Allow input capture & emulation being disabled (#158)

* Input capture and emulation can now be disabled and will prompt the user to enable again.

* Improved error handling to deliver more useful error messages
This commit is contained in:
Ferdinand Schober
2024-07-16 20:34:46 +02:00
committed by GitHub
parent 55bdf1e63e
commit bea7d6f8a5
41 changed files with 2079 additions and 1543 deletions

View File

@@ -1,70 +1,122 @@
use anyhow::{anyhow, Result};
use futures::StreamExt;
use std::{collections::HashSet, net::SocketAddr};
use tokio::{process::Command, sync::mpsc::Sender, task::JoinHandle};
use tokio::{
process::Command,
sync::mpsc::{Receiver, Sender},
task::JoinHandle,
};
use input_capture::{self, error::CaptureCreationError, CaptureHandle, InputCapture, Position};
use input_capture::{self, CaptureError, CaptureHandle, InputCapture, InputCaptureError, Position};
use input_event::{scancode, Event, KeyboardEvent};
use crate::{client::ClientHandle, config::CaptureBackend, server::State};
use crate::{client::ClientHandle, frontend::Status, server::State};
use super::Server;
#[derive(Clone, Copy, Debug)]
pub enum CaptureEvent {
pub(crate) enum CaptureEvent {
/// capture must release the mouse
Release,
/// add a capture client
Create(CaptureHandle, Position),
/// destory a capture client
Destroy(CaptureHandle),
/// termination signal
Terminate,
}
pub fn new(
backend: Option<CaptureBackend>,
pub(crate) fn new(
server: Server,
capture_rx: Receiver<CaptureEvent>,
udp_send: Sender<(Event, SocketAddr)>,
) -> JoinHandle<()> {
let backend = server.config.capture_backend.map(|b| b.into());
tokio::task::spawn_local(capture_task(server, backend, udp_send, capture_rx))
}
async fn capture_task(
server: Server,
backend: Option<input_capture::Backend>,
sender_tx: Sender<(Event, SocketAddr)>,
timer_tx: Sender<()>,
release_bind: Vec<scancode::Linux>,
) -> Result<(JoinHandle<Result<()>>, Sender<CaptureEvent>), CaptureCreationError> {
let (tx, mut rx) = tokio::sync::mpsc::channel(32);
let backend = backend.map(|b| b.into());
let task = tokio::task::spawn_local(async move {
let mut capture = input_capture::create(backend).await?;
let mut pressed_keys = HashSet::new();
mut notify_rx: Receiver<CaptureEvent>,
) {
loop {
if let Err(e) = do_capture(backend, &server, &sender_tx, &mut notify_rx).await {
log::warn!("input capture exited: {e}");
}
server.set_capture_status(Status::Disabled);
if server.is_cancelled() {
break;
}
// allow cancellation
loop {
tokio::select! {
event = capture.next() => {
match event {
Some(Ok(event)) => handle_capture_event(&server, &mut capture, &sender_tx, &timer_tx, event, &mut pressed_keys, &release_bind).await?,
Some(Err(e)) => return Err(anyhow!("input capture: {e:?}")),
None => return Err(anyhow!("input capture terminated")),
}
}
e = rx.recv() => {
log::debug!("input capture notify rx: {e:?}");
match e {
Some(e) => match e {
CaptureEvent::Release => {
capture.release()?;
server.state.replace(State::Receiving);
}
CaptureEvent::Create(h, p) => capture.create(h, p)?,
CaptureEvent::Destroy(h) => capture.destroy(h)?,
CaptureEvent::Terminate => break,
},
None => break,
}
}
_ = notify_rx.recv() => continue, /* need to ignore requests here! */
_ = server.capture_notified() => break,
_ = server.cancelled() => return,
}
}
anyhow::Ok(())
});
Ok((task, tx))
}
}
async fn do_capture(
backend: Option<input_capture::Backend>,
server: &Server,
sender_tx: &Sender<(Event, SocketAddr)>,
notify_rx: &mut Receiver<CaptureEvent>,
) -> Result<(), InputCaptureError> {
/* allow cancelling capture request */
let mut capture = tokio::select! {
r = input_capture::create(backend) => {
r?
