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macos: fix memory leak
probably should use an AutoreleasePool as well
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@@ -453,8 +453,10 @@ fn create_event_tap<'a>(
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// Returning Drop should stop the event from being processed
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// but core fundation still returns the event
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cg_ev.set_type(CGEventType::Null);
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CallbackResult::Drop
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} else {
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CallbackResult::Keep
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}
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CallbackResult::Replace(cg_ev.to_owned())
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};
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let tap = CGEventTap::new(
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