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https://github.com/feschber/lan-mouse.git
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improve windows code
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99
input-capture/src/windows/display_util.rs
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99
input-capture/src/windows/display_util.rs
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use windows::Win32::Foundation::RECT;
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use crate::Position;
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fn is_within_dp_region(point: (i32, i32), display: &RECT) -> bool {
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[
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Position::Left,
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Position::Right,
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Position::Top,
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Position::Bottom,
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]
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.iter()
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.all(|&pos| is_within_dp_boundary(point, display, pos))
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}
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fn is_within_dp_boundary(point: (i32, i32), display: &RECT, pos: Position) -> bool {
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let (x, y) = point;
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match pos {
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Position::Left => display.left <= x,
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Position::Right => display.right > x,
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Position::Top => display.top <= y,
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Position::Bottom => display.bottom > y,
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}
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}
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/// returns whether the given position is within the display bounds with respect to the given
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/// barrier position
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///
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/// # Arguments
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///
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/// * `x`:
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/// * `y`:
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/// * `displays`:
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/// * `pos`:
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///
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/// returns: bool
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///
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fn in_bounds(point: (i32, i32), displays: &[RECT], pos: Position) -> bool {
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displays
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.iter()
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.any(|d| is_within_dp_boundary(point, d, pos))
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}
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fn in_display_region(point: (i32, i32), displays: &[RECT]) -> bool {
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displays.iter().any(|d| is_within_dp_region(point, d))
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}
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fn moved_across_boundary(
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prev_pos: (i32, i32),
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curr_pos: (i32, i32),
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displays: &[RECT],
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pos: Position,
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) -> bool {
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/* was within bounds, but is not anymore */
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in_display_region(prev_pos, displays) && !in_bounds(curr_pos, displays, pos)
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}
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pub(crate) fn entered_barrier(
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prev_pos: (i32, i32),
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curr_pos: (i32, i32),
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displays: &[RECT],
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) -> Option<Position> {
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[
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Position::Left,
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Position::Right,
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Position::Top,
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Position::Bottom,
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]
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.into_iter()
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.find(|&pos| moved_across_boundary(prev_pos, curr_pos, displays, pos))
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}
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///
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/// clamp point to display bounds
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///
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/// # Arguments
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///
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/// * `prev_point`: coordinates, the cursor was before entering, within bounds of a display
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/// * `entry_point`: point to clamp
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///
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/// returns: (i32, i32), the corrected entry point
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///
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pub(crate) fn clamp_to_display_bounds(
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display_regions: &[RECT],
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prev_point: (i32, i32),
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point: (i32, i32),
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) -> (i32, i32) {
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/* find display where movement came from */
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let display = display_regions
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.iter()
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.find(|&d| is_within_dp_region(prev_point, d))
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.unwrap();
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/* clamp to bounds (inclusive) */
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let (x, y) = point;
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let (min_x, max_x) = (display.left, display.right - 1);
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let (min_y, max_y) = (display.top, display.bottom - 1);
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(x.clamp(min_x, max_x), y.clamp(min_y, max_y))
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}
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