},
_ = server.cancelled() => return Ok(()),
};
server.set_capture_status(Status::Enabled);
// FIXME DUPLICATES
let clients = server
.client_manager
.borrow()
.get_client_states()
.map(|(h, s)| (h, s.clone()))
.collect::<Vec<_>>();
log::info!("{clients:?}");
for (handle, (config, _state)) in clients {
capture.create(handle, config.pos.into()).await?;
}
let mut pressed_keys = HashSet::new();
loop {
tokio::select! {
event = capture.next() => {
match event {
Some(Ok(event)) => handle_capture_event(server, &mut capture, sender_tx, event, &mut pressed_keys).await?,
Some(Err(e)) => return Err(e.into()),
None => return Ok(()),
}
}
e = notify_rx.recv() => {
log::debug!("input capture notify rx: {e:?}");
match e {
Some(e) => match e {
CaptureEvent::Release => {
capture.release().await?;
server.state.replace(State::Receiving);
}
CaptureEvent::Create(h, p) => capture.create(h, p).await?,
CaptureEvent::Destroy(h) => capture.destroy(h).await?,
},
None => break,
}
}
_ = server.cancelled() => break,
}
}
capture.terminate().await?;
Ok(())
}
fn update_pressed_keys(pressed_keys: &mut HashSet<scancode::Linux>, key: u32, state: u8) {
@@ -81,21 +133,19 @@ async fn handle_capture_event(
server: &Server,
capture: &mut Box<dyn InputCapture>,
sender_tx: &Sender<(Event, SocketAddr)>,
timer_tx: &Sender<()>,
event: (CaptureHandle, Event),
pressed_keys: &mut HashSet<scancode::Linux>,
release_bind: &[scancode::Linux],
) -> Result<()> {
) -> Result<(), CaptureError> {
let (handle, mut e) = event;
log::trace!("({handle}) {e:?}");
if let Event::Keyboard(KeyboardEvent::Key { key, state, .. }) = e {
update_pressed_keys(pressed_keys, key, state);
log::debug!("{pressed_keys:?}");
if release_bind.iter().all(|k| pressed_keys.contains(k)) {
if server.release_bind.iter().all(|k| pressed_keys.contains(k)) {
pressed_keys.clear();
log::info!("releasing pointer");
capture.release()?;
capture.release().await?;
server.state.replace(State::Receiving);
log::trace!("STATE ===> Receiving");
// send an event to release all the modifiers
@@ -103,44 +153,49 @@ async fn handle_capture_event(
}
}
let (addr, enter, start_timer) = {
let info = {
let mut enter = false;
let mut start_timer = false;
// get client state for handle
let mut client_manager = server.client_manager.borrow_mut();
let client_state = match client_manager.get_mut(handle) {
Some((_, s)) => s,
None => {
// should not happen
log::warn!("unknown client!");
capture.release()?;
server.state.replace(State::Receiving);
log::trace!("STATE ===> Receiving");
return Ok(());
let client_state = client_manager.get_mut(handle).map(|(_, s)| s);
if let Some(client_state) = client_state {
// if we just entered the client we want to send additional enter events until
// we get a leave event
if let Event::Enter() = e {
server.state.replace(State::AwaitingLeave);
server.active_client.replace(Some(handle));
log::trace!("Active client => {}", handle);
start_timer = true;
log::trace!("STATE ===> AwaitingLeave");
enter = true;
} else {
// ignore any potential events in receiving mode
if server.state.get() == State::Receiving && e != Event::Disconnect() {
return Ok(());
}
}
};
// if we just entered the client we want to send additional enter events until
// we get a leave event
if let Event::Enter() = e {
server.state.replace(State::AwaitingLeave);
server.active_client.replace(Some(handle));
log::trace!("Active client => {}", handle);
start_timer = true;
log::trace!("STATE ===> AwaitingLeave");
enter = true;
Some((client_state.active_addr, enter, start_timer))
} else {
// ignore any potential events in receiving mode
if server.state.get() == State::Receiving && e != Event::Disconnect() {
return Ok(());
}
None
}
(client_state.active_addr, enter, start_timer)
};
let (addr, enter, start_timer) = match info {
Some(i) => i,
None => {
// should not happen
log::warn!("unknown client!");
capture.release().await?;
server.state.replace(State::Receiving);
log::trace!("STATE ===> Receiving");
return Ok(());
}
};
