Avoid sending frame events (#29)

* Avoid sending frame events

Frame events are now implicit - each network event implies a frame event
TODO: Accumulate correctly

* remove trace logs from producer
This commit is contained in:
Ferdinand Schober
2023-09-28 13:01:38 +02:00
committed by GitHub
parent 06725f4b14
commit 851b6d60eb
2 changed files with 53 additions and 52 deletions

View File

@@ -598,7 +598,6 @@ impl Dispatch<wl_pointer::WlPointer, ()> for State {
surface_y: _,
} => {
// get client corresponding to the focused surface
log::trace!("produce: enter()");
{
if let Some((window, client)) = app
.client_for_window
@@ -618,7 +617,6 @@ impl Dispatch<wl_pointer::WlPointer, ()> for State {
app.pending_events.push((*client, Event::Release()));
}
wl_pointer::Event::Leave { .. } => {
log::trace!("produce: leave()");
app.ungrab();
}
wl_pointer::Event::Button {
@@ -627,7 +625,6 @@ impl Dispatch<wl_pointer::WlPointer, ()> for State {
button,
state,
} => {
log::trace!("produce: button()");
let (_, client) = app.focused.as_ref().unwrap();
app.pending_events.push((
*client,
@@ -639,7 +636,6 @@ impl Dispatch<wl_pointer::WlPointer, ()> for State {
));
}
wl_pointer::Event::Axis { time, axis, value } => {
log::trace!("produce: scroll()");
let (_, client) = app.focused.as_ref().unwrap();
app.pending_events.push((
*client,
@@ -651,12 +647,9 @@ impl Dispatch<wl_pointer::WlPointer, ()> for State {
));
}
wl_pointer::Event::Frame {} => {
log::trace!("produce: frame()");
let (_, client) = app.focused.as_ref().unwrap();
app.pending_events.push((
*client,
Event::Pointer(PointerEvent::Frame {}),
));
// TODO properly handle frame events
// we simply insert a frame event on the client side
// after each event for now
}
_ => {}
}
@@ -749,7 +742,6 @@ impl Dispatch<ZwpRelativePointerV1, ()> for State {
dy_unaccel: surface_y,
} = event
{
log::trace!("produce: motion()");
if let Some((_window, client)) = &app.focused {
let time = (((utime_hi as u64) << 32 | utime_lo as u64) / 1000) as u32;
app.pending_events.push((