mirror of
https://github.com/feschber/lan-mouse.git
synced 2026-03-07 11:59:59 +03:00
fix(macos): forward back/forward mouse buttons in capture and emulation (#392)
* fix(macos): forward back/forward mouse buttons in capture and emulation OtherMouseDown/Up events on macOS carry a button number field that distinguishes middle (2), back (3), and forward (4) buttons. The capture backend was unconditionally mapping all OtherMouse events to BTN_MIDDLE, silently dropping back/forward. The emulation backend had no match arms for BTN_BACK/BTN_FORWARD, causing them to be dropped with a warning. Fix capture by reading MOUSE_EVENT_BUTTON_NUMBER and mapping 3->BTN_BACK, 4->BTN_FORWARD. Fix emulation by adding match arms for BTN_BACK/BTN_FORWARD and setting MOUSE_EVENT_BUTTON_NUMBER on the emitted CGEvent so macOS apps receive the correct button identity. * fix(macos): track button state and double-clicks by evdev code instead of CGMouseButton Back, forward, and middle buttons all map to CGMouseButton::Center on macOS, which caused them to share a single pressed-state boolean and alias in double-click detection. Replace the ButtonState struct with a HashSet<u32> keyed by evdev button code so each button is tracked independently. --------- Co-authored-by: Ferdinand Schober <ferdinandschober20@gmail.com>
This commit is contained in:
@@ -18,7 +18,9 @@ use core_graphics::{
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event_source::{CGEventSource, CGEventSourceStateID},
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};
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use futures_core::Stream;
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use input_event::{BTN_LEFT, BTN_MIDDLE, BTN_RIGHT, Event, KeyboardEvent, PointerEvent};
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use input_event::{
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BTN_BACK, BTN_FORWARD, BTN_LEFT, BTN_MIDDLE, BTN_RIGHT, Event, KeyboardEvent, PointerEvent,
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};
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use keycode::{KeyMap, KeyMapping};
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use libc::c_void;
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use once_cell::unsync::Lazy;
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@@ -304,16 +306,28 @@ fn get_events(
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})))
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}
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CGEventType::OtherMouseDown => {
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let btn_num = ev.get_integer_value_field(EventField::MOUSE_EVENT_BUTTON_NUMBER);
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let button = match btn_num {
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3 => BTN_BACK,
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4 => BTN_FORWARD,
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_ => BTN_MIDDLE,
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};
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result.push(CaptureEvent::Input(Event::Pointer(PointerEvent::Button {
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time: 0,
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button: BTN_MIDDLE,
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button,
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state: 1,
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})))
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}
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CGEventType::OtherMouseUp => {
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let btn_num = ev.get_integer_value_field(EventField::MOUSE_EVENT_BUTTON_NUMBER);
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let button = match btn_num {
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3 => BTN_BACK,
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4 => BTN_FORWARD,
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_ => BTN_MIDDLE,
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};
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result.push(CaptureEvent::Input(Event::Pointer(PointerEvent::Button {
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time: 0,
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button: BTN_MIDDLE,
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button,
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state: 0,
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})))
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}
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@@ -10,10 +10,13 @@ use core_graphics::event::{
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ScrollEventUnit,
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};
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use core_graphics::event_source::{CGEventSource, CGEventSourceStateID};
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use input_event::{BTN_LEFT, BTN_MIDDLE, BTN_RIGHT, Event, KeyboardEvent, PointerEvent, scancode};
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use input_event::{
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BTN_BACK, BTN_FORWARD, BTN_LEFT, BTN_MIDDLE, BTN_RIGHT, Event, KeyboardEvent, PointerEvent,
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scancode,
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};
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use keycode::{KeyMap, KeyMapping};
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use std::cell::Cell;
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use std::ops::{Index, IndexMut};
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use std::collections::HashSet;
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use std::rc::Rc;
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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@@ -30,10 +33,10 @@ pub(crate) struct MacOSEmulation {
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event_source: CGEventSource,
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/// task handle for key repeats
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repeat_task: Option<JoinHandle<()>>,
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/// current state of the mouse buttons
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button_state: ButtonState,
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/// button previously pressed
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previous_button: Option<CGMouseButton>,
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/// current state of the mouse buttons (tracked by evdev button code)
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pressed_buttons: HashSet<u32>,
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/// button previously pressed (evdev button code)
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previous_button: Option<u32>,
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/// timestamp of previous click (button down)
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previous_button_click: Option<Instant>,
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/// click state, i.e. number of clicks in quick succession
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@@ -44,31 +47,13 @@ pub(crate) struct MacOSEmulation {
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notify_repeat_task: Arc<Notify>,
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}
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struct ButtonState {
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left: bool,
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right: bool,
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center: bool,
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}
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impl Index<CGMouseButton> for ButtonState {
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type Output = bool;
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fn index(&self, index: CGMouseButton) -> &Self::Output {
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match index {
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CGMouseButton::Left => &self.left,
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CGMouseButton::Right => &self.right,
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CGMouseButton::Center => &self.center,
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}
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}
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}
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impl IndexMut<CGMouseButton> for ButtonState {
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fn index_mut(&mut self, index: CGMouseButton) -> &mut Self::Output {
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match index {
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CGMouseButton::Left => &mut self.left,
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CGMouseButton::Right => &mut self.right,
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CGMouseButton::Center => &mut self.center,
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}
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/// Maps an evdev button code to the CGEventType used for drag events.