if start_timer {
let _ = timer_tx.try_send(());
server.restart_ping_timer();
}
if enter {
spawn_hook_command(server, handle);

View File

@@ -1,6 +1,5 @@
use std::net::SocketAddr;
use thiserror::Error;
use tokio::{
sync::mpsc::{Receiver, Sender},
task::JoinHandle,
@@ -8,102 +7,130 @@ use tokio::{
use crate::{
client::{ClientHandle, ClientManager},
config::EmulationBackend,
frontend::Status,
server::State,
};
use input_emulation::{
self,
error::{EmulationCreationError, EmulationError},
EmulationHandle, InputEmulation,
};
use input_emulation::{self, EmulationError, EmulationHandle, InputEmulation, InputEmulationError};
use input_event::{Event, KeyboardEvent};
use super::{network_task::NetworkError, CaptureEvent, Server};
#[derive(Clone, Debug)]
pub enum EmulationEvent {
pub(crate) enum EmulationEvent {
/// create a new client
Create(EmulationHandle),
/// destroy a client
Destroy(EmulationHandle),
/// input emulation must release keys for client
ReleaseKeys(ClientHandle),
/// termination signal
Terminate,
}
pub fn new(
backend: Option<EmulationBackend>,
pub(crate) fn new(
server: Server,
emulation_rx: Receiver<EmulationEvent>,
udp_rx: Receiver<Result<(Event, SocketAddr), NetworkError>>,
sender_tx: Sender<(Event, SocketAddr)>,
capture_tx: Sender<CaptureEvent>,
timer_tx: Sender<()>,
) -> (
JoinHandle<Result<(), LanMouseEmulationError>>,
Sender<EmulationEvent>,
) {
let (tx, rx) = tokio::sync::mpsc::channel(32);
let emulation_task =
emulation_task(backend, rx, server, udp_rx, sender_tx, capture_tx, timer_tx);
let emulate_task = tokio::task::spawn_local(emulation_task);
(emulate_task, tx)
}
#[derive(Debug, Error)]
pub enum LanMouseEmulationError {
#[error("error creating input-emulation: `{0}`")]
Create(#[from] EmulationCreationError),
#[error("error emulating input: `{0}`")]
Emulate(#[from] EmulationError),
) -> JoinHandle<()> {
let emulation_task = emulation_task(server, emulation_rx, udp_rx, sender_tx, capture_tx);
tokio::task::spawn_local(emulation_task)
}
async fn emulation_task(
backend: Option<EmulationBackend>,
mut rx: Receiver<EmulationEvent>,
server: Server,
mut rx: Receiver<EmulationEvent>,
mut udp_rx: Receiver<Result<(Event, SocketAddr), NetworkError>>,
sender_tx: Sender<(Event, SocketAddr)>,
capture_tx: Sender<CaptureEvent>,
timer_tx: Sender<()>,
) -> Result<(), LanMouseEmulationError> {
let backend = backend.map(|b| b.into());
let mut emulation = input_emulation::create(backend).await?;
let mut last_ignored = None;
) {
loop {
tokio::select! {
udp_event = udp_rx.recv() => {
let udp_event = match udp_event {
Some(Ok(e)) => e,
Some(Err(e)) => {
log::warn!("network error: {e}");
continue;
}
None => break,
};
handle_udp_rx(&server, &capture_tx, &mut emulation, &sender_tx, &mut last_ignored, udp_event, &timer_tx).await?;
}
emulate_event = rx.recv() => {
match emulate_event {
Some(e) => match e {
EmulationEvent::Create(h) => emulation.create(h).await,
EmulationEvent::Destroy(h) => emulation.destroy(h).await,
EmulationEvent::ReleaseKeys(c) => release_keys(&server, &mut emulation, c).await?,
EmulationEvent::Terminate => break,
},
None => break,
}
if let Err(e) = do_emulation(&server, &mut rx, &mut udp_rx, &sender_tx, &capture_tx).await {
log::warn!("input emulation exited: {e}");
}
server.set_emulation_status(Status::Disabled);
if server.is_cancelled() {
break;
}
// allow cancellation
loop {
tokio::select! {
_ = rx.recv() => continue, /* need to ignore requests here! */
_ = server.emulation_notified() => break,
_ = server.cancelled() => return,
}
}
}
}
async fn do_emulation(
server: &Server,
rx: &mut Receiver<EmulationEvent>,
udp_rx: &mut Receiver<Result<(Event, SocketAddr), NetworkError>>,
sender_tx: &Sender<(Event, SocketAddr)>,
capture_tx: &Sender<CaptureEvent>,
) -> Result<(), InputEmulationError> {
let backend = server.config.emulation_backend.map(|b| b.into());
log::info!("creating input emulation...");
let mut emulation = tokio::select! {
r = input_emulation::create(backend) => {
r?
