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https://github.com/feschber/lan-mouse.git
synced 2026-03-24 05:30:55 +03:00
rename producer, consumer to emulation and capture (#98)
input emulation / input capture is clearer than event consumer and producer
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240
src/server/emulation_task.rs
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240
src/server/emulation_task.rs
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@@ -0,0 +1,240 @@
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use anyhow::{anyhow, Result};
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use std::net::SocketAddr;
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use tokio::{
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sync::mpsc::{Receiver, Sender},
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task::JoinHandle,
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};
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use crate::{
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client::{ClientEvent, ClientHandle},
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emulate::InputEmulation,
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event::{Event, KeyboardEvent},
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scancode,
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server::State,
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};
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use super::{CaptureEvent, Server};
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#[derive(Clone, Debug)]
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pub enum EmulationEvent {
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/// input emulation is notified of a change in client states
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ClientEvent(ClientEvent),
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/// input emulation must release keys for client
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ReleaseKeys(ClientHandle),
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/// termination signal
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Terminate,
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}
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pub fn new(
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mut emulate: Box<dyn InputEmulation>,
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server: Server,
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mut udp_rx: Receiver<Result<(Event, SocketAddr)>>,
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sender_tx: Sender<(Event, SocketAddr)>,
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capture_tx: Sender<CaptureEvent>,
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timer_tx: Sender<()>,
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) -> (JoinHandle<Result<()>>, Sender<EmulationEvent>) {
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let (tx, mut rx) = tokio::sync::mpsc::channel(32);
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let emulate_task = tokio::task::spawn_local(async move {
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let mut last_ignored = None;
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loop {
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tokio::select! {
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udp_event = udp_rx.recv() => {
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let udp_event = udp_event.ok_or(anyhow!("receiver closed"))??;
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handle_udp_rx(&server, &capture_tx, &mut emulate, &sender_tx, &mut last_ignored, udp_event, &timer_tx).await;
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}
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emulate_event = rx.recv() => {
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match emulate_event {
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Some(e) => match e {
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EmulationEvent::ClientEvent(e) => emulate.notify(e).await,
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EmulationEvent::ReleaseKeys(c) => release_keys(&server, &mut emulate, c).await,
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EmulationEvent::Terminate => break,
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},
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None => break,
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}
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}
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res = emulate.dispatch() => {
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res?;
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}
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}
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}
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// release potentially still pressed keys
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let clients = server
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.client_manager
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.borrow()
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.get_client_states()
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.map(|s| s.client.handle)
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.collect::<Vec<_>>();
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for client in clients {
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release_keys(&server, &mut emulate, client).await;
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}
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// destroy emulator
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emulate.destroy().await;
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anyhow::Ok(())
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});
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(emulate_task, tx)
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}
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async fn handle_udp_rx(
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server: &Server,
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capture_tx: &Sender<CaptureEvent>,
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emulate: &mut Box<dyn InputEmulation>,
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sender_tx: &Sender<(Event, SocketAddr)>,
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last_ignored: &mut Option<SocketAddr>,
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event: (Event, SocketAddr),
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timer_tx: &Sender<()>,
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) {
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let (event, addr) = event;
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// get handle for addr
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let handle = match server.client_manager.borrow().get_client(addr) {
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Some(a) => a,
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None => {
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if last_ignored.is_none() || last_ignored.is_some() && last_ignored.unwrap() != addr {
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log::warn!("ignoring events from client {addr}");
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last_ignored.replace(addr);
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}
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return;
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}
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};
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// next event can be logged as ignored again
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last_ignored.take();
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log::trace!("{:20} <-<-<-<------ {addr} ({handle})", event.to_string());
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{
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let mut client_manager = server.client_manager.borrow_mut();
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let client_state = match client_manager.get_mut(handle) {
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Some(s) => s,
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None => {
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log::error!("unknown handle");
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return;
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}
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};
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// reset ttl for client and
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client_state.alive = true;
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// set addr as new default for this client
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client_state.active_addr = Some(addr);
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}
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match (event, addr) {
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(Event::Pong(), _) => { /* ignore pong events */ }
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(Event::Ping(), addr) => {
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let _ = sender_tx.send((Event::Pong(), addr)).await;
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}
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(Event::Disconnect(), _) => {
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release_keys(server, emulate, handle).await;
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}
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(event, addr) => {
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// tell clients that we are ready to receive events
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if let Event::Enter() = event {
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let _ = sender_tx.send((Event::Leave(), addr)).await;
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}
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match server.state.get() {
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State::Sending => {
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if let Event::Leave() = event {
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// ignore additional leave events that may
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// have been sent for redundancy
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} else {
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// upon receiving any event, we go back to receiving mode
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server.state.replace(State::Receiving);
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let _ = capture_tx.send(CaptureEvent::Release).await;
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log::trace!("STATE ===> Receiving");
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}
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}
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State::Receiving => {
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let mut ignore_event = false;
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if let Event::Keyboard(KeyboardEvent::Key {
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time: _,
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key,
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state,
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}) = event
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{
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let mut client_manager = server.client_manager.borrow_mut();
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let client_state =
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if let Some(client_state) = client_manager.get_mut(handle) {
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client_state
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} else {
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log::error!("unknown handle");
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return;
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};
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if state == 0 {
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// ignore release event if key not pressed
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ignore_event = !client_state.pressed_keys.remove(&key);
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} else {
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// ignore press event if key not released
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ignore_event = !client_state.pressed_keys.insert(key);
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let _ = timer_tx.try_send(());
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}
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}
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// ignore double press / release events to
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// workaround buggy rdp backend.
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if !ignore_event {
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// consume event
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emulate.consume(event, handle).await;
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log::trace!("{event:?} => emulate");
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}
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}
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State::AwaitingLeave => {
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// we just entered the deadzone of a client, so
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// we need to ignore events that may still
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// be on the way until a leave event occurs
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// telling us the client registered the enter
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if let Event::Leave() = event {
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server.state.replace(State::Sending);
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log::trace!("STATE ===> Sending");
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}
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// entering a client that is waiting for a leave
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// event should still be possible
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if let Event::Enter() = event {
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server.state.replace(State::Receiving);
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let _ = capture_tx.send(CaptureEvent::Release).await;
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log::trace!("STATE ===> Receiving");
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}
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}
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}
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}
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}
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}
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async fn release_keys(
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server: &Server,
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emulate: &mut Box<dyn InputEmulation>,
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client: ClientHandle,
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) {
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let keys = server
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.client_manager
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.borrow_mut()
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.get_mut(client)
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.iter_mut()
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.flat_map(|s| s.pressed_keys.drain())
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.collect::<Vec<_>>();
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for key in keys {
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let event = Event::Keyboard(KeyboardEvent::Key {
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time: 0,
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key,
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state: 0,
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});
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emulate.consume(event, client).await;
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if let Ok(key) = scancode::Linux::try_from(key) {
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log::warn!("releasing stuck key: {key:?}");
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}
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}
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let modifiers_event = KeyboardEvent::Modifiers {
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mods_depressed: 0,
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mods_latched: 0,
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mods_locked: 0,
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group: 0,
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};
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emulate
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.consume(Event::Keyboard(modifiers_event), client)
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.await;
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}
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