to release its pointer grab.
There is one case that requires a Leave event:
Consider a Sending client A and receiving Client B.
If B enters the dead-zone of client A, it will send an enter event towards A but before
A receives the Release event, it may still send additional events towards B that should not cause
B to immediately revert to Receiving state again.
Therefore B puts itself into AwaitingLeave state until it receives a Leave event coming from A.
A responds to the Enter event coming from B with a leave event, to signify that it will no longer
send any events and releases it's pointer.
To guard against packet loss of the leave events, B sends additional enter events while it is in AwaitingLeave
mode until it receives a Leave event at some point.
This is still not resilient against possible packet reordering in UDP but in the (rare) case where a leave event arrives before some other event coming from A, the user would simply need to move the pointer into the dead-zone again.
When received motion events lead to entering the dead zone,
we set the state to sending but there may still be motion
events on the way so we must ignore those.
better handling of background-service: lan-mouse can now be run without a gui by specifying --daemon as an argument.
Otherwise the servic will be run as a child process and correctly terminate when the window is closed / frontend exits.
Closes#38