}
_ = server.cancelled() => return Ok(()),
};
server.set_emulation_status(Status::Enabled);
// add clients
for handle in server.active_clients() {
emulation.create(handle).await;
}
let res = do_emulation_session(server, &mut emulation, rx, udp_rx, sender_tx, capture_tx).await;
emulation.terminate().await;
res?;
// release potentially still pressed keys
release_all_keys(&server, &mut emulation).await?;
release_all_keys(server, &mut emulation).await?;
Ok(())
}
async fn do_emulation_session(
server: &Server,
emulation: &mut Box<dyn InputEmulation>,
rx: &mut Receiver<EmulationEvent>,
udp_rx: &mut Receiver<Result<(Event, SocketAddr), NetworkError>>,
sender_tx: &Sender<(Event, SocketAddr)>,
capture_tx: &Sender<CaptureEvent>,
) -> Result<(), InputEmulationError> {
let mut last_ignored = None;
loop {
tokio::select! {
udp_event = udp_rx.recv() => {
let udp_event = match udp_event.expect("channel closed") {
Ok(e) => e,
Err(e) => {
log::warn!("network error: {e}");
continue;
}
};
handle_udp_rx(server, capture_tx, emulation, sender_tx, &mut last_ignored, udp_event).await?;
}
emulate_event = rx.recv() => {
match emulate_event.expect("channel closed") {
EmulationEvent::Create(h) => emulation.create(h).await,
EmulationEvent::Destroy(h) => emulation.destroy(h).await,
EmulationEvent::ReleaseKeys(c) => release_keys(server, emulation, c).await?,
}
}
_ = server.notifies.cancel.cancelled() => break Ok(()),
}
}
}
async fn handle_udp_rx(
server: &Server,
capture_tx: &Sender<CaptureEvent>,
@@ -111,7 +138,6 @@ async fn handle_udp_rx(
sender_tx: &Sender<(Event, SocketAddr)>,
last_ignored: &mut Option<SocketAddr>,
event: (Event, SocketAddr),
timer_tx: &Sender<()>,
) -> Result<(), EmulationError> {
let (event, addr) = event;
@@ -161,7 +187,7 @@ async fn handle_udp_rx(
);
// restart timer if necessary
if restart_timer {
let _ = timer_tx.try_send(());
server.restart_ping_timer();
}
ignore_event
} else {

View File

@@ -1,350 +0,0 @@
use std::{
collections::HashSet,
io::ErrorKind,
net::{IpAddr, SocketAddr},
};
#[cfg(unix)]
use tokio::net::UnixStream;
#[cfg(windows)]
use tokio::net::TcpStream;
use anyhow::{anyhow, Result};
use tokio::{
io::ReadHalf,
sync::mpsc::{Receiver, Sender},
task::JoinHandle,
};
use crate::{
client::{ClientHandle, Position},
frontend::{self, FrontendEvent, FrontendListener, FrontendRequest},
};
use super::{
capture_task::CaptureEvent, emulation_task::EmulationEvent, resolver_task::DnsRequest, Server,
};
pub(crate) fn new(
mut frontend: FrontendListener,
mut notify_rx: Receiver<FrontendEvent>,
server: Server,
capture: Sender<CaptureEvent>,
emulate: Sender<EmulationEvent>,
resolve_ch: Sender<DnsRequest>,
port_tx: Sender<u16>,
) -> (JoinHandle<Result<()>>, Sender<FrontendRequest>) {
let (event_tx, mut event_rx) = tokio::sync::mpsc::channel(32);
let event_tx_clone = event_tx.clone();
let frontend_task = tokio::task::spawn_local(async move {
loop {
tokio::select! {
stream = frontend.accept() => {
let stream = match stream {
Ok(s) => s,
Err(e) => {
log::warn!("error accepting frontend connection: {e}");
continue;
}
};
handle_frontend_stream(&event_tx_clone, stream).await;
}
event = event_rx.recv() => {
let frontend_event = event.ok_or(anyhow!("frontend channel closed"))?;
if handle_frontend_event(&server, &capture, &emulate, &resolve_ch, &mut frontend, &port_tx, frontend_event).await {
break;
}
}
notify = notify_rx.recv() => {
let notify = notify.ok_or(anyhow!("frontend notify closed"))?;
let _ = frontend.broadcast_event(notify).await;
}
}
}
anyhow::Ok(())
});
(frontend_task, event_tx)
}
async fn handle_frontend_stream(
frontend_tx: &Sender<FrontendRequest>,
#[cfg(unix)] mut stream: ReadHalf<UnixStream>,
#[cfg(windows)] mut stream: ReadHalf<TcpStream>,
) {
use std::io;
let tx = frontend_tx.clone();
tokio::task::spawn_local(async move {
loop {
let request = frontend::wait_for_request(&mut stream).await;
match request {
Ok(request) => {
let _ = tx.send(request).await;
}
Err(e) => {
if let Some(e) = e.downcast_ref::<io::Error>() {
if e.kind() == ErrorKind::UnexpectedEof {
return;
}
}
log::error!("error reading frontend event: {e}");
return;
}
}
}
});
}
async fn handle_frontend_event(
server: &Server,
capture: &Sender<CaptureEvent>,
emulate: &Sender<EmulationEvent>,
resolve_tx: &Sender<DnsRequest>,
frontend: &mut FrontendListener,
port_tx: &Sender<u16>,