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fn drag_event_type(button: u32) -> CGEventType {
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match button {
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BTN_LEFT => CGEventType::LeftMouseDragged,
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BTN_RIGHT => CGEventType::RightMouseDragged,
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// middle, back, forward, and any other button all use OtherMouseDragged
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_ => CGEventType::OtherMouseDragged,
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}
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}
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@@ -78,14 +63,9 @@ impl MacOSEmulation {
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pub(crate) fn new() -> Result<Self, MacOSEmulationCreationError> {
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let event_source = CGEventSource::new(CGEventSourceStateID::CombinedSessionState)
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.map_err(|_| MacOSEmulationCreationError::EventSourceCreation)?;
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let button_state = ButtonState {
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left: false,
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right: false,
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center: false,
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};
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Ok(Self {
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event_source,
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button_state,
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pressed_buttons: HashSet::new(),
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previous_button: None,
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previous_button_click: None,
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button_click_state: 0,
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@@ -261,14 +241,14 @@ impl Emulation for MacOSEmulation {
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mouse_location.x = new_mouse_x;
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mouse_location.y = new_mouse_y;
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let mut event_type = CGEventType::MouseMoved;
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if self.button_state.left {
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event_type = CGEventType::LeftMouseDragged
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} else if self.button_state.right {
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event_type = CGEventType::RightMouseDragged
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} else if self.button_state.center {
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event_type = CGEventType::OtherMouseDragged
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};
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// If any button is held, emit a drag event for it;
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// otherwise emit a normal mouse-moved event.
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let event_type = self
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.pressed_buttons
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.iter()
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.next()
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.map(|&btn| drag_event_type(btn))
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.unwrap_or(CGEventType::MouseMoved);
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let event = match CGEvent::new_mouse_event(
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self.event_source.clone(),
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event_type,
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@@ -290,6 +270,12 @@ impl Emulation for MacOSEmulation {
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button,
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state,
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} => {
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// button number for OtherMouse events (3 = back, 4 = forward, etc.)
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let cg_button_number: Option<i64> = match button {
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BTN_BACK => Some(3),
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BTN_FORWARD => Some(4),
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_ => None,
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};
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let (event_type, mouse_button) = match (button, state) {
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(BTN_LEFT, 1) => (CGEventType::LeftMouseDown, CGMouseButton::Left),
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(BTN_LEFT, 0) => (CGEventType::LeftMouseUp, CGMouseButton::Left),
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@@ -297,17 +283,29 @@ impl Emulation for MacOSEmulation {
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(BTN_RIGHT, 0) => (CGEventType::RightMouseUp, CGMouseButton::Right),
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(BTN_MIDDLE, 1) => (CGEventType::OtherMouseDown, CGMouseButton::Center),
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(BTN_MIDDLE, 0) => (CGEventType::OtherMouseUp, CGMouseButton::Center),
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(BTN_BACK, 1) | (BTN_FORWARD, 1) => {
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(CGEventType::OtherMouseDown, CGMouseButton::Center)
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}
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(BTN_BACK, 0) | (BTN_FORWARD, 0) => {
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(CGEventType::OtherMouseUp, CGMouseButton::Center)
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}
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_ => {
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log::warn!("invalid button event: {button},{state}");
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return Ok(());
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}
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};
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// store button state
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self.button_state[mouse_button] = state == 1;
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// update previous button state
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// store button state using the evdev button code so
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// back, forward, and middle are tracked independently
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if state == 1 {
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if self.previous_button.is_some_and(|b| b.eq(&mouse_button))
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self.pressed_buttons.insert(button);
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} else {
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self.pressed_buttons.remove(&button);
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}
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// update double-click tracking using the evdev button
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// code so that back/forward don't alias with middle
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if state == 1 {
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if self.previous_button == Some(button)
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&& self
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.previous_button_click
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.is_some_and(|i| i.elapsed() < DOUBLE_CLICK_INTERVAL)
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@@ -316,7 +314,7 @@ impl Emulation for MacOSEmulation {
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} else {
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self.button_click_state = 1;
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}
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self.previous_button = Some(mouse_button);
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self.previous_button = Some(button);
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self.previous_button_click = Some(Instant::now());
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}
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@@ -338,6 +336,13 @@ impl Emulation for MacOSEmulation {
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EventField::MOUSE_EVENT_CLICK_STATE,
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self.button_click_state,
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);
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// Set the button number for extra buttons (back=3, forward=4)
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if let Some(btn_num) = cg_button_number {
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event.set_integer_value_field(
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EventField::MOUSE_EVENT_BUTTON_NUMBER,
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btn_num,
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);
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}
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event.post(CGEventTapLocation::HID);
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}
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PointerEvent::Axis {
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@@ -448,21 +453,6 @@ impl Emulation for MacOSEmulation {
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async fn terminate(&mut self) {}
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}
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trait ButtonEq {
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fn eq(&self, other: &Self) -> bool;
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}
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impl ButtonEq for CGMouseButton {
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fn eq(&self, other: &Self) -> bool {
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matches!(
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(self, other),
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(CGMouseButton::Left, CGMouseButton::Left)
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| (CGMouseButton::Right, CGMouseButton::Right)
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| (CGMouseButton::Center, CGMouseButton::Center)
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)
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}
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}
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fn update_modifiers(modifiers: &Cell<XMods>, key: u32, state: u8) -> bool {
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if let Ok(key) = scancode::Linux::try_from(key) {
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let mask = match key {
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