event: FrontendRequest,
) -> bool {
log::debug!("frontend: {event:?}");
match event {
FrontendRequest::Create => {
let handle = add_client(server, frontend).await;
resolve_dns(server, resolve_tx, handle).await;
}
FrontendRequest::Activate(handle, active) => {
if active {
activate_client(server, capture, emulate, handle).await;
} else {
deactivate_client(server, capture, emulate, handle).await;
}
}
FrontendRequest::ChangePort(port) => {
let _ = port_tx.send(port).await;
}
FrontendRequest::Delete(handle) => {
remove_client(server, capture, emulate, handle).await;
broadcast(frontend, FrontendEvent::Deleted(handle)).await;
}
FrontendRequest::Enumerate() => {
let clients = server
.client_manager
.borrow()
.get_client_states()
.map(|(h, (c, s))| (h, c.clone(), s.clone()))
.collect();
broadcast(frontend, FrontendEvent::Enumerate(clients)).await;
}
FrontendRequest::GetState(handle) => {
broadcast_client(server, frontend, handle).await;
}
FrontendRequest::Terminate() => {
log::info!("terminating gracefully...");
return true;
}
FrontendRequest::UpdateFixIps(handle, fix_ips) => {
update_fix_ips(server, handle, fix_ips).await;
resolve_dns(server, resolve_tx, handle).await;
}
FrontendRequest::UpdateHostname(handle, hostname) => {
update_hostname(server, resolve_tx, handle, hostname).await;
resolve_dns(server, resolve_tx, handle).await;
}
FrontendRequest::UpdatePort(handle, port) => {
update_port(server, handle, port).await;
}
FrontendRequest::UpdatePosition(handle, pos) => {
update_pos(server, handle, capture, emulate, pos).await;
}
FrontendRequest::ResolveDns(handle) => {
resolve_dns(server, resolve_tx, handle).await;
}
};
false
}
async fn resolve_dns(server: &Server, resolve_tx: &Sender<DnsRequest>, handle: ClientHandle) {
let hostname = server
.client_manager
.borrow()
.get(handle)
.and_then(|(c, _)| c.hostname.clone());
if let Some(hostname) = hostname {
let _ = resolve_tx
.send(DnsRequest {
hostname: hostname.clone(),
handle,
})
.await;
}
}
async fn broadcast(frontend: &mut FrontendListener, event: FrontendEvent) {
if let Err(e) = frontend.broadcast_event(event).await {
log::error!("error notifying frontend: {e}");
}
}
pub async fn add_client(server: &Server, frontend: &mut FrontendListener) -> ClientHandle {
let handle = server.client_manager.borrow_mut().add_client();
log::info!("added client {handle}");
let (c, s) = server.client_manager.borrow().get(handle).unwrap().clone();
broadcast(frontend, FrontendEvent::Created(handle, c, s)).await;
handle
}
pub async fn deactivate_client(
server: &Server,
capture: &Sender<CaptureEvent>,
emulate: &Sender<EmulationEvent>,
handle: ClientHandle,
) {
match server.client_manager.borrow_mut().get_mut(handle) {
Some((_, s)) => {
s.active = false;
}
None => return,
};
let _ = capture.send(CaptureEvent::Destroy(handle)).await;
let _ = emulate.send(EmulationEvent::Destroy(handle)).await;
}
pub async fn activate_client(
server: &Server,
capture: &Sender<CaptureEvent>,
emulate: &Sender<EmulationEvent>,
handle: ClientHandle,
) {
/* deactivate potential other client at this position */
let pos = match server.client_manager.borrow().get(handle) {
Some((client, _)) => client.pos,
None => return,
};
let other = server.client_manager.borrow_mut().find_client(pos);
if let Some(other) = other {
if other != handle {
deactivate_client(server, capture, emulate, other).await;
}
}
/* activate the client */
if let Some((_, s)) = server.client_manager.borrow_mut().get_mut(handle) {
s.active = true;
} else {
return;
};
/* notify emulation, capture and frontends */
let _ = capture.send(CaptureEvent::Create(handle, pos.into())).await;
let _ = emulate.send(EmulationEvent::Create(handle)).await;
}
pub async fn remove_client(
server: &Server,
capture: &Sender<CaptureEvent>,
emulate: &Sender<EmulationEvent>,
handle: ClientHandle,
) {
let Some(active) = server
.client_manager
.borrow_mut()
.remove_client(handle)
.map(|(_, s)| s.active)
else {
return;
};
if active {
let _ = capture.send(CaptureEvent::Destroy(handle)).await;
let _ = emulate.send(EmulationEvent::Destroy(handle)).await;
}
}
async fn update_fix_ips(server: &Server, handle: ClientHandle, fix_ips: Vec<IpAddr>) {
let mut client_manager = server.client_manager.borrow_mut();
let Some((c, _)) = client_manager.get_mut(handle) else {
return;
};
c.fix_ips = fix_ips;
}
async fn update_hostname(
server: &Server,
resolve_tx: &Sender<DnsRequest>,
handle: ClientHandle,
hostname: Option<String>,
) {
let hostname = {
let mut client_manager = server.client_manager.borrow_mut();
let Some((c, s)) = client_manager.get_mut(handle) else {
return;
};
// update hostname
if c.hostname != hostname {
c.hostname = hostname;
s.ips = HashSet::from_iter(c.fix_ips.iter().cloned());
s.active_addr = None;
c.hostname.clone()
} else {
None
}
};
// resolve to update ips in state
if let Some(hostname) = hostname {
let _ = resolve_tx.send(DnsRequest { hostname, handle }).await;
}
}
async fn update_port(server: &Server, handle: ClientHandle, port: u16) {
let mut client_manager = server.client_manager.borrow_mut();
let Some((c, s)) = client_manager.get_mut(handle) else {
return;
};
if c.port != port {
c.port = port;
s.active_addr = s.active_addr.map(|a| SocketAddr::new(a.ip(), port));
}
}
async fn update_pos(
server: &Server,
handle: ClientHandle,
capture: &Sender<CaptureEvent>,
emulate: &Sender<EmulationEvent>,
pos: Position,
) {
let (changed, active) = {
let mut client_manager = server.client_manager.borrow_mut();
let Some((c, s)) = client_manager.get_mut(handle) else {
return;
};
let changed = c.pos != pos;
c.pos = pos;
(changed, s.active)
};
// update state in event input emulator & input capture
if changed {
if active {
let _ = capture.send(CaptureEvent::Destroy(handle)).await;
let _ = emulate.send(EmulationEvent::Destroy(handle)).await;
}
let _ = capture.send(CaptureEvent::Create(handle, pos.into())).await;
let _ = emulate.send(EmulationEvent::Create(handle)).await;
}
}
async fn broadcast_client(server: &Server, frontend: &mut FrontendListener, handle: ClientHandle) {
let client = server.client_manager.borrow().get(handle).cloned();
if let Some((config, state)) = client {
broadcast(frontend, FrontendEvent::State(handle, config, state)).await;
} else {
broadcast(frontend, FrontendEvent::NoSuchClient(handle)).await;
}
}

View File

@@ -7,71 +7,57 @@ use tokio::{
task::JoinHandle,
};
use crate::frontend::FrontendEvent;
use input_event::{Event, ProtocolError};
use super::Server;
pub async fn new(
pub(crate) async fn new(
server: Server,
frontend_notify_tx: Sender<FrontendEvent>,
) -> io::Result<(
JoinHandle<()>,
Sender<(Event, SocketAddr)>,
Receiver<Result<(Event, SocketAddr), NetworkError>>,
Sender<u16>,
)> {
udp_recv_tx: Sender<Result<(Event, SocketAddr), NetworkError>>,
udp_send_rx: Receiver<(Event, SocketAddr)>,
) -> io::Result<JoinHandle<()>> {
// bind the udp socket
let listen_addr = SocketAddr::new("0.0.0.0".parse().unwrap(), server.port.get());
let mut socket = UdpSocket::bind(listen_addr).await?;
let (receiver_tx, receiver_rx) = tokio::sync::mpsc::channel(32);
let (sender_tx, sender_rx) = tokio::sync::mpsc::channel(32);
let (port_tx, mut port_rx) = tokio::sync::mpsc::channel(32);
let udp_task = tokio::task::spawn_local(async move {
let mut sender_rx = sender_rx;
Ok(tokio::task::spawn_local(async move {
let mut sender_rx = udp_send_rx;
loop {
let udp_receiver = udp_receiver(&socket, &receiver_tx);
let udp_receiver = udp_receiver(&socket, &udp_recv_tx);
let udp_sender = udp_sender(&socket, &mut sender_rx);
tokio::select! {
_ = udp_receiver => break, /* channel closed */
_ = udp_sender => break, /* channel closed */
port = port_rx.recv() => match port {
Some(port) => update_port(&server, &frontend_notify_tx, &mut socket, port).await,
_ => break,
}
_ = server.notifies.port_changed.notified() => update_port(&server, &mut socket).await,
_ = server.cancelled() => break, /* cancellation requested */
}
}
});
Ok((udp_task, sender_tx, receiver_rx, port_tx))
}))
}
async fn update_port(
server: &Server,
frontend_chan: &Sender<FrontendEvent>,
socket: &mut UdpSocket,
port: u16,
) {
async fn update_port(server: &Server, socket: &mut UdpSocket) {
let new_port = server.port.get();
let current_port = socket.local_addr().expect("socket not bound").port();
// if port is the same, we dont need to change it
if socket.local_addr().unwrap().port() == port {
if current_port == new_port {
return;
}
// create new socket
let listen_addr = SocketAddr::new("0.0.0.0".parse().unwrap(), port);
let frontend_event = match UdpSocket::bind(listen_addr).await {
// bind new socket
let listen_addr = SocketAddr::new("0.0.0.0".parse().unwrap(), new_port);
let new_socket = UdpSocket::bind(listen_addr).await;
let err = match new_socket {
Ok(new_socket) => {
*socket = new_socket;
server.port.replace(port);
FrontendEvent::PortChanged(port, None)
}
Err(e) => {
log::warn!("could not change port: {e}");
let port = socket.local_addr().unwrap().port();
FrontendEvent::PortChanged(port, Some(format!("could not change port: {e}")))
None
}
Err(e) => Some(e.to_string()),
};
let _ = frontend_chan.send(frontend_event).await;
// notify frontend of the actual port
let port = socket.local_addr().expect("socket not bound").port();
server.notify_port_changed(port, err);
}
async fn udp_receiver(
@@ -80,18 +66,13 @@ async fn udp_receiver(
) {
loop {
let event = receive_event(socket).await;
if receiver_tx.send(event).await.is_err() {
break;
}
receiver_tx.send(event).await.expect("channel closed");
}
}
async fn udp_sender(socket: &UdpSocket, rx: &mut Receiver<(Event, SocketAddr)>) {
loop {
let (event, addr) = match rx.recv().await {
Some(e) => e,
None => return,
};
let (event, addr) = rx.recv().await.expect("channel closed");
if let Err(e) = send_event(socket, event, addr) {
log::warn!("udp send failed: {e}");
};

View File

@@ -1,9 +1,6 @@
use std::{net::SocketAddr, time::Duration};
use tokio::{
sync::mpsc::{Receiver, Sender},
task::JoinHandle,
};
use tokio::{sync::mpsc::Sender, task::JoinHandle};
use input_event::Event;
@@ -13,119 +10,129 @@ use super::{capture_task::CaptureEvent, emulation_task::EmulationEvent, Server,
const MAX_RESPONSE_TIME: Duration = Duration::from_millis(500);
pub fn new(
pub(crate) fn new(
server: Server,
sender_ch: Sender<(Event, SocketAddr)>,
emulate_notify: Sender<EmulationEvent>,
capture_notify: Sender<CaptureEvent>,
mut timer_rx: Receiver<()>,
) -> JoinHandle<()> {
// timer task
let ping_task = tokio::task::spawn_local(async move {
tokio::task::spawn_local(async move {
tokio::select! {
_ = server.notifies.cancel.cancelled() => {}
_ = ping_task(&server, sender_ch, emulate_notify, capture_notify) => {}
}
})
}
async fn ping_task(
server: &Server,
sender_ch: Sender<(Event, SocketAddr)>,
emulate_notify: Sender<EmulationEvent>,
capture_notify: Sender<CaptureEvent>,
) {
loop {
// wait for wake up signal
server.ping_timer_notified().await;
loop {
// wait for wake up signal
let Some(_): Option<()> = timer_rx.recv().await else {
break;
};
loop {
let receiving = server.state.get() == State::Receiving;
let (ping_clients, ping_addrs) = {
let mut client_manager = server.client_manager.borrow_mut();
let receiving = server.state.get() == State::Receiving;
let (ping_clients, ping_addrs) = {
let mut client_manager = server.client_manager.borrow_mut();
let ping_clients: Vec<ClientHandle> = if receiving {
// if receiving we care about clients with pressed keys
client_manager
.get_client_states_mut()
.filter(|(_, (_, s))| !s.pressed_keys.is_empty())
.map(|(h, _)| h)
.collect()
} else {
// if sending we care about the active client
server.active_client.get().iter().cloned().collect()
};
// get relevant socket addrs for clients
let ping_addrs: Vec<SocketAddr> = {
ping_clients
.iter()
.flat_map(|&h| client_manager.get(h))
.flat_map(|(c, s)| {
if s.alive && s.active_addr.is_some() {
vec![s.active_addr.unwrap()]
} else {
s.ips
.iter()
.cloned()
.map(|ip| SocketAddr::new(ip, c.port))
.collect()
}
})
.collect()
};
// reset alive
for (_, (_, s)) in client_manager.get_client_states_mut() {
s.alive = false;
}
(ping_clients, ping_addrs)
let ping_clients: Vec<ClientHandle> = if receiving {
// if receiving we care about clients with pressed keys
client_manager
.get_client_states_mut()
.filter(|(_, (_, s))| !s.pressed_keys.is_empty())
.map(|(h, _)| h)
.collect()
} else {
// if sending we care about the active client
server.active_client.get().iter().cloned().collect()
};
if receiving && ping_clients.is_empty() {
// receiving and no client has pressed keys
// -> no need to keep pinging
break;
}
// ping clients
for addr in ping_addrs {
if sender_ch.send((Event::Ping(), addr)).await.is_err() {
break;
}
}
// give clients time to resond
if receiving {
log::trace!("waiting {MAX_RESPONSE_TIME:?} for response from client with pressed keys ...");
} else {
log::trace!(
"state: {:?} => waiting {MAX_RESPONSE_TIME:?} for client to respond ...",
server.state.get()
);
}
tokio::time::sleep(MAX_RESPONSE_TIME).await;
// when anything is received from a client,
// the alive flag gets set
let unresponsive_clients: Vec<_> = {
let client_manager = server.client_manager.borrow();
// get relevant socket addrs for clients
let ping_addrs: Vec<SocketAddr> = {
ping_clients
.iter()
.filter_map(|&h| match client_manager.get(h) {
Some((_, s)) if !s.alive => Some(h),
_ => None,
.flat_map(|&h| client_manager.get(h))
.flat_map(|(c, s)| {
if s.alive && s.active_addr.is_some() {
vec![s.active_addr.unwrap()]
} else {
s.ips
.iter()
.cloned()
.map(|ip| SocketAddr::new(ip, c.port))
.collect()
}
})
.collect()
};
// we may not be receiving anymore but we should respond
// to the original state and not the "new" one
if receiving {
for h in unresponsive_clients {
log::warn!("device not responding, releasing keys!");
let _ = emulate_notify.send(EmulationEvent::ReleaseKeys(h)).await;
}
} else {
// release pointer if the active client has not responded
if !unresponsive_clients.is_empty() {
log::warn!("client not responding, releasing pointer!");
server.state.replace(State::Receiving);
let _ = capture_notify.send(CaptureEvent::Release).await;
}
// reset alive
for (_, (_, s)) in client_manager.get_client_states_mut() {
s.alive = false;
}
(ping_clients, ping_addrs)
};
if receiving && ping_clients.is_empty() {
// receiving and no client has pressed keys
// -> no need to keep pinging
break;
}
// ping clients
for addr in ping_addrs {
if sender_ch.send((Event::Ping(), addr)).await.is_err() {
break;
}
}
// give clients time to resond
if receiving {
log::trace!(
"waiting {MAX_RESPONSE_TIME:?} for response from client with pressed keys ..."
);
} else {
log::trace!(
"state: {:?} => waiting {MAX_RESPONSE_TIME:?} for client to respond ...",
server.state.get()
);
}
tokio::time::sleep(MAX_RESPONSE_TIME).await;
// when anything is received from a client,
// the alive flag gets set
let unresponsive_clients: Vec<_> = {
let client_manager = server.client_manager.borrow();
ping_clients
.iter()
.filter_map(|&h| match client_manager.get(h) {
Some((_, s)) if !s.alive => Some(h),
_ => None,
})
.collect()
};
// we may not be receiving anymore but we should respond
// to the original state and not the "new" one
if receiving {
for h in unresponsive_clients {
log::warn!("device not responding, releasing keys!");
let _ = emulate_notify.send(EmulationEvent::ReleaseKeys(h)).await;
}
} else {
// release pointer if the active client has not responded
if !unresponsive_clients.is_empty() {
log::warn!("client not responding, releasing pointer!");
server.state.replace(State::Receiving);
let _ = capture_notify.send(CaptureEvent::Release).await;
}
}
}
});
ping_task
}
}

View File

@@ -1,68 +0,0 @@
use std::collections::HashSet;
use tokio::{sync::mpsc::Sender, task::JoinHandle};
use crate::{client::ClientHandle, dns::DnsResolver, frontend::FrontendEvent};
use super::Server;
#[derive(Clone)]
pub struct DnsRequest {
pub hostname: String,
pub handle: ClientHandle,
}
pub fn new(
resolver: DnsResolver,
mut server: Server,
mut frontend: Sender<FrontendEvent>,
) -> (JoinHandle<()>, Sender<DnsRequest>) {
let (dns_tx, mut dns_rx) = tokio::sync::mpsc::channel::<DnsRequest>(32);
let resolver_task = tokio::task::spawn_local(async move {
loop {
let (host, handle) = match dns_rx.recv().await {
Some(r) => (r.hostname, r.handle),
None => break,
};
/* update resolving status */
if let Some((_, s)) = server.client_manager.borrow_mut().get_mut(handle) {
s.resolving = true;
}
notify_state_change(&mut frontend, &mut server, handle).await;
let ips = match resolver.resolve(&host).await {
Ok(ips) => ips,
Err(e) => {
log::warn!("could not resolve host '{host}': {e}");
vec![]
}
};
/* update ips and resolving state */
if let Some((c, s)) = server.client_manager.borrow_mut().get_mut(handle) {
let mut addrs = HashSet::from_iter(c.fix_ips.iter().cloned());
for ip in ips {
addrs.insert(ip);
}
s.ips = addrs;
s.resolving = false;
}
notify_state_change(&mut frontend, &mut server, handle).await;
}
});
(resolver_task, dns_tx)
}
async fn notify_state_change(
frontend: &mut Sender<FrontendEvent>,
server: &mut Server,
handle: ClientHandle,
) {
let state = server.client_manager.borrow_mut().get_mut(handle).cloned();
if let Some((config, state)) = state {
let _ = frontend
.send(FrontendEvent::State(handle, config, state))
.await;
}
}